/* ----------------------------------------------------------------------------
 *
 * (c) The GHC Team, 1998-2004
 *
 * Closures
 *
 * -------------------------------------------------------------------------- */

#ifndef CLOSURES_H
#define CLOSURES_H

/*
 * The Layout of a closure header depends on which kind of system we're
 * compiling for: profiling, parallel, ticky, etc.
 */

/* -----------------------------------------------------------------------------
   The profiling header
   -------------------------------------------------------------------------- */

typedef struct {
  CostCentreStack *ccs;
  union {
    struct _RetainerSet *rs;  /* Retainer Set */
    StgWord ldvw;             /* Lag/Drag/Void Word */
  } hp;
} StgProfHeader;

/* -----------------------------------------------------------------------------
   The GranSim header
   -------------------------------------------------------------------------- */

typedef struct {
  StgWord procs; /* bitmask indicating on which PEs this closure resides */
} StgGranHeader;

/* -----------------------------------------------------------------------------
   The SMP header
   
   A thunk has a padding word to take the updated value.  This is so
   that the update doesn't overwrite the payload, so we can avoid
   needing to lock the thunk during entry and update.
   
   Note: this doesn't apply to THUNK_STATICs, which have no payload.

   Note: we leave this padding word in all ways, rather than just SMP,
   so that we don't have to recompile all our libraries for SMP.
   -------------------------------------------------------------------------- */

typedef struct {
    StgWord pad;
} StgSMPThunkHeader;

/* -----------------------------------------------------------------------------
   The full fixed-size closure header

   The size of the fixed header is the sum of the optional parts plus a single
   word for the entry code pointer.
   -------------------------------------------------------------------------- */

typedef struct {
    const struct _StgInfoTable* info;
#ifdef PROFILING
    StgProfHeader         prof;
#endif
#ifdef GRAN
    StgGranHeader         gran;
#endif
} StgHeader;

typedef struct {
    const struct _StgInfoTable* info;
#ifdef PROFILING
    StgProfHeader         prof;
#endif
#ifdef GRAN
    StgGranHeader         gran;
#endif
    StgSMPThunkHeader     smp;
} StgThunkHeader;

#define THUNK_EXTRA_HEADER_W (sizeofW(StgThunkHeader)-sizeofW(StgHeader))

/* -----------------------------------------------------------------------------
   Closure Types

   For any given closure type (defined in InfoTables.h), there is a
   corresponding structure defined below.  The name of the structure
   is obtained by concatenating the closure type with '_closure'
   -------------------------------------------------------------------------- */

/* All closures follow the generic format */

struct StgClosure_ {
    StgHeader   header;
    struct StgClosure_ *payload[FLEXIBLE_ARRAY];
};

typedef struct {
    StgThunkHeader  header;
    struct StgClosure_ *payload[FLEXIBLE_ARRAY];
} StgThunk;

typedef struct {
    StgThunkHeader   header;
    StgClosure *selectee;
} StgSelector;

typedef struct {
    StgHeader   header;
    StgHalfWord arity;		/* zero if it is an AP */
    StgHalfWord n_args;
    StgClosure *fun;		/* really points to a fun */
    StgClosure *payload[FLEXIBLE_ARRAY];
} StgPAP;

typedef struct {
    StgThunkHeader   header;
    StgHalfWord arity;		/* zero if it is an AP */
    StgHalfWord n_args;
    StgClosure *fun;		/* really points to a fun */
    StgClosure *payload[FLEXIBLE_ARRAY];
} StgAP;

typedef struct {
    StgThunkHeader   header;
    StgWord     size;                    /* number of words in payload */
    StgClosure *fun;
    StgClosure *payload[FLEXIBLE_ARRAY]; /* contains a chunk of *stack* */
} StgAP_STACK;

typedef struct {
    StgHeader   header;
    StgClosure *indirectee;
} StgInd;

typedef struct {
    StgHeader     header;
    StgClosure   *indirectee;
    StgClosure   *static_link;
    struct _StgInfoTable *saved_info;
} StgIndStatic;

