You've been rash enough to want to build some of the Glasgow Functional Programming tools (GHC, Happy, nofib, etc) from source. You've slurped the source, from the CVS repository or from a source distribution, and now you're sitting looking at a huge mound of bits, wondering what to do next.
Gingerly, you type make all
. Wrong already!
This rest of this guide is intended for duffers like me, who aren't really interested in Makefiles and systems configurations, but who need a mental model of the interlocking pieces so that they can make them work, extend them consistently when adding new software, and lay hands on them gently when they don't work.
The source code is held in your source tree. The root directory of your source tree must contain the following directories and files:
Makefile
: the root Makefile.mk/
: the directory that contains the
main Makefile code, shared by all the
fptools
software.configure.in
, config.sub
, config.guess
:
these files support the configuration process.install-sh
.All the other directories are individual projects of the
fptools
system --- for example, the Glasgow Haskell Compiler
(ghc
), the Happy parser generator (happy
), the nofib
benchmark
suite, and so on. You can have zero or more of these. Needless to
say, some of them are needed to build others. For example, you need
literate
(or an installed copy of the tools) in order to format the
GHC documentation.
The important thing to remember is that even if you want only one
project (happy
, say), you must have a source tree whose root
directory contains Makefile
, mk/
, configure.in
, and the
project(s) you want (happy/
in this case). You cannot get by with
just the happy/
directory.
While you can build a system in the source tree, we don't recommend it. We often want to build multiple versions of our software for different architectures, or with different options (e.g. profiling). It's very desirable to share a single copy of the source code among all these builds.
So for every source tree we have zero or more build trees. Each
build tree is initially an exact copy of the source tree, except that
each file is a symbolic link to the source file, rather than being a
copy of the source file. There are ``standard'' Unix utilities that
make such copies, so standard that they go by different names:
lndir
, mkshadowdir
are two (If you
don't have either, the source distribution includes sources for the
X11
lndir
--- check out fptools/glafp-utils/lndir
).
The build tree does not need to be anywhere near the source tree in the file system. Indeed, one advantage of separating the build tree from the source is that the build tree can be placed in a non-backed-up partition, saving your systems support people from backing up untold megabytes of easily-regenerated, and rapidly-changing, gubbins. The golden rule is that (with a single exception -- Section Build Configuration absolutely everything in the build tree is either a symbolic link to the source tree, or else is mechanically generated. It should be perfectly OK for your build tree to vanish overnight; an hour or two compiling and you're on the road again.
You need to be a bit careful, though, that any new files you create (if you do any development work) are in the source tree, not a build tree!
Remember, that the source files in the build tree are symbolic
links to the files in the source tree. (The build tree soon
accumulates lots of built files like Foo.o
, as well.) You
can delete a source file from the build tree without affecting
the source tree (though it's an odd thing to do). On the other hand,
if you edit a source file from the build tree, you'll edit the
source-tree file directly. (You can set up Emacs so that if you edit
a source file from the build tree, Emacs will silently create an
edited copy of the source file in the build tree, leaving the source
file unchanged; but the danger is that you think you've edited the
source file whereas actually all you've done is edit the build-tree
copy. More commonly you do want to edit the source file.)
Like the source tree, the top level of your build tree must (a linked
copy of) the root directory of the fptools
suite. Inside Makefiles,
the root of your build tree is called
$(FPTOOLS_TOP)
. In the rest of this document path
names are relative to $(FPTOOLS_TOP)
unless otherwise stated. For
example, the file ghc/mk/target.mk
is actually
$(FPTOOLS_TOP)/ghc/mk/target.mk
.
When you build fptools
you will be compiling code on a particular
host platform, to run on a particular target platform
(usually the same as the host platform)
. The
difficulty is that there are minor differences between different
platforms; minor, but enough that the code needs to be a bit different
for each. There are some big differences too: for a different
architecture we need to build GHC with a different native-code
generator.
