Portability | non-portable |
---|---|
Stability | internal |
Maintainer | libraries@haskell.org |
Safe Haskell | Trustworthy |
Text codecs for I/O
- data BufferCodec from to state = BufferCodec {}
- data TextEncoding = forall dstate estate . TextEncoding {
- textEncodingName :: String
- mkTextDecoder :: IO (TextDecoder dstate)
- mkTextEncoder :: IO (TextEncoder estate)
- type TextEncoder state = BufferCodec CharBufElem Word8 state
- type TextDecoder state = BufferCodec Word8 CharBufElem state
- data CodingProgress
- latin1 :: TextEncoding
- latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8)
- latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer)
- utf8 :: TextEncoding
- utf8_bom :: TextEncoding
- utf16 :: TextEncoding
- utf16le :: TextEncoding
- utf16be :: TextEncoding
- utf32 :: TextEncoding
- utf32le :: TextEncoding
- utf32be :: TextEncoding
- initLocaleEncoding :: TextEncoding
- getLocaleEncoding :: IO TextEncoding
- getFileSystemEncoding :: IO TextEncoding
- getForeignEncoding :: IO TextEncoding
- setLocaleEncoding :: TextEncoding -> IO ()
- setFileSystemEncoding :: TextEncoding -> IO ()
- setForeignEncoding :: TextEncoding -> IO ()
- char8 :: TextEncoding
- mkTextEncoding :: String -> IO TextEncoding
Documentation
data BufferCodec from to state Source
BufferCodec | |
|
data TextEncoding Source
A TextEncoding
is a specification of a conversion scheme
between sequences of bytes and sequences of Unicode characters.
For example, UTF-8 is an encoding of Unicode characters into a sequence
of bytes. The TextEncoding
for UTF-8 is utf8
.
forall dstate estate . TextEncoding | |
|
type TextEncoder state = BufferCodec CharBufElem Word8 stateSource
type TextDecoder state = BufferCodec Word8 CharBufElem stateSource
data CodingProgress Source
InputUnderflow | Stopped because the input contains insufficient available elements, or all of the input sequence has been sucessfully translated. |
OutputUnderflow | Stopped because the output contains insufficient free elements |
InvalidSequence | Stopped because there are sufficient free elements in the output to output at least one encoded ASCII character, but the input contains an invalid or unrepresentable sequence |
The Latin1 (ISO8859-1) encoding. This encoding maps bytes
directly to the first 256 Unicode code points, and is thus not a
complete Unicode encoding. An attempt to write a character greater than
'\255' to a Handle
using the latin1
encoding will result in an error.
latin1_encode :: CharBuffer -> Buffer Word8 -> IO (CharBuffer, Buffer Word8)Source
latin1_decode :: Buffer Word8 -> CharBuffer -> IO (Buffer Word8, CharBuffer)Source
The UTF-8 Unicode encoding
utf8_bom :: TextEncodingSource
The UTF-8 Unicode encoding, with a byte-order-mark (BOM; the byte
sequence 0xEF 0xBB 0xBF). This encoding behaves like utf8
,
except that on input, the BOM sequence is ignored at the beginning
of the stream, and on output, the BOM sequence is prepended.
The byte-order-mark is strictly unnecessary in UTF-8, but is sometimes used to identify the encoding of a file.
The UTF-16 Unicode encoding (a byte-order-mark should be used to indicate endianness).
The UTF-16 Unicode encoding (litte-endian)
The UTF-16 Unicode encoding (big-endian)
The UTF-32 Unicode encoding (a byte-order-mark should be used to indicate endianness).
The UTF-32 Unicode encoding (litte-endian)
The UTF-32 Unicode encoding (big-endian)
getLocaleEncoding :: IO TextEncodingSource
The Unicode encoding of the current locale
getFileSystemEncoding :: IO TextEncodingSource
The Unicode encoding of the current locale, but allowing arbitrary undecodable bytes to be round-tripped through it.
This TextEncoding
is used to decode and encode command line arguments
and environment variables on non-Windows platforms.
On Windows, this encoding *should not* be used if possible because the use of code pages is deprecated: Strings should be retrieved via the wide W-family of UTF-16 APIs instead
getForeignEncoding :: IO TextEncodingSource
The Unicode encoding of the current locale, but where undecodable
bytes are replaced with their closest visual match. Used for
the CString
marshalling functions in Foreign.C.String
An encoding in which Unicode code points are translated to bytes by taking the code point modulo 256. When decoding, bytes are translated directly into the equivalent code point.
This encoding never fails in either direction. However, encoding discards information, so encode followed by decode is not the identity.
mkTextEncoding :: String -> IO TextEncodingSource
Look up the named Unicode encoding. May fail with
-
isDoesNotExistError
if the encoding is unknown
The set of known encodings is system-dependent, but includes at least:
UTF-8
-
UTF-16
,UTF-16BE
,UTF-16LE
-
UTF-32
,UTF-32BE
,UTF-32LE
On systems using GNU iconv (e.g. Linux), there is additional notation for specifying how illegal characters are handled:
- a suffix of
//IGNORE
, e.g.UTF-8//IGNORE
, will cause all illegal sequences on input to be ignored, and on output will drop all code points that have no representation in the target encoding. - a suffix of
//TRANSLIT
will choose a replacement character for illegal sequences or code points.
On Windows, you can access supported code pages with the prefix
CP
; for example, "CP1250"
.