typedef struct {
    StgHeader  header;
    StgWord    words;
    StgWord    payload[FLEXIBLE_ARRAY];
} StgArrWords;

typedef struct {
    StgHeader   header;
    StgWord     ptrs;
    StgClosure *payload[FLEXIBLE_ARRAY];
} StgMutArrPtrs;

typedef struct {
    StgHeader   header;
    StgClosure *var;
} StgMutVar;

typedef struct _StgUpdateFrame {
    StgHeader  header;
    StgClosure *updatee;
} StgUpdateFrame;

typedef struct {
    StgHeader  header;
    StgInt      exceptions_blocked;
    StgClosure *handler;
} StgCatchFrame;

typedef struct {
    StgHeader  header;
} StgStopFrame;  

typedef struct {
    StgHeader   header;
    StgClosure *evacuee;
} StgEvacuated;

typedef struct {
  StgHeader header;
  StgWord data;
} StgIntCharlikeClosure;

/* statically allocated */
typedef struct {
  StgHeader  header;
} StgRetry;

typedef struct _StgStableName {
  StgHeader      header;
  StgWord        sn;
} StgStableName;

typedef struct _StgWeak {	/* Weak v */
  StgHeader header;
  StgClosure *key;
  StgClosure *value;		/* v */
  StgClosure *finalizer;
  struct _StgWeak *link;
} StgWeak;

typedef struct _StgDeadWeak {	/* Weak v */
  StgHeader header;
  struct _StgWeak *link;
} StgDeadWeak;

/* Byte code objects.  These are fixed size objects with pointers to
 * four arrays, designed so that a BCO can be easily "re-linked" to
 * other BCOs, to facilitate GHC's intelligent recompilation.  The
 * array of instructions is static and not re-generated when the BCO
 * is re-linked, but the other 3 arrays will be regenerated.
 *
 * A BCO represents either a function or a stack frame.  In each case,
 * it needs a bitmap to describe to the garbage collector the
 * pointerhood of its arguments/free variables respectively, and in
 * the case of a function it also needs an arity.  These are stored
 * directly in the BCO, rather than in the instrs array, for two
 * reasons:
 * (a) speed: we need to get at the bitmap info quickly when
 *     the GC is examining APs and PAPs that point to this BCO
 * (b) a subtle interaction with the compacting GC.  In compacting
 *     GC, the info that describes the size/layout of a closure
 *     cannot be in an object more than one level of indirection
 *     away from the current object, because of the order in
 *     which pointers are updated to point to their new locations.
 */

typedef struct {
    StgHeader      header;
    StgArrWords   *instrs;	/* a pointer to an ArrWords */
    StgArrWords   *literals;	/* a pointer to an ArrWords */
    StgMutArrPtrs *ptrs;	/* a pointer to a  MutArrPtrs */
    StgArrWords   *itbls;	/* a pointer to an ArrWords */
    StgHalfWord   arity;        /* arity of this BCO */
    StgHalfWord   size;         /* size of this BCO (in words) */
    StgWord       bitmap[FLEXIBLE_ARRAY];  /* an StgLargeBitmap */
} StgBCO;

#define BCO_BITMAP(bco)      ((StgLargeBitmap *)((StgBCO *)(bco))->bitmap)
#define BCO_BITMAP_SIZE(bco) (BCO_BITMAP(bco)->size)
#define BCO_BITMAP_BITS(bco) (BCO_BITMAP(bco)->bitmap)
#define BCO_BITMAP_SIZEW(bco) ((BCO_BITMAP_SIZE(bco) + BITS_IN(StgWord) - 1) \
			        / BITS_IN(StgWord))

/* -----------------------------------------------------------------------------
   Dynamic stack frames for generic heap checks.

   These generic heap checks are slow, but have the advantage of being
   usable in a variety of situations.

   The one restriction is that any relevant SRTs must already be pointed
   to from the stack.  The return address doesn't need to have an info
   table attached: hence it can be any old code pointer.

