.. _arrow-notation: Arrow notation ============== .. extension:: Arrows :shortdesc: Enable arrow notation extension :since: 6.8.1 Enable arrow notation. Arrows are a generalisation of monads introduced by John Hughes. For more details, see - “Generalising Monads to Arrows”, John Hughes, in Science of Computer Programming 37, pp. 67–111, May 2000. The paper that introduced arrows: a friendly introduction, motivated with programming examples. - “\ `A New Notation for Arrows `__\ ”, Ross Paterson, in ICFP, Sep 2001. Introduced the notation described here. - “\ `Arrows and Computation `__\ ”, Ross Paterson, in The Fun of Programming, Palgrave, 2003. - “\ `Programming with Arrows `__\ ”, John Hughes, in 5th International Summer School on Advanced Functional Programming, Lecture Notes in Computer Science vol. 3622, Springer, 2004. This paper includes another introduction to the notation, with practical examples. - “\ `Type and Translation Rules for Arrow Notation in GHC `__\ ”, Ross Paterson and Simon Peyton Jones, September 16, 2004. A terse enumeration of the formal rules used (extracted from comments in the source code). - The arrows web page at ``https://www.haskell.org/arrows/`` `__. With the :extension:`Arrows` extension, GHC supports the arrow notation described in the second of these papers, translating it using combinators from the :base-ref:`Control.Arrow.` module. What follows is a brief introduction to the notation; it won't make much sense unless you've read Hughes's paper. The extension adds a new kind of expression for defining arrows: .. code-block:: none exp10 ::= ... | proc apat -> cmd where ``proc`` is a new keyword. The variables of the pattern are bound in the body of the ``proc``-expression, which is a new sort of thing called a command. The syntax of commands is as follows: .. code-block:: none cmd ::= exp10 -< exp | exp10 -<< exp | cmd0 with ⟨cmd⟩\ :sup:`0` up to ⟨cmd⟩\ :sup:`9` defined using infix operators as for expressions, and .. code-block:: none cmd10 ::= \ apat ... apat -> cmd | let decls in cmd | if exp then cmd else cmd | case exp of { calts } | do { cstmt ; ... cstmt ; cmd } | fcmd fcmd ::= fcmd aexp | ( cmd ) | (| aexp cmd ... cmd |) cstmt ::= let decls | pat <- cmd | rec { cstmt ; ... cstmt [;] } | cmd where ⟨calts⟩ are like ⟨alts⟩ except that the bodies are commands instead of expressions. Commands produce values, but (like monadic computations) may yield more than one value, or none, and may do other things as well. For the most part, familiarity with monadic notation is a good guide to using commands. However the values of expressions, even monadic ones, are determined by the values of the variables they contain; this is not necessarily the case for commands. A simple example of the new notation is the expression :: proc x -> f -< x+1 We call this a procedure or arrow abstraction. As with a lambda expression, the variable ``x`` is a new variable bound within the ``proc``-expression. It refers to the input to the arrow. In the above example, ``-<`` is not an identifier but a new reserved symbol used for building commands from an expression of arrow type and an expression to be fed as input to that arrow. (The weird look will make more sense later.) It may be read as analogue of application for arrows. The above example is equivalent to the Haskell expression :: arr (\ x -> x+1) >>> f That would make no sense if the expression to the left of ``-<`` involves the bound variable ``x``. More generally, the expression to the left of ``-<`` may not involve any local variable, i.e. a variable bound in the current arrow abstraction. For such a situation there is a variant ``-<<``, as in :: proc x -> f x -<< x+1 which is equivalent to :: arr (\ x -> (f x, x+1)) >>> app so in this case the arrow must belong to the ``ArrowApply`` class. Such an arrow is equivalent to a monad, so if you're using this form you may find a monadic formulation more convenient. do-notation for commands ------------------------ Another form of command is a form of ``do``-notation. For example, you can write :: proc x -> do y <- f -< x+1 g -< 2*y let z = x+y t <- h -< x*z returnA -< t+z You can read this much like ordinary ``do``-notation, but with commands in place of monadic expressions. The first line sends the value of ``x+1`` as an input to the arrow ``f``, and matches its output against ``y``. In the next line, the output is discarded. The arrow ``returnA`` is defined in the :base-ref:`Control.Arrow.