ghc-prim-0.2.0.0: GHC primitivesSource codeContentsIndex
GHC.Types
Portabilitynon-portable (GHC Extensions)
Stabilityinternal
Maintainercvs-ghc@haskell.org
Description
GHC type definitions. Use GHC.Exts from the base package instead of importing this module directly.
Synopsis
data Char = C# Char#
data Int = I# Int#
data Float = F# Float#
data Double = D# Double#
newtype IO a = IO (State# RealWorld -> (#State# RealWorld, a#))
Documentation
data Char Source
Constructors
C# Char#
data Int Source
A fixed-precision integer type with at least the range [-2^29 .. 2^29-1]. The exact range for a given implementation can be determined by using Prelude.minBound and Prelude.maxBound from the Prelude.Bounded class.
Constructors
I# Int#
data Float Source
Single-precision floating point numbers. It is desirable that this type be at least equal in range and precision to the IEEE single-precision type.
Constructors
F# Float#
data Double Source
Double-precision floating point numbers. It is desirable that this type be at least equal in range and precision to the IEEE double-precision type.
Constructors
D# Double#
newtype IO a Source

A value of type IO a is a computation which, when performed, does some I/O before returning a value of type a.

There is really only one way to "perform" an I/O action: bind it to Main.main in your program. When your program is run, the I/O will be performed. It isn't possible to perform I/O from an arbitrary function, unless that function is itself in the IO monad and called at some point, directly or indirectly, from Main.main.

IO is a monad, so IO actions can be combined using either the do-notation or the >> and >>= operations from the Monad class.

Constructors
IO (State# RealWorld -> (#State# RealWorld, a#))
Produced by Haddock version 2.6.1