Go to the first, previous, next, last section, table of contents.
Mutable arrays can be allocated. Only pointer-arrays are initialised;
arrays of non-pointers are filled in by "user code" rather than by
the array-allocation primitive. Reason: only the pointer case has to
worry about GC striking with a partly-initialised array.
newArray# :: Int# -> elt -> State# s -> StateAndMutableArray# s elt
newCharArray# :: Int# -> State# s -> StateAndMutableByteArray# s
newIntArray# :: Int# -> State# s -> StateAndMutableByteArray# s
newAddrArray# :: Int# -> State# s -> StateAndMutableByteArray# s
newFloatArray# :: Int# -> State# s -> StateAndMutableByteArray# s
newDoubleArray# :: Int# -> State# s -> StateAndMutableByteArray# s
The size of a `ByteArray#' is given in bytes.
Go to the first, previous, next, last section, table of contents.