    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.GL.RasterPos
    -- Copyright   :  (c) Sven Panne 2002-2006
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- This module corresponds to section 2.13 (Current Raster Position) of the
    -- OpenGL 2.1 specs.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.GL.RasterPos (
       currentRasterPosition, RasterPosComponent, RasterPos(..),
       WindowPosComponent, WindowPos(..),
       currentRasterDistance, currentRasterColor, currentRasterSecondaryColor,
       currentRasterIndex, currentRasterTexCoords, currentRasterPositionValid,
       rasterPositionUnclipped
    ) where

    import Data.Int
    import Foreign.Ptr ( Ptr, castPtr )
    import Graphics.Rendering.OpenGL.GL.BasicTypes (
       GLshort, GLint, GLfloat, GLdouble, Capability )
    import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )
    import Graphics.Rendering.OpenGL.GL.Capability (
       EnableCap(CapRasterPositionUnclipped), makeCapability )
    import Graphics.Rendering.OpenGL.GL.Extensions (
       FunPtr, unsafePerformIO, Invoker, getProcAddress )
    import Graphics.Rendering.OpenGL.GL.QueryUtils (
       GetPName(GetCurrentRasterPosition,GetCurrentRasterDistance,
                GetCurrentRasterColor,GetCurrentRasterSecondaryColor,
                GetCurrentRasterIndex,GetCurrentRasterTextureCoords,
                GetCurrentRasterPositionValid),
       getBoolean1, getInteger1, getFloat1, getFloat4 )
    import Graphics.Rendering.OpenGL.GL.StateVar (
       GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )
    import Graphics.Rendering.OpenGL.GL.VertexSpec (
       Vertex2(..), Vertex3(..), Vertex4(..), TexCoord4(..),
       Color4(..), Index1(..) )

    --------------------------------------------------------------------------------

    #include "HsOpenGLExt.h"
    #include "HsOpenGLTypes.h"

    --------------------------------------------------------------------------------

    currentRasterPosition :: StateVar (Vertex4 GLfloat)
    currentRasterPosition =
       makeStateVar (getFloat4 Vertex4 GetCurrentRasterPosition) rasterPos

    --------------------------------------------------------------------------------

    class RasterPosComponent a where
       rasterPos2 :: a -> a -> IO ()
       rasterPos3 :: a -> a -> a -> IO ()
       rasterPos4 :: a -> a -> a -> a -> IO ()

       rasterPos2v :: Ptr a -> IO ()
       rasterPos3v :: Ptr a -> IO ()
       rasterPos4v :: Ptr a -> IO ()

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glRasterPos2s" glRasterPos2s ::
       GLshort -> GLshort -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3s" glRasterPos3s ::
       GLshort -> GLshort -> GLshort -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4s" glRasterPos4s ::
       GLshort -> GLshort -> GLshort -> GLshort -> IO ()

    foreign import CALLCONV unsafe "glRasterPos2sv" glRasterPos2sv ::
       Ptr GLshort -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3sv" glRasterPos3sv ::
       Ptr GLshort -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4sv" glRasterPos4sv ::
       Ptr GLshort -> IO ()

    instance RasterPosComponent GLshort_ where
       rasterPos2 = glRasterPos2s
       rasterPos3 = glRasterPos3s
       rasterPos4 = glRasterPos4s

       rasterPos2v = glRasterPos2sv
       rasterPos3v = glRasterPos3sv
       rasterPos4v = glRasterPos4sv

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glRasterPos2i" glRasterPos2i ::
       GLint -> GLint -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3i" glRasterPos3i ::
       GLint -> GLint -> GLint -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4i" glRasterPos4i ::
       GLint -> GLint -> GLint -> GLint -> IO ()

    foreign import CALLCONV unsafe "glRasterPos2iv" glRasterPos2iv ::
       Ptr GLint -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3iv" glRasterPos3iv ::
       Ptr GLint -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4iv" glRasterPos4iv ::
       Ptr GLint -> IO ()

    instance RasterPosComponent GLint_ where
       rasterPos2 = glRasterPos2i
       rasterPos3 = glRasterPos3i
       rasterPos4 = glRasterPos4i

       rasterPos2v = glRasterPos2iv
       rasterPos3v = glRasterPos3iv
       rasterPos4v = glRasterPos4iv

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glRasterPos2f" glRasterPos2f ::
       GLfloat -> GLfloat -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3f" glRasterPos3f ::
       GLfloat -> GLfloat -> GLfloat -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4f" glRasterPos4f ::
       GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()

    foreign import CALLCONV unsafe "glRasterPos2fv" glRasterPos2fv ::
       Ptr GLfloat -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3fv" glRasterPos3fv ::
       Ptr GLfloat -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4fv" glRasterPos4fv ::
       Ptr GLfloat -> IO ()

    instance RasterPosComponent GLfloat_ where
       rasterPos2 = glRasterPos2f
       rasterPos3 = glRasterPos3f
       rasterPos4 = glRasterPos4f

       rasterPos2v = glRasterPos2fv
       rasterPos3v = glRasterPos3fv
       rasterPos4v = glRasterPos4fv

