Maintainer | ghc-devs@haskell.org |
---|---|
Stability | internal |
Portability | non-portable (GHC extensions) |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
- The word size story.
- Char#
- Int#
- Word#
- Narrowings
- Double#
- Float#
- Arrays
- Byte Arrays
- Arrays of arrays
- Addr#
- Mutable variables
- Exceptions
- STM-accessible Mutable Variables
- Synchronized Mutable Variables
- Delay/wait operations
- Concurrency primitives
- Weak pointers
- Stable pointers and names
- Unsafe pointer equality
- Parallelism
- Tag to enum stuff
- Bytecode operations
- Misc
- Etc
- Safe coercions
- SIMD Vectors
- Prefetch
GHC's primitive types and operations. Use GHC.Exts from the base package instead of importing this module directly.
- data Char#
- gtChar# :: Char# -> Char# -> Int#
- geChar# :: Char# -> Char# -> Int#
- eqChar# :: Char# -> Char# -> Int#
- neChar# :: Char# -> Char# -> Int#
- ltChar# :: Char# -> Char# -> Int#
- leChar# :: Char# -> Char# -> Int#
- ord# :: Char# -> Int#
- data Int#
- (+#) :: Int# -> Int# -> Int#
- (-#) :: Int# -> Int# -> Int#
- (*#) :: Int# -> Int# -> Int#
- mulIntMayOflo# :: Int# -> Int# -> Int#
- quotInt# :: Int# -> Int# -> Int#
- remInt# :: Int# -> Int# -> Int#
- quotRemInt# :: Int# -> Int# -> (#Int#, Int##)
- andI# :: Int# -> Int# -> Int#
- orI# :: Int# -> Int# -> Int#
- xorI# :: Int# -> Int# -> Int#
- notI# :: Int# -> Int#
- negateInt# :: Int# -> Int#
- addIntC# :: Int# -> Int# -> (#Int#, Int##)
- subIntC# :: Int# -> Int# -> (#Int#, Int##)
- (>#) :: Int# -> Int# -> Int#
- (>=#) :: Int# -> Int# -> Int#
- (==#) :: Int# -> Int# -> Int#
- (/=#) :: Int# -> Int# -> Int#
- (<#) :: Int# -> Int# -> Int#
- (<=#) :: Int# -> Int# -> Int#
- chr# :: Int# -> Char#
- int2Word# :: Int# -> Word#
- int2Float# :: Int# -> Float#
- int2Double# :: Int# -> Double#
- word2Float# :: Word# -> Float#
- word2Double# :: Word# -> Double#
- uncheckedIShiftL# :: Int# -> Int# -> Int#
- uncheckedIShiftRA# :: Int# -> Int# -> Int#
- uncheckedIShiftRL# :: Int# -> Int# -> Int#
- data Word#
- plusWord# :: Word# -> Word# -> Word#
- plusWord2# :: Word# -> Word# -> (#Word#, Word##)
- minusWord# :: Word# -> Word# -> Word#
- timesWord# :: Word# -> Word# -> Word#
- timesWord2# :: Word# -> Word# -> (#Word#, Word##)
- quotWord# :: Word# -> Word# -> Word#
- remWord# :: Word# -> Word# -> Word#
- quotRemWord# :: Word# -> Word# -> (#Word#, Word##)
- quotRemWord2# :: Word# -> Word# -> Word# -> (#Word#, Word##)
- and# :: Word# -> Word# -> Word#
- or# :: Word# -> Word# -> Word#
- xor# :: Word# -> Word# -> Word#
- not# :: Word# -> Word#
- uncheckedShiftL# :: Word# -> Int# -> Word#
- uncheckedShiftRL# :: Word# -> Int# -> Word#
- word2Int# :: Word# -> Int#
- gtWord# :: Word# -> Word# -> Int#
- geWord# :: Word# -> Word# -> Int#
- eqWord# :: Word# -> Word# -> Int#
- neWord# :: Word# -> Word# -> Int#
- ltWord# :: Word# -> Word# -> Int#
- leWord# :: Word# -> Word# -> Int#
- popCnt8# :: Word# -> Word#
- popCnt16# :: Word# -> Word#
- popCnt32# :: Word# -> Word#
- popCnt64# :: Word# -> Word#
- popCnt# :: Word# -> Word#
- byteSwap16# :: Word# -> Word#
- byteSwap32# :: Word# -> Word#
- byteSwap64# :: Word# -> Word#
- byteSwap# :: Word# -> Word#
- narrow8Int# :: Int# -> Int#
- narrow16Int# :: Int# -> Int#
- narrow32Int# :: Int# -> Int#
- narrow8Word# :: Word# -> Word#
- narrow16Word# :: Word# -> Word#
- narrow32Word# :: Word# -> Word#
- data Double#
- (>##) :: Double# -> Double# -> Int#
- (>=##) :: Double# -> Double# -> Int#
- (==##) :: Double# -> Double# -> Int#
- (/=##) :: Double# -> Double# -> Int#
- (<##) :: Double# -> Double# -> Int#
- (<=##) :: Double# -> Double# -> Int#
- (+##) :: Double# -> Double# -> Double#
- (-##) :: Double# -> Double# -> Double#
- (*##) :: Double# -> Double# -> Double#
- (/##) :: Double# -> Double# -> Double#
- negateDouble# :: Double# -> Double#
- double2Int# :: Double# -> Int#
- double2Float# :: Double# -> Float#
- expDouble# :: Double# -> Double#
- logDouble# :: Double# -> Double#
- sqrtDouble# :: Double# -> Double#
- sinDouble# :: Double# -> Double#
- cosDouble# :: Double# -> Double#
- tanDouble# :: Double# -> Double#
- asinDouble# :: Double# -> Double#
- acosDouble# :: Double# -> Double#
- atanDouble# :: Double# -> Double#
- sinhDouble# :: Double# -> Double#
- coshDouble# :: Double# -> Double#
- tanhDouble# :: Double# -> Double#
- (**##) :: Double# -> Double# -> Double#
- decodeDouble_2Int# :: Double# -> (#Int#, Word#, Word#, Int##)
- data Float#
- gtFloat# :: Float# -> Float# -> Int#
- geFloat# :: Float# -> Float# -> Int#
- eqFloat# :: Float# -> Float# -> Int#
- neFloat# :: Float# -> Float# -> Int#
- ltFloat# :: Float# -> Float# -> Int#
- leFloat# :: Float# -> Float# -> Int#
- plusFloat# :: Float# -> Float# -> Float#
- minusFloat# :: Float# -> Float# -> Float#
- timesFloat# :: Float# -> Float# -> Float#
- divideFloat# :: Float# -> Float# -> Float#
- negateFloat# :: Float# -> Float#
- float2Int# :: Float# -> Int#
- expFloat# :: Float# -> Float#
- logFloat# :: Float# -> Float#
- sqrtFloat# :: Float# -> Float#
- sinFloat# :: Float# -> Float#
- cosFloat# :: Float# -> Float#
- tanFloat# :: Float# -> Float#
- asinFloat# :: Float# -> Float#
- acosFloat# :: Float# -> Float#
- atanFloat# :: Float# -> Float#
- sinhFloat# :: Float# -> Float#
- coshFloat# :: Float# -> Float#
- tanhFloat# :: Float# -> Float#
- powerFloat# :: Float# -> Float# -> Float#
- float2Double# :: Float# -> Double#
- decodeFloat_Int# :: Float# -> (#Int#, Int##)
- data Array# a
- data MutableArray# s a
- newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#)
- sameMutableArray# :: MutableArray# s a -> MutableArray# s a -> Int#
- readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#)
- writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# s
- sizeofArray# :: Array# a -> Int#
- sizeofMutableArray# :: MutableArray# s a -> Int#
- indexArray# :: Array# a -> Int# -> (#a#)
- unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#)
- unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#)
- copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
- copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
- cloneArray# :: Array# a -> Int# -> Int# -> Array# a
- cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
- freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#)
- thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
- casArray# :: MutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#)
- data ByteArray#
- data MutableByteArray# s
- newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
- newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
- newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
- byteArrayContents# :: ByteArray# -> Addr#
- sameMutableByteArray# :: MutableByteArray# s -> MutableByteArray# s -> Int#
- unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##)
- sizeofByteArray# :: ByteArray# -> Int#
- sizeofMutableByteArray# :: MutableByteArray# s -> Int#
- indexCharArray# :: ByteArray# -> Int# -> Char#
- indexWideCharArray# :: ByteArray# -> Int# -> Char#
- indexIntArray# :: ByteArray# -> Int# -> Int#
- indexWordArray# :: ByteArray# -> Int# -> Word#
- indexAddrArray# :: ByteArray# -> Int# -> Addr#
- indexFloatArray# :: ByteArray# -> Int# -> Float#
- indexDoubleArray# :: ByteArray# -> Int# -> Double#
- indexStablePtrArray# :: ByteArray# -> Int# -> StablePtr# a
- indexInt8Array# :: ByteArray# -> Int# -> Int#
- indexInt16Array# :: ByteArray# -> Int# -> Int#
- indexInt32Array# :: ByteArray# -> Int# -> Int#
- indexInt64Array# :: ByteArray# -> Int# -> Int#
- indexWord8Array# :: ByteArray# -> Int# -> Word#
- indexWord16Array# :: ByteArray# -> Int# -> Word#
- indexWord32Array# :: ByteArray# -> Int# -> Word#
- indexWord64Array# :: ByteArray# -> Int# -> Word#
- readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
- readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
- readIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readWordArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readAddrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Addr##)
- readFloatArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Float##)
- readDoubleArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Double##)
- readStablePtrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, StablePtr# a#)
- readInt8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readWord8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
- writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
- writeIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeWordArray# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeAddrArray# :: MutableByteArray# s -> Int# -> Addr# -> State# s -> State# s
- writeFloatArray# :: MutableByteArray# s -> Int# -> Float# -> State# s -> State# s
- writeDoubleArray# :: MutableByteArray# s -> Int# -> Double# -> State# s -> State# s
- writeStablePtrArray# :: MutableByteArray# s -> Int# -> StablePtr# a -> State# s -> State# s
- writeInt8Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt16Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt32Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt64Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeWord8Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord16Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord32Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord64Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- copyByteArrayToAddr# :: ByteArray# -> Int# -> Addr# -> Int# -> State# s -> State# s
- copyMutableByteArrayToAddr# :: MutableByteArray# s -> Int# -> Addr# -> Int# -> State# s -> State# s
- copyAddrToByteArray# :: Addr# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# s
- casIntArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchAddIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- data ArrayArray#
- data MutableArrayArray# s
- newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#)
- sameMutableArrayArray# :: MutableArrayArray# s -> MutableArrayArray# s -> Int#
- unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##)
- sizeofArrayArray# :: ArrayArray# -> Int#
- sizeofMutableArrayArray# :: MutableArrayArray# s -> Int#
- indexByteArrayArray# :: ArrayArray# -> Int# -> ByteArray#
- indexArrayArrayArray# :: ArrayArray# -> Int# -> ArrayArray#
- readByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ByteArray##)
- readMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
- readArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ArrayArray##)
- readMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableArrayArray# s#)
- writeByteArrayArray# :: MutableArrayArray# s -> Int# -> ByteArray# -> State# s -> State# s
- writeMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> MutableByteArray# s -> State# s -> State# s
- writeArrayArrayArray# :: MutableArrayArray# s -> Int# -> ArrayArray# -> State# s -> State# s
- writeMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> State# s -> State# s
- copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
- copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
- data Addr#
- nullAddr# :: Addr#
- plusAddr# :: Addr# -> Int# -> Addr#
- minusAddr# :: Addr# -> Addr# -> Int#
- remAddr# :: Addr# -> Int# -> Int#
- addr2Int# :: Addr# -> Int#
- int2Addr# :: Int# -> Addr#
- gtAddr# :: Addr# -> Addr# -> Int#
- geAddr# :: Addr# -> Addr# -> Int#
- eqAddr# :: Addr# -> Addr# -> Int#
- neAddr# :: Addr# -> Addr# -> Int#
- ltAddr# :: Addr# -> Addr# -> Int#
- leAddr# :: Addr# -> Addr# -> Int#
- indexCharOffAddr# :: Addr# -> Int# -> Char#
- indexWideCharOffAddr# :: Addr# -> Int# -> Char#
- indexIntOffAddr# :: Addr# -> Int# -> Int#
- indexWordOffAddr# :: Addr# -> Int# -> Word#
- indexAddrOffAddr# :: Addr# -> Int# -> Addr#
- indexFloatOffAddr# :: Addr# -> Int# -> Float#
- indexDoubleOffAddr# :: Addr# -> Int# -> Double#
- indexStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a
- indexInt8OffAddr# :: Addr# -> Int# -> Int#
- indexInt16OffAddr# :: Addr# -> Int# -> Int#
- indexInt32OffAddr# :: Addr# -> Int# -> Int#
- indexInt64OffAddr# :: Addr# -> Int# -> Int#
- indexWord8OffAddr# :: Addr# -> Int# -> Word#