There are also knobs you can turn to control how the fptools
software is built. For example, you might want to build GHC optimised
(so that it runs fast) or unoptimised (so that you can compile it fast
after you've modified it. Or, you might want to compile it with
debugging on (so that extra consistency-checking code gets included)
or off. And so on.
All of this stuff is called the configuration of your build. You set the configuration using an exciting three-step process.
Change directory to
$(FPTOOLS_TOP)
and issue the command autoconf
(with
no arguments). This GNU program converts $(FPTOOLS_TOP)/configure.in
to a shell script called $(FPTOOLS_TOP)/configure
.
Both these steps are completely platform-independent; they just mean
that the human-written file (configure.in
) can be short, although
the resulting shell script, configure
, and mk/config.h.in
, are
long.
In case you don't have autoconf
we distribute the results,
configure
, and mk/config.h.in
, with the source distribution. They
aren't kept in the repository, though.
Runs the newly-created configure
script, thus:
./configure
configure
's mission is to scurry round your computer working out
what architecture it has, what operating system, whether it has the
vfork
system call, where yacc
is kept, whether gcc
is available,
where various obscure #include
files are, whether it's a leap year,
and what the systems manager had for lunch. It communicates these
snippets of information in two ways:
mk/config.mk.in
to
mk/config.mk
, substituting for things between
``@@@@}'' brackets. So, ``@HaveGcc@'' will be replaced by
``YES
'' or ``NO
'' depending on what configure
finds.
mk/config.mk
is included by every Makefile (directly or indirectly),
so the configuration information is thereby communicated to all
Makefiles.
mk/config.h.in
to
mk/config.h
. The latter is #include
d by various C
programs, which can thereby make use of configuration information.
configure
caches the results of its run in config.cache
. Quite
often you don't want that; you're running configure
a second time
because something has changed. In that case, simply delete
config.cache
.
Next, you say how this build of fptools
is to differ from the
standard defaults by creating a new file mk/build.mk
in the build tree. This file is the one and only file you edit
in the build tree, precisely because it says how this build differs
from the source. (Just in case your build tree does die, you might
want to keep a private directory of build.mk
files, and use a
symbolic link in each build tree to point to the appropriate one.) So
mk/build.mk
never exists in the source tree --- you create one in
each build tree from the template. We'll discuss what to put in it
shortly.
And that's it for configuration. Simple, eh?
What do you put in your build-specific configuration file
mk/build.mk
? For almost all purposes all you will do is put
make variable definitions that override those in mk/config.mk.in
.
The whole point of mk/config.mk.in
--- and its derived counterpart
mk/config.mk
--- is to define the build configuration. It is heavily
commented, as you will see if you look at it. So generally, what you
do is look at mk/config.mk.in
, and add definitions in mk/build.mk
that override any of the config.mk
definitions that you want to
change. (The override occurs because the main boilerplate file,
mk/boilerplate.mk
, includes build.mk
after
config.mk
.)
For example, config.mk.in
contains the definition:
ProjectsToBuild = glafp-utils literate ghc hslibs
The accompanying comment explains that this is the list of enabled
projects; that is, if (after configuring) you type gmake all
in
FPTOOLS_TOP
four specified projects will be made. If you want to
add green-card
, you can add this line to build.mk
:
ProjectsToBuild += green-card
or, if you prefer,
ProjectsToBuild = glafp-utils literate ghc hslibs green-card
(GNU make
allows existing definitions to have new text appended
using the ``+=
'' operator, which is quite a convenient feature.)
When reading config.mk.in
, remember that anything between
``@...@'' signs is going to be substituted by configure
later. You can override the resulting definition if you want,
but you need to be a bit surer what you are doing. For example,
there's a line that says:
YACC = @YaccCmd@
This defines the Make variables YACC
to the pathname for a Yacc that
configure
finds somewhere. If you have your own pet Yacc you want
to use instead, that's fine. Just add this line to mk/build.mk
:
YACC = myyacc
You do not have to have a mk/build.mk
file at all; if you
don't, you'll get all the default settings from mk/config.mk.in
.