` module as ``arr id``. The above example is treated as an abbreviation for :: arr (\ x -> (x, x)) >>> first (arr (\ x -> x+1) >>> f) >>> arr (\ (y, x) -> (y, (x, y))) >>> first (arr (\ y -> 2*y) >>> g) >>> arr snd >>> arr (\ (x, y) -> let z = x+y in ((x, z), z)) >>> first (arr (\ (x, z) -> x*z) >>> h) >>> arr (\ (t, z) -> t+z) >>> returnA Note that variables not used later in the composition are projected out. After simplification using rewrite rules (see :ref:`rewrite-rules`) defined in the :base-ref:`Control.Arrow.` module, this reduces to :: arr (\ x -> (x+1, x)) >>> first f >>> arr (\ (y, x) -> (2*y, (x, y))) >>> first g >>> arr (\ (_, (x, y)) -> let z = x+y in (x*z, z)) >>> first h >>> arr (\ (t, z) -> t+z) which is what you might have written by hand. With arrow notation, GHC keeps track of all those tuples of variables for you. Note that although the above translation suggests that ``let``-bound variables like ``z`` must be monomorphic, the actual translation produces Core, so polymorphic variables are allowed. It's also possible to have mutually recursive bindings, using the new ``rec`` keyword, as in the following example: :: counter :: ArrowCircuit a => a Bool Int counter = proc reset -> do rec output <- returnA -< if reset then 0 else next next <- delay 0 -< output+1 returnA -< output The translation of such forms uses the ``loop`` combinator, so the arrow concerned must belong to the ``ArrowLoop`` class. Conditional commands -------------------- In the previous example, we used a conditional expression to construct the input for an arrow. Sometimes we want to conditionally execute different commands, as in :: proc (x,y) -> if f x y then g -< x+1 else h -< y+2 which is translated to :: arr (\ (x,y) -> if f x y then Left x else Right y) >>> (arr (\x -> x+1) >>> g) ||| (arr (\y -> y+2) >>> h) Since the translation uses ``|||``, the arrow concerned must belong to the ``ArrowChoice`` class. There are also ``case`` commands, like :: case input of [] -> f -< () [x] -> g -< x+1 x1:x2:xs -> do y <- h -< (x1, x2) ys <- k -< xs returnA -< y:ys The syntax is the same as for ``case`` expressions, except that the bodies of the alternatives are commands rather than expressions. The translation is similar to that of ``if`` commands. Defining your own control structures ------------------------------------ As we're seen, arrow notation provides constructs, modelled on those for expressions, for sequencing, value recursion and conditionals. But suitable combinators, which you can define in ordinary Haskell, may also be used to build new commands out of existing ones. The basic idea is that a command defines an arrow from environments to values. These environments assign values to the free local variables of the command. Thus combinators that produce arrows from arrows may also be used to build commands from commands. For example, the ``ArrowPlus`` class includes a combinator :: ArrowPlus a => (<+>) :: a b c -> a b c -> a b c so we can use it to build commands: :: expr' = proc x -> do returnA -< x <+> do symbol Plus -< () y <- term -< () expr' -< x + y <+> do symbol Minus -< () y <- term -< () expr' -< x - y (The ``do`` on the first line is needed to prevent the first ``<+> ...`` from being interpreted as part of the expression on the previous line.) This is equivalent to :: expr' = (proc x -> returnA -< x) <+> (proc x -> do symbol Plus -< () y <- term -< () expr' -< x + y) <+> (proc x -> do symbol Minus -< () y <- term -< () expr' -< x - y) We are actually using ``<+>`` here with the more specific type :: ArrowPlus a => (<+>) :: a (e,()) c -> a (e,()) c -> a (e,()) c It is essential that this operator be polymorphic in ``e`` (representing the environment input to the command and thence to its subcommands) and satisfy the corresponding naturality property :: arr (first k) >>> (f <+> g) = (arr (first k) >>> f) <+> (arr (first k) >>> g) at least for strict ``k``. (This should be automatic if you're not using ``seq``.) This ensures that environments seen by the subcommands are environments of the whole command, and also allows the translation to safely trim these environments. (The second component of the input pairs can contain unnamed input values, as described in the next section.) The operator must also not use any variable defined within the current arrow abstraction. We could define our own operator :: untilA :: ArrowChoice a => a (e,s) () -> a (e,s) Bool -> a (e,s) () untilA body cond = proc x -> do b <- cond -< x if b then returnA -< () else do body -< x untilA body cond -< x and use it in the same way. Of course this infix syntax only makes sense for binary operators; there is also a more general syntax involving special