- indexWord16OffAddr# :: Addr# -> Int# -> Word#
- indexWord32OffAddr# :: Addr# -> Int# -> Word#
- indexWord64OffAddr# :: Addr# -> Int# -> Word#
- readCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)
- readWideCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)
- readIntOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readWordOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readAddrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Addr##)
- readFloatOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Float##)
- readDoubleOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Double##)
- readStablePtrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, StablePtr# a#)
- readInt8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readWord8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- writeCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s
- writeWideCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s
- writeIntOffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeWordOffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeAddrOffAddr# :: Addr# -> Int# -> Addr# -> State# s -> State# s
- writeFloatOffAddr# :: Addr# -> Int# -> Float# -> State# s -> State# s
- writeDoubleOffAddr# :: Addr# -> Int# -> Double# -> State# s -> State# s
- writeStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a -> State# s -> State# s
- writeInt8OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt16OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt32OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt64OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeWord8OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord16OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord32OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord64OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- data MutVar# s a
- newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#)
- readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#)
- writeMutVar# :: MutVar# s a -> a -> State# s -> State# s
- sameMutVar# :: MutVar# s a -> MutVar# s a -> Int#
- atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#)
- casMutVar# :: MutVar# s a -> a -> a -> State# s -> (#State# s, Int#, a#)
- catch# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- raise# :: a -> b
- raiseIO# :: a -> State# RealWorld -> (#State# RealWorld, b#)
- maskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- maskUninterruptible# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- unmaskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- getMaskingState# :: State# RealWorld -> (#State# RealWorld, Int##)
- data TVar# s a
- atomically# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- retry# :: State# RealWorld -> (#State# RealWorld, a#)
- catchRetry# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- catchSTM# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- check# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, ()#)
- newTVar# :: a -> State# s -> (#State# s, TVar# s a#)
- readTVar# :: TVar# s a -> State# s -> (#State# s, a#)
- readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#)
- writeTVar# :: TVar# s a -> a -> State# s -> State# s
- sameTVar# :: TVar# s a -> TVar# s a -> Int#
- data MVar# s a
- newMVar# :: State# s -> (#State# s, MVar# s a#)
- takeMVar# :: MVar# s a -> State# s -> (#State# s, a#)
- tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)
- putMVar# :: MVar# s a -> a -> State# s -> State# s
- tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##)
- readMVar# :: MVar# s a -> State# s -> (#State# s, a#)
- tryReadMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)
- sameMVar# :: MVar# s a -> MVar# s a -> Int#
- isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##)
- delay# :: Int# -> State# s -> State# s
- waitRead# :: Int# -> State# s -> State# s
- waitWrite# :: Int# -> State# s -> State# s
- data State# s
- data RealWorld
- data ThreadId#
- fork# :: a -> State# RealWorld -> (#State# RealWorld, ThreadId##)
- forkOn# :: Int# -> a -> State# RealWorld -> (#State# RealWorld, ThreadId##)
- killThread# :: ThreadId# -> a -> State# RealWorld -> State# RealWorld
- yield# :: State# RealWorld -> State# RealWorld
- myThreadId# :: State# RealWorld -> (#State# RealWorld, ThreadId##)
- labelThread# :: ThreadId# -> Addr# -> State# RealWorld -> State# RealWorld
- isCurrentThreadBound# :: State# RealWorld -> (#State# RealWorld, Int##)
- noDuplicate# :: State# RealWorld -> State# RealWorld
- threadStatus# :: ThreadId# -> State# RealWorld -> (#State# RealWorld, Int#, Int#, Int##)
- data Weak# b
- mkWeak# :: o -> b -> c -> State# RealWorld -> (#State# RealWorld, Weak# b#)
- mkWeakNoFinalizer# :: o -> b -> State# RealWorld -> (#State# RealWorld, Weak# b#)
- addCFinalizerToWeak# :: Addr# -> Addr# -> Int# -> Addr# -> Weak# b -> State# RealWorld -> (#State# RealWorld, Int##)
- deRefWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, a#)
- finalizeWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, State# RealWorld -> (#State# RealWorld, ()#)#)
- touch# :: o -> State# RealWorld -> State# RealWorld
- data StablePtr# a
- data StableName# a
- makeStablePtr# :: a -> State# RealWorld -> (#State# RealWorld, StablePtr# a#)
- deRefStablePtr# :: StablePtr# a -> State# RealWorld -> (#State# RealWorld, a#)
- eqStablePtr# :: StablePtr# a -> StablePtr# a -> Int#
- makeStableName# :: a -> State# RealWorld -> (#State# RealWorld, StableName# a#)
- eqStableName# :: StableName# a -> StableName# b -> Int#
- stableNameToInt# :: StableName# a -> Int#
- reallyUnsafePtrEquality# :: a -> a -> Int#
- par# :: a -> Int#
- spark# :: a -> State# s -> (#State# s, a#)
- seq# :: a -> State# s -> (#State# s, a#)
- getSpark# :: State# s -> (#State# s, Int#, a#)
- numSparks# :: State# s -> (#State# s, Int##)
- parGlobal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parLocal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAt# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#
