OpenGL-2.2.1.1: A binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.GL.Texturing.Specification
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Texture-related Data Types
Texture Image Specification
Alternate Texture Image Specification Commands
Compressed Texture Images
Description
This module corresponds to section 3.8.1 (Texture Image Specification), section 3.8.2 (Alternate Texture Image Specification Commands), and section 3.8.3 (Compressed Texture Images) of the OpenGL 2.1 specs.
Synopsis
data TextureTarget
= Texture1D
| Texture2D
| Texture3D
| TextureCubeMap
| TextureRectangle
data CubeMapTarget
= TextureCubeMapPositiveX
| TextureCubeMapNegativeX
| TextureCubeMapPositiveY
| TextureCubeMapNegativeY
| TextureCubeMapPositiveZ
| TextureCubeMapNegativeZ
type Level = GLint
type Border = GLint
newtype TexturePosition1D = TexturePosition1D GLint
data TexturePosition2D = TexturePosition2D !GLint !GLint
data TexturePosition3D = TexturePosition3D !GLint !GLint !GLint
newtype TextureSize1D = TextureSize1D GLsizei
data TextureSize2D = TextureSize2D !GLsizei !GLsizei
data TextureSize3D = TextureSize3D !GLsizei !GLsizei !GLsizei
texImage1D :: Proxy -> Level -> PixelInternalFormat -> TextureSize1D -> Border -> PixelData a -> IO ()
texImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> PixelInternalFormat -> TextureSize2D -> Border -> PixelData a -> IO ()
texImage3D :: Proxy -> Level -> PixelInternalFormat -> TextureSize3D -> Border -> PixelData a -> IO ()
copyTexImage1D :: Level -> PixelInternalFormat -> Position -> TextureSize1D -> Border -> IO ()
copyTexImage2D :: Maybe CubeMapTarget -> Level -> PixelInternalFormat -> Position -> TextureSize2D -> Border -> IO ()
texSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> PixelData a -> IO ()
texSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> PixelData a -> IO ()
texSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> PixelData a -> IO ()
getTexImage :: Either TextureTarget CubeMapTarget -> Level -> PixelData a -> IO ()
copyTexSubImage1D :: Level -> TexturePosition1D -> Position -> TextureSize1D -> IO ()
copyTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> Position -> TextureSize2D -> IO ()
copyTexSubImage3D :: Level -> TexturePosition3D -> Position -> TextureSize2D -> IO ()
newtype CompressedTextureFormat = CompressedTextureFormat GLenum
compressedTextureFormats :: GettableStateVar [CompressedTextureFormat]
data CompressedPixelData a = CompressedPixelData !CompressedTextureFormat GLsizei (Ptr a)
compressedTexImage1D :: Proxy -> Level -> TextureSize1D -> Border -> CompressedPixelData a -> IO ()
compressedTexImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> TextureSize2D -> Border -> CompressedPixelData a -> IO ()
compressedTexImage3D :: Proxy -> Level -> TextureSize3D -> Border -> CompressedPixelData a -> IO ()
compressedTexSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> CompressedPixelData a -> IO ()
compressedTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> CompressedPixelData a -> IO ()
compressedTexSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> CompressedPixelData a -> IO ()
getCompressedTexImage :: Either TextureTarget CubeMapTarget -> Level -> Ptr a -> IO ()
Texture-related Data Types
data TextureTarget Source
Constructors
Texture1D
Texture2D
Texture3D
TextureCubeMap
TextureRectangle
show/hide Instances
data CubeMapTarget Source
Constructors
TextureCubeMapPositiveX
TextureCubeMapNegativeX
TextureCubeMapPositiveY
TextureCubeMapNegativeY
TextureCubeMapPositiveZ
TextureCubeMapNegativeZ
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type Level = GLintSource
type Border = GLintSource
newtype TexturePosition1D Source
Constructors
TexturePosition1D GLint
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data TexturePosition2D Source
Constructors
TexturePosition2D !GLint !GLint
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data TexturePosition3D Source
Constructors
TexturePosition3D !GLint !GLint !GLint
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newtype TextureSize1D Source
Constructors
TextureSize1D GLsizei
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data TextureSize2D Source
Constructors
TextureSize2D !GLsizei !GLsizei
show/hide Instances
data TextureSize3D Source
Constructors
TextureSize3D !GLsizei !GLsizei !GLsizei
show/hide Instances
Texture Image Specification
texImage1D :: Proxy -> Level -> PixelInternalFormat -> TextureSize1D -> Border -> PixelData a -> IO ()Source
texImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> PixelInternalFormat -> TextureSize2D -> Border -> PixelData a -> IO ()Source
texImage3D :: Proxy -> Level -> PixelInternalFormat -> TextureSize3D -> Border -> PixelData a -> IO ()Source
copyTexImage1D :: Level -> PixelInternalFormat -> Position -> TextureSize1D -> Border -> IO ()Source
copyTexImage2D :: Maybe CubeMapTarget -> Level -> PixelInternalFormat -> Position -> TextureSize2D -> Border -> IO ()Source
texSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> PixelData a -> IO ()Source
texSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> PixelData a -> IO ()Source
texSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> PixelData a -> IO ()Source
getTexImage :: Either TextureTarget CubeMapTarget -> Level -> PixelData a -> IO ()Source
Alternate Texture Image Specification Commands
copyTexSubImage1D :: Level -> TexturePosition1D -> Position -> TextureSize1D -> IO ()Source
copyTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> Position -> TextureSize2D -> IO ()Source
copyTexSubImage3D :: Level -> TexturePosition3D -> Position -> TextureSize2D -> IO ()Source
Compressed Texture Images
newtype CompressedTextureFormat Source
Constructors
CompressedTextureFormat GLenum
show/hide Instances
compressedTextureFormats :: GettableStateVar [CompressedTextureFormat]Source
data CompressedPixelData aSource
Constructors
CompressedPixelData !CompressedTextureFormat GLsizei (Ptr a)
show/hide Instances
compressedTexImage1D :: Proxy -> Level -> TextureSize1D -> Border -> CompressedPixelData a -> IO ()Source
compressedTexImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> TextureSize2D -> Border -> CompressedPixelData a -> IO ()Source
compressedTexImage3D :: Proxy -> Level -> TextureSize3D -> Border -> CompressedPixelData a -> IO ()Source
compressedTexSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> CompressedPixelData a -> IO ()Source
compressedTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> CompressedPixelData a -> IO ()Source
compressedTexSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> CompressedPixelData a -> IO ()Source
getCompressedTexImage :: Either TextureTarget CubeMapTarget -> Level -> Ptr a -> IO ()Source
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