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Description | |||||||||||||
In general terms, a weak pointer is a reference to an object that is not followed by the garbage collector - that is, the existence of a weak pointer to an object has no effect on the lifetime of that object. A weak pointer can be de-referenced to find out whether the object it refers to is still alive or not, and if so to return the object itself. Weak pointers are particularly useful for caches and memo tables. To build a memo table, you build a data structure mapping from the function argument (the key) to its result (the value). When you apply the function to a new argument you first check whether the key/value pair is already in the memo table. The key point is that the memo table itself should not keep the key and value alive. So the table should contain a weak pointer to the key, not an ordinary pointer. The pointer to the value must not be weak, because the only reference to the value might indeed be from the memo table. So it looks as if the memo table will keep all its values alive for ever. One way to solve this is to purge the table occasionally, by deleting entries whose keys have died. The weak pointers in this library support another approach, called finalization. When the key referred to by a weak pointer dies, the storage manager arranges to run a programmer-specified finalizer. In the case of memo tables, for example, the finalizer could remove the key/value pair from the memo table. Another difficulty with the memo table is that the value of a key/value pair might itself contain a pointer to the key. So the memo table keeps the value alive, which keeps the key alive, even though there may be no other references to the key so both should die. The weak pointers in this library provide a slight generalisation of the basic weak-pointer idea, in which each weak pointer actually contains both a key and a value. | |||||||||||||
Synopsis | |||||||||||||
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The Weak type | |||||||||||||
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The general interface | |||||||||||||
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Dereferences a weak pointer. If the key is still alive, then Just v is returned (where v is the value in the weak pointer), otherwise Nothing is returned. The return value of deRefWeak depends on when the garbage collector runs, hence it is in the IO monad. | |||||||||||||
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Causes a the finalizer associated with a weak pointer to be run immediately. | |||||||||||||
Specialised versions | |||||||||||||
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A specialised version of mkWeak, where the key and the value are the same object: mkWeakPtr key finalizer = mkWeak key key finalizer | |||||||||||||
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A specialised version of mkWeakPtr, where the Weak object returned is simply thrown away (however the finalizer will be remembered by the garbage collector, and will still be run when the key becomes unreachable). Note: adding a finalizer to a Foreign.ForeignPtr.ForeignPtr using addFinalizer won't work as well as using the specialised version Foreign.ForeignPtr.addForeignPtrFinalizer because the latter version adds the finalizer to the primitive 'ForeignPtr#' object inside, whereas the generic addFinalizer will add the finalizer to the box. Optimisations tend to remove the box, which may cause the finalizer to run earlier than you intended. The same motivation justifies the existence of Control.Concurrent.MVar.addMVarFinalizer and Data.IORef.mkWeakIORef (the non-uniformity is accidental). | |||||||||||||
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A specialised version of mkWeak where the value is actually a pair of the key and value passed to mkWeakPair: mkWeakPair key val finalizer = mkWeak key (key,val) finalizer The advantage of this is that the key can be retrieved by deRefWeak in addition to the value. | |||||||||||||
A precise semantics | |||||||||||||
The above informal specification is fine for simple situations, but matters can get complicated. In particular, it needs to be clear exactly when a key dies, so that any weak pointers that refer to it can be finalized. Suppose, for example, the value of one weak pointer refers to the key of another...does that keep the key alive? The behaviour is simply this:
This behaviour depends on what it means for a key to be reachable. Informally, something is reachable if it can be reached by following ordinary pointers from the root set, but not following weak pointers. We define reachability more precisely as follows A heap object is reachable if:
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