- parAtAbs# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAtRel# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAtForNow# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#
- dataToTag# :: a -> Int#
- tagToEnum# :: Int# -> a
- data BCO#
- addrToAny# :: Addr# -> (#a#)
- mkApUpd0# :: BCO# -> (#a#)
- newBCO# :: ByteArray# -> ByteArray# -> Array# a -> Int# -> ByteArray# -> State# s -> (#State# s, BCO##)
- unpackClosure# :: a -> (#Addr#, Array# b, ByteArray##)
- getApStackVal# :: a -> Int# -> (#Int#, b#)
- getCCSOf# :: a -> State# s -> (#State# s, Addr##)
- getCurrentCCS# :: a -> State# s -> (#State# s, Addr##)
- data Proxy# a
- proxy# :: Proxy# a
- seq :: a -> b -> b
- data Any k
- data AnyK
- unsafeCoerce# :: a -> b
- traceEvent# :: Addr# -> State# s -> State# s
- traceMarker# :: Addr# -> State# s -> State# s
- coerce :: Coercible a b => a -> b
- class Coercible a b
- data Int8X16#
- data Int16X8#
- data Int32X4#
- data Int64X2#
- data Int8X32#
- data Int16X16#
- data Int32X8#
- data Int64X4#
- data Int8X64#
- data Int16X32#
- data Int32X16#
- data Int64X8#
- data Word8X16#
- data Word16X8#
- data Word32X4#
- data Word64X2#
- data Word8X32#
- data Word16X16#
- data Word32X8#
- data Word64X4#
- data Word8X64#
- data Word16X32#
- data Word32X16#
- data Word64X8#
- data FloatX4#
- data DoubleX2#
- data FloatX8#
- data DoubleX4#
- data FloatX16#
- data DoubleX8#
- broadcastInt8X16# :: Int# -> Int8X16#
- broadcastInt16X8# :: Int# -> Int16X8#
- broadcastInt32X4# :: Int# -> Int32X4#
- broadcastInt64X2# :: Int# -> Int64X2#
- broadcastInt8X32# :: Int# -> Int8X32#
- broadcastInt16X16# :: Int# -> Int16X16#
- broadcastInt32X8# :: Int# -> Int32X8#
- broadcastInt64X4# :: Int# -> Int64X4#
- broadcastInt8X64# :: Int# -> Int8X64#
- broadcastInt16X32# :: Int# -> Int16X32#
- broadcastInt32X16# :: Int# -> Int32X16#
- broadcastInt64X8# :: Int# -> Int64X8#
- broadcastWord8X16# :: Word# -> Word8X16#
- broadcastWord16X8# :: Word# -> Word16X8#
- broadcastWord32X4# :: Word# -> Word32X4#
- broadcastWord64X2# :: Word# -> Word64X2#
- broadcastWord8X32# :: Word# -> Word8X32#
- broadcastWord16X16# :: Word# -> Word16X16#
- broadcastWord32X8# :: Word# -> Word32X8#
- broadcastWord64X4# :: Word# -> Word64X4#
- broadcastWord8X64# :: Word# -> Word8X64#
- broadcastWord16X32# :: Word# -> Word16X32#
- broadcastWord32X16# :: Word# -> Word32X16#
- broadcastWord64X8# :: Word# -> Word64X8#
- broadcastFloatX4# :: Float# -> FloatX4#
- broadcastDoubleX2# :: Double# -> DoubleX2#
- broadcastFloatX8# :: Float# -> FloatX8#
- broadcastDoubleX4# :: Double# -> DoubleX4#
- broadcastFloatX16# :: Float# -> FloatX16#
- broadcastDoubleX8# :: Double# -> DoubleX8#
- packInt8X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X16#
- packInt16X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X8#
- packInt32X4# :: (#Int#, Int#, Int#, Int##) -> Int32X4#
- packInt64X2# :: (#Int#, Int##) -> Int64X2#
- packInt8X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X32#
- packInt16X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X16#
- packInt32X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X8#
- packInt64X4# :: (#Int#, Int#, Int#, Int##) -> Int64X4#
- packInt8X64# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X64#
- packInt16X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X32#
- packInt32X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X16#
- packInt64X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int64X8#
- packWord8X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X16#
- packWord16X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X8#
- packWord32X4# :: (#Word#, Word#, Word#, Word##) -> Word32X4#
- packWord64X2# :: (#Word#, Word##) -> Word64X2#
- packWord8X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X32#
- packWord16X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X16#
- packWord32X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X8#
- packWord64X4# :: (#Word#, Word#, Word#, Word##) -> Word64X4#
- packWord8X64# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X64#
- packWord16X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X32#
- packWord32X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X16#
- packWord64X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word64X8#
- packFloatX4# :: (#Float#, Float#, Float#, Float##) -> FloatX4#
- packDoubleX2# :: (#Double#, Double##) -> DoubleX2#
- packFloatX8# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX8#
- packDoubleX4# :: (#Double#, Double#, Double#, Double##) -> DoubleX4#
- packFloatX16# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX16#
- packDoubleX8# :: (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) -> DoubleX8#
- unpackInt8X16# :: Int8X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X8# :: Int16X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X4# :: Int32X4# -> (#Int#, Int#, Int#, Int##)
- unpackInt64X2# :: Int64X2# -> (#Int#, Int##)
- unpackInt8X32# :: Int8X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X16# :: Int16X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X8# :: Int32X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt64X4# :: Int64X4# -> (#Int#, Int#, Int#, Int##)
- unpackInt8X64# :: Int8X64# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X32# :: Int16X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X16# :: Int32X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt64X8# :: Int64X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackWord8X16# :: Word8X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X8# :: Word16X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X4# :: Word32X4# -> (#Word#, Word#, Word#, Word##)
- unpackWord64X2# :: Word64X2# -> (#Word#, Word##)
- unpackWord8X32# :: Word8X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X16# :: Word16X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X8# :: Word32X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord64X4# :: Word64X4# -> (#Word#, Word#, Word#, Word##)