   The liveness mask contains a 1 at bit n, if register Rn contains a
   non-pointer.  The contents of all 8 vanilla registers are always saved
   on the stack; the liveness mask tells the GC which ones contain
   pointers.

   Good places to use a generic heap check: 

        - case alternatives (the return address with an SRT is already
	  on the stack).

	- primitives (no SRT required).

   The stack frame layout for a RET_DYN is like this:

          some pointers         |-- RET_DYN_PTRS(liveness) words
          some nonpointers      |-- RET_DYN_NONPTRS(liveness) words
			       
	  L1                    \
          D1-2                  |-- RET_DYN_NONPTR_REGS_SIZE words
	  F1-4                  /
			       
	  R1-8                  |-- RET_DYN_BITMAP_SIZE words
			       
	  return address        \
	  liveness mask         |-- StgRetDyn structure
	  stg_gen_chk_info      /

   we assume that the size of a double is always 2 pointers (wasting a
   word when it is only one pointer, but avoiding lots of #ifdefs).

   See Liveness.h for the macros (RET_DYN_PTRS() etc.).

   NOTE: if you change the layout of RET_DYN stack frames, then you
   might also need to adjust the value of RESERVED_STACK_WORDS in
   Constants.h.
   -------------------------------------------------------------------------- */

typedef struct {
    const struct _StgInfoTable* info;
    StgWord        liveness;
    StgWord        ret_addr;
    StgClosure *   payload[FLEXIBLE_ARRAY];
} StgRetDyn;

/* A function return stack frame: used when saving the state for a
 * garbage collection at a function entry point.  The function
 * arguments are on the stack, and we also save the function (its
 * info table describes the pointerhood of the arguments).
 *
 * The stack frame size is also cached in the frame for convenience.
 */
typedef struct {
    const struct _StgInfoTable* info;
    StgWord        size;
    StgClosure *   fun;
    StgClosure *   payload[FLEXIBLE_ARRAY];
} StgRetFun;

/* Concurrent communication objects */

typedef struct {
  StgHeader       header;
  struct StgTSO_ *head;
  struct StgTSO_ *tail;
  StgClosure*     value;
} StgMVar;


/* STM data structures
 *
 *  StgTVar defines the only type that can be updated through the STM
 *  interface.
 * 
 *  Note that various optimisations may be possible in order to use less
 *  space for these data structures at the cost of more complexity in the
 *  implementation:
 *
 *   - In StgTVar, current_value and first_wait_queue_entry could be held in
 *     the same field: if any thread is waiting then its expected_value for
 *     the tvar is the current value.  
 *
 *   - In StgTRecHeader, it might be worthwhile having separate chunks
 *     of read-only and read-write locations.  This would save a
 *     new_value field in the read-only locations.
 *
 *   - In StgAtomicallyFrame, we could combine the waiting bit into
 *     the header (maybe a different info tbl for a waiting transaction).
 *     This means we can specialise the code for the atomically frame
 *     (it immediately switches on frame->waiting anyway).
 */

typedef struct StgTVarWaitQueue_ {
  StgHeader                  header;
  struct StgTSO_            *waiting_tso;
  struct StgTVarWaitQueue_  *next_queue_entry;
  struct StgTVarWaitQueue_  *prev_queue_entry;
} StgTVarWaitQueue;

typedef struct {
  StgHeader                  header;
  StgClosure                *volatile current_value;
  StgTVarWaitQueue          *volatile first_wait_queue_entry;
#if defined(THREADED_RTS)
  StgInt                     volatile num_updates;
#endif
} StgTVar;

/* new_value == expected_value for read-only accesses */
/* new_value is a StgTVarWaitQueue entry when trec in state TREC_WAITING */
typedef struct {
  StgTVar                   *tvar;
  StgClosure                *expected_value;
  StgClosure                *new_value; 
#if defined(THREADED_RTS)
  StgInt                     num_updates;
#endif
} TRecEntry;