brackets: :: proc x -> do y <- f -< x+1 (|untilA (increment -< x+y) (within 0.5 -< x)|) Primitive constructs -------------------- Some operators will need to pass additional inputs to their subcommands. For example, in an arrow type supporting exceptions, the operator that attaches an exception handler will wish to pass the exception that occurred to the handler. Such an operator might have a type :: handleA :: ... => a (e,s) c -> a (e,(Ex,s)) c -> a (e,s) c where ``Ex`` is the type of exceptions handled. You could then use this with arrow notation by writing a command :: body `handleA` \ ex -> handler so that if an exception is raised in the command ``body``, the variable ``ex`` is bound to the value of the exception and the command ``handler``, which typically refers to ``ex``, is entered. Though the syntax here looks like a functional lambda, we are talking about commands, and something different is going on. The input to the arrow represented by a command consists of values for the free local variables in the command, plus a stack of anonymous values. In all the prior examples, we made no assumptions about this stack. In the second argument to ``handleA``, the value of the exception has been added to the stack input to the handler. The command form of lambda merely gives this value a name. More concretely, the input to a command consists of a pair of an environment and a stack. Each value on the stack is paired with the remainder of the stack, with an empty stack being ``()``. So operators like ``handleA`` that pass extra inputs to their subcommands can be designed for use with the notation by placing the values on the stack paired with the environment in this way. More precisely, the type of each argument of the operator (and its result) should have the form :: a (e, (t1, ... (tn, ())...)) t where ⟨e⟩ is a polymorphic variable (representing the environment) and ⟨ti⟩ are the types of the values on the stack, with ⟨t1⟩ being the "top". The polymorphic variable ⟨e⟩ must not occur in ⟨a⟩, ⟨ti⟩ or ⟨t⟩. However the arrows involved need not be the same. Here are some more examples of suitable operators: :: bracketA :: ... => a (e,s) b -> a (e,(b,s)) c -> a (e,(c,s)) d -> a (e,s) d runReader :: ... => a (e,s) c -> a' (e,(State,s)) c runState :: ... => a (e,s) c -> a' (e,(State,s)) (c,State) We can supply the extra input required by commands built with the last two by applying them to ordinary expressions, as in :: proc x -> do s <- ... (|runReader (do { ... })|) s which adds ``s`` to the stack of inputs to the command built using ``runReader``. The command versions of lambda abstraction and application are analogous to the expression versions. In particular, the beta and eta rules describe equivalences of commands. These three features (operators, lambda abstraction and application) are the core of the notation; everything else can be built using them, though the results would be somewhat clumsy. For example, we could simulate ``do``\-notation by defining :: bind :: Arrow a => a (e,s) b -> a (e,(b,s)) c -> a (e,s) c u `bind` f = returnA &&& u >>> f bind_ :: Arrow a => a (e,s) b -> a (e,s) c -> a (e,s) c u `bind_` f = u `bind` (arr fst >>> f) We could simulate ``if`` by defining :: cond :: ArrowChoice a => a (e,s) b -> a (e,s) b -> a (e,(Bool,s)) b cond f g = arr (\ (e,(b,s)) -> if b then Left (e,s) else Right (e,s)) >>> f ||| g Differences with the paper -------------------------- - Instead of a single form of arrow application (arrow tail) with two translations, the implementation provides two forms ``-<`` (first-order) and ``-<<`` (higher-order). - User-defined operators are flagged with banana brackets instead of a new ``form`` keyword. - In the paper and the previous implementation, values on the stack were paired to the right of the environment in a single argument, but now the environment and stack are separate arguments. Portability ----------- Although only GHC implements arrow notation directly, there is also a preprocessor (available from the `arrows web page `__) that translates arrow notation into Haskell 98 for use with other Haskell systems. You would still want to check arrow programs with GHC; tracing type errors in the preprocessor output is not easy. Modules intended for both GHC and the preprocessor must observe some additional restrictions: - The module must import :base-ref:`Control.Arrow.`. - The preprocessor cannot cope with other Haskell extensions. These would have to go in separate modules. - Because the preprocessor targets Haskell (rather than Core), ``let``\-bound variables are monomorphic.