- unpackWord8X64# :: Word8X64# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X32# :: Word16X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X16# :: Word32X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord64X8# :: Word64X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackFloatX4# :: FloatX4# -> (#Float#, Float#, Float#, Float##)
- unpackDoubleX2# :: DoubleX2# -> (#Double#, Double##)
- unpackFloatX8# :: FloatX8# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)
- unpackDoubleX4# :: DoubleX4# -> (#Double#, Double#, Double#, Double##)
- unpackFloatX16# :: FloatX16# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)
- unpackDoubleX8# :: DoubleX8# -> (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##)
- insertInt8X16# :: Int8X16# -> Int# -> Int# -> Int8X16#
- insertInt16X8# :: Int16X8# -> Int# -> Int# -> Int16X8#
- insertInt32X4# :: Int32X4# -> Int# -> Int# -> Int32X4#
- insertInt64X2# :: Int64X2# -> Int# -> Int# -> Int64X2#
- insertInt8X32# :: Int8X32# -> Int# -> Int# -> Int8X32#
- insertInt16X16# :: Int16X16# -> Int# -> Int# -> Int16X16#
- insertInt32X8# :: Int32X8# -> Int# -> Int# -> Int32X8#
- insertInt64X4# :: Int64X4# -> Int# -> Int# -> Int64X4#
- insertInt8X64# :: Int8X64# -> Int# -> Int# -> Int8X64#
- insertInt16X32# :: Int16X32# -> Int# -> Int# -> Int16X32#
- insertInt32X16# :: Int32X16# -> Int# -> Int# -> Int32X16#
- insertInt64X8# :: Int64X8# -> Int# -> Int# -> Int64X8#
- insertWord8X16# :: Word8X16# -> Word# -> Int# -> Word8X16#
- insertWord16X8# :: Word16X8# -> Word# -> Int# -> Word16X8#
- insertWord32X4# :: Word32X4# -> Word# -> Int# -> Word32X4#
- insertWord64X2# :: Word64X2# -> Word# -> Int# -> Word64X2#
- insertWord8X32# :: Word8X32# -> Word# -> Int# -> Word8X32#
- insertWord16X16# :: Word16X16# -> Word# -> Int# -> Word16X16#
- insertWord32X8# :: Word32X8# -> Word# -> Int# -> Word32X8#
- insertWord64X4# :: Word64X4# -> Word# -> Int# -> Word64X4#
- insertWord8X64# :: Word8X64# -> Word# -> Int# -> Word8X64#
- insertWord16X32# :: Word16X32# -> Word# -> Int# -> Word16X32#
- insertWord32X16# :: Word32X16# -> Word# -> Int# -> Word32X16#
- insertWord64X8# :: Word64X8# -> Word# -> Int# -> Word64X8#
- insertFloatX4# :: FloatX4# -> Float# -> Int# -> FloatX4#
- insertDoubleX2# :: DoubleX2# -> Double# -> Int# -> DoubleX2#
- insertFloatX8# :: FloatX8# -> Float# -> Int# -> FloatX8#
- insertDoubleX4# :: DoubleX4# -> Double# -> Int# -> DoubleX4#
- insertFloatX16# :: FloatX16# -> Float# -> Int# -> FloatX16#
- insertDoubleX8# :: DoubleX8# -> Double# -> Int# -> DoubleX8#
- plusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- plusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- plusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- plusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- plusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- plusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- plusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- plusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- plusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- plusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- plusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- plusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- plusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- plusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- plusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- plusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- plusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- plusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- plusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- plusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- plusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- plusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- plusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- plusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- plusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- plusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- plusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- plusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- plusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- plusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- minusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- minusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- minusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- minusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- minusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- minusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- minusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- minusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- minusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- minusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- minusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- minusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- minusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- minusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- minusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- minusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- minusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- minusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- minusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- minusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- minusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- minusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- minusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- minusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- minusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- minusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- minusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- minusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- minusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- minusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- timesInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- timesInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- timesInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- timesInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- timesInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- timesInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- timesInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- timesInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- timesInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- timesInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- timesInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- timesInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- timesWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- timesWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- timesWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- timesWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- timesWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- timesWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- timesWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- timesWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- timesWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- timesWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- timesWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- timesWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- timesFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- timesDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- timesFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- timesDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- timesFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- timesDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- divideFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- divideDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- divideFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- divideDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- divideFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- divideDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- quotInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- quotInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- quotInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- quotInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- quotInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- quotInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- quotInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- quotInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- quotInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- quotInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- quotInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- quotInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- quotWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- quotWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- quotWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- quotWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- quotWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- quotWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- quotWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- quotWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- quotWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- quotWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- quotWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- quotWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- remInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- remInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- remInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- remInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- remInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- remInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- remInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- remInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- remInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- remInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- remInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- remInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- remWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- remWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- remWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- remWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- remWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- remWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- remWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- remWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- remWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- remWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- remWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- remWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- negateInt8X16# :: Int8X16# -> Int8X16#
- negateInt16X8# :: Int16X8# -> Int16X8#
- negateInt32X4# :: Int32X4# -> Int32X4#
- negateInt64X2# :: Int64X2# -> Int64X2#
- negateInt8X32# :: Int8X32# -> Int8X32#
- negateInt16X16# :: Int16X16# -> Int16X16#
- negateInt32X8# :: Int32X8# -> Int32X8#
- negateInt64X4# :: Int64X4# -> Int64X4#
- negateInt8X64# :: Int8X64# -> Int8X64#
- negateInt16X32# :: Int16X32# -> Int16X32#
- negateInt32X16# :: Int32X16# -> Int32X16#
- negateInt64X8# :: Int64X8# -> Int64X8#
- negateFloatX4# :: FloatX4# -> FloatX4#
- negateDoubleX2# :: DoubleX2# -> DoubleX2#
- negateFloatX8# :: FloatX8# -> FloatX8#
- negateDoubleX4# :: DoubleX4# -> DoubleX4#
- negateFloatX16# :: FloatX16# -> FloatX16#
- negateDoubleX8# :: DoubleX8# -> DoubleX8#
- indexInt8X16Array# :: ByteArray# -> Int# -> Int8X16#
- indexInt16X8Array# :: ByteArray# -> Int# -> Int16X8#
- indexInt32X4Array# :: ByteArray# -> Int# -> Int32X4#