#define TREC_CHUNK_NUM_ENTRIES 16

typedef struct StgTRecChunk_ {
  StgHeader                  header;
  struct StgTRecChunk_      *prev_chunk;
  StgWord                    next_entry_idx;
  TRecEntry                  entries[TREC_CHUNK_NUM_ENTRIES];
} StgTRecChunk;

typedef enum { 
  TREC_ACTIVE,        /* Transaction in progress, outcome undecided */
  TREC_CONDEMNED,     /* Transaction in progress, inconsistent / out of date reads */
  TREC_COMMITTED,     /* Transaction has committed, now updating tvars */
  TREC_ABORTED,       /* Transaction has aborted, now reverting tvars */
  TREC_WAITING,       /* Transaction currently waiting */
} TRecState;

typedef struct StgTRecHeader_ {
  StgHeader                  header;
  TRecState                  state;
  struct StgTRecHeader_     *enclosing_trec;
  StgTRecChunk              *current_chunk;
} StgTRecHeader;

typedef struct {
    StgHeader   header;
    StgClosure *code;
} StgAtomicallyFrame;

typedef struct {
    StgHeader   header;
    StgClosure *handler;
} StgCatchSTMFrame;

typedef struct {
    StgHeader      header;
    StgBool        running_alt_code;
    StgClosure    *first_code;
    StgClosure    *alt_code;
    StgTRecHeader *first_code_trec;
} StgCatchRetryFrame;

#if defined(PAR) || defined(GRAN)
/*
  StgBlockingQueueElement is a ``collective type'' representing the types
  of closures that can be found on a blocking queue: StgTSO, StgRBHSave,
  StgBlockedFetch.  (StgRBHSave can only appear at the end of a blocking
  queue).  Logically, this is a union type, but defining another struct
  with a common layout is easier to handle in the code.  
  Note that in the standard setup only StgTSOs can be on a blocking queue.
  This is one of the main reasons for slightly different code in files
  such as Schedule.c.
*/
typedef struct StgBlockingQueueElement_ {
  StgHeader                         header;
  struct StgBlockingQueueElement_  *link;      /* next elem in BQ */
  struct StgClosure_               *payload[FLEXIBLE_ARRAY];/* contents of the closure */
} StgBlockingQueueElement;

/* only difference to std code is type of the elem in the BQ */
typedef struct StgBlockingQueue_ {
  StgHeader                 header;
  struct StgBlockingQueueElement_ *blocking_queue; /* start of the BQ */
} StgBlockingQueue;

/* this closure is hanging at the end of a blocking queue in (see RBH.c) */
typedef struct StgRBHSave_ {
  StgHeader    header;
  StgClosure  *payload[FLEXIBLE_ARRAY];     /* 2 words ripped out of the guts of the */
} StgRBHSave;                  /*  closure holding the blocking queue */
 
typedef struct StgRBH_ {
  StgHeader                         header;
  struct StgBlockingQueueElement_  *blocking_queue; /* start of the BQ */
} StgRBH;

#endif

#if defined(PAR)
/* global indirections aka FETCH_ME closures */
typedef struct StgFetchMe_ {
  StgHeader              header;
  globalAddr            *ga;        /* ptr to unique id for a closure */
} StgFetchMe;

/* same contents as an ordinary StgBlockingQueue */
typedef struct StgFetchMeBlockingQueue_ {
  StgHeader                          header;
  struct StgBlockingQueueElement_   *blocking_queue; /* start of the BQ */
} StgFetchMeBlockingQueue;

/* This is an entry in a blocking queue. It indicates a fetch request from a 
   TSO on another PE demanding the value of this closur. Note that a
   StgBlockedFetch can only occur in a BQ. Once the node is evaluated and
   updated with the result, the result will be sent back (the PE is encoded
   in the globalAddr) and the StgBlockedFetch closure will be nuked.
*/
typedef struct StgBlockedFetch_ {
  StgHeader                         header;
  struct StgBlockingQueueElement_  *link;     /* next elem in the BQ */
  StgClosure                       *node;     /* node to fetch */
  globalAddr                        ga;       /* where to send the result to */
} StgBlockedFetch;                            /* NB: not just a ptr to a GA */
#endif

#endif /* CLOSURES_H */
