| OpenGL-2.2.1.1: A binding for the OpenGL graphics system | Source code | Contents | Index

Graphics.Rendering.OpenGL.GLU.Matrix |

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de

Description
This module corresponds to chapter 4 (Matrix Manipulation) of the GLU specs.
Documentation

ortho2D :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () | Source

perspective :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () | Source

lookAt :: Vertex3 GLdouble -> Vertex3 GLdouble -> Vector3 GLdouble -> IO () | Source

pickMatrix :: (GLdouble, GLdouble) -> (GLdouble, GLdouble) -> (Position, Size) -> IO () | Source

project :: Matrix m => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble) | Source

unProject :: Matrix m => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble) | Source

unProject4 :: Matrix m => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> GLclampd -> GLclampd -> IO (Vertex4 GLdouble) | Source

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