- indexInt64X2Array# :: ByteArray# -> Int# -> Int64X2#
- indexInt8X32Array# :: ByteArray# -> Int# -> Int8X32#
- indexInt16X16Array# :: ByteArray# -> Int# -> Int16X16#
- indexInt32X8Array# :: ByteArray# -> Int# -> Int32X8#
- indexInt64X4Array# :: ByteArray# -> Int# -> Int64X4#
- indexInt8X64Array# :: ByteArray# -> Int# -> Int8X64#
- indexInt16X32Array# :: ByteArray# -> Int# -> Int16X32#
- indexInt32X16Array# :: ByteArray# -> Int# -> Int32X16#
- indexInt64X8Array# :: ByteArray# -> Int# -> Int64X8#
- indexWord8X16Array# :: ByteArray# -> Int# -> Word8X16#
- indexWord16X8Array# :: ByteArray# -> Int# -> Word16X8#
- indexWord32X4Array# :: ByteArray# -> Int# -> Word32X4#
- indexWord64X2Array# :: ByteArray# -> Int# -> Word64X2#
- indexWord8X32Array# :: ByteArray# -> Int# -> Word8X32#
- indexWord16X16Array# :: ByteArray# -> Int# -> Word16X16#
- indexWord32X8Array# :: ByteArray# -> Int# -> Word32X8#
- indexWord64X4Array# :: ByteArray# -> Int# -> Word64X4#
- indexWord8X64Array# :: ByteArray# -> Int# -> Word8X64#
- indexWord16X32Array# :: ByteArray# -> Int# -> Word16X32#
- indexWord32X16Array# :: ByteArray# -> Int# -> Word32X16#
- indexWord64X8Array# :: ByteArray# -> Int# -> Word64X8#
- indexFloatX4Array# :: ByteArray# -> Int# -> FloatX4#
- indexDoubleX2Array# :: ByteArray# -> Int# -> DoubleX2#
- indexFloatX8Array# :: ByteArray# -> Int# -> FloatX8#
- indexDoubleX4Array# :: ByteArray# -> Int# -> DoubleX4#
- indexFloatX16Array# :: ByteArray# -> Int# -> FloatX16#
- indexDoubleX8Array# :: ByteArray# -> Int# -> DoubleX8#
- readInt8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleX2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatX16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8X16Array# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16X8Array# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32X4Array# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64X2Array# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8X32Array# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16X16Array# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32X8Array# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64X4Array# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8X64Array# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16X32Array# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32X16Array# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64X8Array# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8X16Array# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16X8Array# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32X4Array# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64X2Array# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8X32Array# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16X16Array# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32X8Array# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64X4Array# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8X64Array# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16X32Array# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32X16Array# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64X8Array# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatX4Array# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleX2Array# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatX8Array# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleX4Array# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatX16Array# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleX8Array# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8X16OffAddr# :: Addr# -> Int# -> Int8X16#
- indexInt16X8OffAddr# :: Addr# -> Int# -> Int16X8#
- indexInt32X4OffAddr# :: Addr# -> Int# -> Int32X4#
- indexInt64X2OffAddr# :: Addr# -> Int# -> Int64X2#
- indexInt8X32OffAddr# :: Addr# -> Int# -> Int8X32#
- indexInt16X16OffAddr# :: Addr# -> Int# -> Int16X16#
- indexInt32X8OffAddr# :: Addr# -> Int# -> Int32X8#
- indexInt64X4OffAddr# :: Addr# -> Int# -> Int64X4#
- indexInt8X64OffAddr# :: Addr# -> Int# -> Int8X64#
- indexInt16X32OffAddr# :: Addr# -> Int# -> Int16X32#
- indexInt32X16OffAddr# :: Addr# -> Int# -> Int32X16#
- indexInt64X8OffAddr# :: Addr# -> Int# -> Int64X8#
- indexWord8X16OffAddr# :: Addr# -> Int# -> Word8X16#
- indexWord16X8OffAddr# :: Addr# -> Int# -> Word16X8#
- indexWord32X4OffAddr# :: Addr# -> Int# -> Word32X4#
- indexWord64X2OffAddr# :: Addr# -> Int# -> Word64X2#
- indexWord8X32OffAddr# :: Addr# -> Int# -> Word8X32#
- indexWord16X16OffAddr# :: Addr# -> Int# -> Word16X16#
- indexWord32X8OffAddr# :: Addr# -> Int# -> Word32X8#
- indexWord64X4OffAddr# :: Addr# -> Int# -> Word64X4#
- indexWord8X64OffAddr# :: Addr# -> Int# -> Word8X64#
- indexWord16X32OffAddr# :: Addr# -> Int# -> Word16X32#
- indexWord32X16OffAddr# :: Addr# -> Int# -> Word32X16#
- indexWord64X8OffAddr# :: Addr# -> Int# -> Word64X8#
- indexFloatX4OffAddr# :: Addr# -> Int# -> FloatX4#
- indexDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2#
- indexFloatX8OffAddr# :: Addr# -> Int# -> FloatX8#
- indexDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4#
- indexFloatX16OffAddr# :: Addr# -> Int# -> FloatX16#
- indexDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8#
- readInt8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleX2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatX16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8ArrayAsInt8X16# :: ByteArray# -> Int# -> Int8X16#
- indexInt16ArrayAsInt16X8# :: ByteArray# -> Int# -> Int16X8#
- indexInt32ArrayAsInt32X4# :: ByteArray# -> Int# -> Int32X4#
- indexInt64ArrayAsInt64X2# :: ByteArray# -> Int# -> Int64X2#
- indexInt8ArrayAsInt8X32# :: ByteArray# -> Int# -> Int8X32#
- indexInt16ArrayAsInt16X16# :: ByteArray# -> Int# -> Int16X16#
- indexInt32ArrayAsInt32X8# :: ByteArray# -> Int# -> Int32X8#
- indexInt64ArrayAsInt64X4# :: ByteArray# -> Int# -> Int64X4#
- indexInt8ArrayAsInt8X64# :: ByteArray# -> Int# -> Int8X64#
- indexInt16ArrayAsInt16X32# :: ByteArray# -> Int# -> Int16X32#