You can also use build.mk
to override anything that configure
got
wrong. One place where this happens often is with the definition of
FPTOOLS_TOP_ABS
: this variable is supposed to be the canonical path
to the top of your source tree, but if your system uses an automounter
then the correct directory is hard to find automatically. If you find
that configure
has got it wrong, just put the correct definition in
build.mk
.
Let's summarise the steps you need to carry to get yourself a fully-configured build tree from scratch.
myfptools
(it
does not have to be called fptools
). Make sure that you have
the essential files (see Section
Source Tree).
lndir
or mkshadowdir
to create a build tree.
cd myfptools
mkshadowdir . /scratch/joe-bloggs/myfptools-sun4
You probably want to give the build tree a name that
suggests its main defining characteristic (in your mind at least),
in case you later add others.
cd /scratch/joe-bloggs/myfptools-sun4
autoconf
(You can skip this step if you are starting from a source distribution,
and you already have configure
and mk/config.h.in
.)
./configure
mk/build.mk
,
adding definitions for your desired configuration options.
emacs mk/build.mk
mk/build.mk
as often
as you like. You do not have to run any further configuration
programs to make these changes take effect.
In theory you should, however, say gmake clean
, gmake all
,
because configuration option changes could affect anything --- but in practice you are likely to know what's affected.
At this point you have made yourself a fully-configured build tree, so you are ready to start building real things.
The first thing you need to know is that
you must use GNU make
, usually called gmake
, not standard Unix make
.
If you use standard Unix make
you will get all sorts of error messages
(but no damage) because the fptools
Makefiles
use GNU make
's facilities
extensively.
In any directory you should be able to make the following:
boot
:does the one-off preparation required to get ready
for the real work. Notably, it does gmake depend
in all directories
that contain programs. But boot
does more. For example, you can't
do gmake depend
in a directory of C program until you have converted
the literate .lh
header files into standard .h
header files.
Similarly, you can't convert a literate file to illiterate form until
you have built the literate
tools. boot
takes care of these
inter-directory dependencies.
You should say gmake boot
right after configuring your build tree,
but note that this is a one-off, i.e., there's no need to re-do
gmake boot
if you should re-configure your build tree at a later
stage (no harm caused if you do though).
all
:makes all the final target(s) for this Makefile.
Depending on which directory you are in a ``final target'' may be an
executable program, a library archive, a shell script, or a Postscript
file. Typing gmake
alone is generally the same as typing gmake
all
.
install
:installs the things built by all
. Where does it
install them? That is specified by mk/config.mk.in
; you can
override it in mk/build.mk
.
uninstall
:reverses the effect of install
.
clean
:remove all easily-rebuilt files.
veryclean
:remove all files that can be rebuilt at all. There's a danger here that you may remove a file that needs a more obscure utility to rebuild it (especially if you started from a source distribution).
check
:run the test suite.
All of these standard targets automatically recurse into sub-directories. Certain other standard targets do not:
configure
:is only available in the root directory
$(FPTOOLS_TOP)
; it has been discussed in Section
Build Configuration.
depend
:make a .depend
file in each directory that needs
it. This .depend
file contains mechanically-generated dependency
information; for example, suppose a directory contains a Haskell
source module Foo.lhs
which imports another module Baz
.
Then the generated .depend
file will contain the dependency:
Foo.o : Baz.hi
which says that the object file Foo.o
depends on the interface file
Baz.hi
generated by compiling module Baz
. The .depend
file is
automatically included by every Makefile.
binary-dist
:make a binary distribution. This is the target we use to build the binary distributions of GHC and Happy.
dist
:make a source distribution. You must be in a linked buid tree to make this target.
Most Makefiles
have targets other than these. You can find
this out by looking in the Makefile
itself.