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Graphics.Rendering.OpenGL.GLU.Tessellation | Portability | portable | Stability | stable | Maintainer | sven.panne@aedion.de |
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Description |
This module corresponds to chapter 5 (Polygon Tessellation) of the GLU specs.
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Synopsis |
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Polygon description
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The basic building block in tessellation is a 3D vertex with an associated
property, e.g. color, texture coordinates, etc.
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newtype ComplexContour v | Source |
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A complex contour, which can be self-intersecting and/or concave.
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newtype ComplexPolygon v | Source |
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A complex (possibly concave) polygon, represented by one or more complex
and possibly intersecting contours.
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Combining vertices
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data WeightedProperties v | Source |
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Four vertex properties (cf. AnnotatedVertex) with associated weigths
summing up to 1.0.
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A function combining given vertex properties into a property for a newly
generated vertex
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Tessellation parameters
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Constructors | TessWindingOdd | | TessWindingNonzero | | TessWindingPositive | | TessWindingNegative | | TessWindingAbsGeqTwo | |
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The relative tolerance under which two vertices can be combined (see
Combiner). Multiplication with the largest coordinate magnitude of all
polygon vertices yields the maximum distance between two mergeable vertices.
Note that merging is optional and the tolerance is only a hint.
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Tessellator type
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A general tessellator type.
Before tessellation of a complex polygon, all its vertices are projected into
a plane perpendicular to the given normal. If the given normal is
Normal3 0 0 0, a fitting plane of all vertices is used.
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Contour extraction
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A simple, non-self-intersecting contour
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newtype PolygonContours v | Source |
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The contours of a complex polygon, represented by one or more
non-intersecting simple contours
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Triangulation
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A triangle vertex with additional information about the edge it begins
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A triangle, represented by three triangle vertices
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A triangulation of a complex polygon
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Tessellation into primitives
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