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glRasterPos2d" glRasterPos2d ::
       GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3d" glRasterPos3d ::
       GLdouble -> GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4d" glRasterPos4d ::
       GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glRasterPos2dv" glRasterPos2dv ::
       Ptr GLdouble -> IO ()

    foreign import CALLCONV unsafe "glRasterPos3dv" glRasterPos3dv ::
       Ptr GLdouble -> IO ()

    foreign import CALLCONV unsafe "glRasterPos4dv" glRasterPos4dv ::
       Ptr GLdouble -> IO ()

    instance RasterPosComponent GLdouble_ where
       rasterPos2 = glRasterPos2d
       rasterPos3 = glRasterPos3d
       rasterPos4 = glRasterPos4d

       rasterPos2v = glRasterPos2dv
       rasterPos3v = glRasterPos3dv
       rasterPos4v = glRasterPos4dv

    --------------------------------------------------------------------------------

    class RasterPos a where
       rasterPos  ::     a -> IO ()
       rasterPosv :: Ptr a -> IO ()

    instance RasterPosComponent a => RasterPos (Vertex2 a) where
       rasterPos (Vertex2 x y) = rasterPos2 x y
       rasterPosv = rasterPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)

    instance RasterPosComponent a => RasterPos (Vertex3 a) where
       rasterPos (Vertex3 x y z) = rasterPos3 x y z
       rasterPosv = rasterPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)

    instance RasterPosComponent a => RasterPos (Vertex4 a) where
       rasterPos (Vertex4 x y z w) = rasterPos4 x y z w
       rasterPosv = rasterPos4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)

    --------------------------------------------------------------------------------

    class WindowPosComponent a where
       windowPos2 :: a -> a -> IO ()
       windowPos3 :: a -> a -> a -> IO ()

       windowPos2v :: Ptr a -> IO ()
       windowPos3v :: Ptr a -> IO ()

    --------------------------------------------------------------------------------

    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2sARB,GLshort -> GLshort -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3sARB,GLshort -> GLshort -> GLshort -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2svARB,Ptr GLshort -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3svARB,Ptr GLshort -> IO ())

    instance WindowPosComponent GLshort_ where
       windowPos2 = glWindowPos2sARB
       windowPos3 = glWindowPos3sARB

       windowPos2v = glWindowPos2svARB
       windowPos3v = glWindowPos3svARB

    --------------------------------------------------------------------------------

    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2iARB,GLint -> GLint -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3iARB,GLint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2ivARB,Ptr GLint -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3ivARB,Ptr GLint -> IO ())

    instance WindowPosComponent GLint_ where
       windowPos2 = glWindowPos2iARB
       windowPos3 = glWindowPos3iARB

       windowPos2v = glWindowPos2ivARB
       windowPos3v = glWindowPos3ivARB

    --------------------------------------------------------------------------------

    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2fARB,GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3fARB,GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2fvARB,Ptr GLfloat -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3fvARB,Ptr GLfloat -> IO ())

    instance WindowPosComponent GLfloat_ where
       windowPos2 = glWindowPos2fARB
       windowPos3 = glWindowPos3fARB

       windowPos2v = glWindowPos2fvARB
       windowPos3v = glWindowPos3fvARB

    --------------------------------------------------------------------------------

    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2dARB,GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3dARB,GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2dvARB,Ptr GLdouble -> IO ())
    EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3dvARB,Ptr GLdouble -> IO ())

    instance WindowPosComponent GLdouble_ where
       windowPos2 = glWindowPos2dARB
       windowPos3 = glWindowPos3dARB

       windowPos2v = glWindowPos2dvARB
       windowPos3v = glWindowPos3dvARB

    --------------------------------------------------------------------------------

    class WindowPos a where
       windowPos  ::     a -> IO ()
       windowPosv :: Ptr a -> IO ()

    instance WindowPosComponent a => WindowPos (Vertex2 a) where
       windowPos (Vertex2 x y) = windowPos2 x y
       windowPosv = windowPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)

    instance WindowPosComponent a => WindowPos (Vertex3 a) where
       windowPos (Vertex3 x y z) = windowPos3 x y z
       windowPosv = windowPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)

    --------------------------------------------------------------------------------

    currentRasterDistance :: GettableStateVar GLfloat
    currentRasterDistance =
       makeGettableStateVar (getFloat1 id GetCurrentRasterDistance)

    currentRasterColor :: GettableStateVar (Color4 GLfloat)
    currentRasterColor =
       makeGettableStateVar (getFloat4 Color4 GetCurrentRasterColor)

    currentRasterSecondaryColor :: GettableStateVar (Color4 GLfloat)
    currentRasterSecondaryColor =
       makeGettableStateVar (getFloat4 Color4 GetCurrentRasterSecondaryColor)

    currentRasterIndex :: GettableStateVar (Index1 GLint)
    currentRasterIndex =
       makeGettableStateVar (getInteger1 Index1 GetCurrentRasterIndex)

    currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)
    currentRasterTexCoords =
       makeGettableStateVar (getFloat4 TexCoord4 GetCurrentRasterTextureCoords)

    currentRasterPositionValid :: GettableStateVar Bool
    currentRasterPositionValid =
       makeGettableStateVar
          (getBoolean1 unmarshalGLboolean GetCurrentRasterPositionValid)

    --------------------------------------------------------------------------------

    rasterPositionUnclipped :: StateVar Capability
    rasterPositionUnclipped = makeCapability CapRasterPositionUnclipped