- indexInt32ArrayAsInt32X16# :: ByteArray# -> Int# -> Int32X16#
- indexInt64ArrayAsInt64X8# :: ByteArray# -> Int# -> Int64X8#
- indexWord8ArrayAsWord8X16# :: ByteArray# -> Int# -> Word8X16#
- indexWord16ArrayAsWord16X8# :: ByteArray# -> Int# -> Word16X8#
- indexWord32ArrayAsWord32X4# :: ByteArray# -> Int# -> Word32X4#
- indexWord64ArrayAsWord64X2# :: ByteArray# -> Int# -> Word64X2#
- indexWord8ArrayAsWord8X32# :: ByteArray# -> Int# -> Word8X32#
- indexWord16ArrayAsWord16X16# :: ByteArray# -> Int# -> Word16X16#
- indexWord32ArrayAsWord32X8# :: ByteArray# -> Int# -> Word32X8#
- indexWord64ArrayAsWord64X4# :: ByteArray# -> Int# -> Word64X4#
- indexWord8ArrayAsWord8X64# :: ByteArray# -> Int# -> Word8X64#
- indexWord16ArrayAsWord16X32# :: ByteArray# -> Int# -> Word16X32#
- indexWord32ArrayAsWord32X16# :: ByteArray# -> Int# -> Word32X16#
- indexWord64ArrayAsWord64X8# :: ByteArray# -> Int# -> Word64X8#
- indexFloatArrayAsFloatX4# :: ByteArray# -> Int# -> FloatX4#
- indexDoubleArrayAsDoubleX2# :: ByteArray# -> Int# -> DoubleX2#
- indexFloatArrayAsFloatX8# :: ByteArray# -> Int# -> FloatX8#
- indexDoubleArrayAsDoubleX4# :: ByteArray# -> Int# -> DoubleX4#
- indexFloatArrayAsFloatX16# :: ByteArray# -> Int# -> FloatX16#
- indexDoubleArrayAsDoubleX8# :: ByteArray# -> Int# -> DoubleX8#
- readInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16#
- indexInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8#
- indexInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4#
- indexInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2#
- indexInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32#
- indexInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16#
- indexInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8#
- indexInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4#
- indexInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64#
- indexInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32#
- indexInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16#
- indexInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8#
- indexWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16#
- indexWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8#
- indexWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4#
- indexWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2#
- indexWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32#
- indexWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16#
- indexWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8#
- indexWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4#
- indexWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64#
- indexWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32#
- indexWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16#
- indexWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8#
- indexFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4#
- indexDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2#
- indexFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8#
- indexDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4#
- indexFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16#
- indexDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8#
- readInt8OffAddrAsInt8X16# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16OffAddrAsInt16X8# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32OffAddrAsInt32X4# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64OffAddrAsInt64X2# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8OffAddrAsInt8X32# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16OffAddrAsInt16X16# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32OffAddrAsInt32X8# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64OffAddrAsInt64X4# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8OffAddrAsInt8X64# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16OffAddrAsInt16X32# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32OffAddrAsInt32X16# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64OffAddrAsInt64X8# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8OffAddrAsWord8X16# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16OffAddrAsWord16X8# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32OffAddrAsWord32X4# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64OffAddrAsWord64X2# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8OffAddrAsWord8X32# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16OffAddrAsWord16X16# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32OffAddrAsWord32X8# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64OffAddrAsWord64X4# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8OffAddrAsWord8X64# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16OffAddrAsWord16X32# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32OffAddrAsWord32X16# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64OffAddrAsWord64X8# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatOffAddrAsFloatX4# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatOffAddrAsFloatX8# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatOffAddrAsFloatX16# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s
- prefetchByteArray3# :: ByteArray# -> Int# -> ByteArray#
- prefetchMutableByteArray3# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr3# :: Addr# -> Int# -> Addr#
- prefetchByteArray2# :: ByteArray# -> Int# -> ByteArray#
- prefetchMutableByteArray2# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr2# :: Addr# -> Int# -> Addr#
- prefetchByteArray1# :: ByteArray# -> Int# -> ByteArray#
- prefetchMutableByteArray1# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr1# :: Addr# -> Int# -> Addr#
- prefetchByteArray0# :: ByteArray# -> Int# -> ByteArray#
- prefetchMutableByteArray0# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr0# :: Addr# -> Int# -> Addr#
The word size story.
Haskell98 specifies that signed integers (type Int
)
must contain at least 30 bits. GHC always implements Int
using the primitive type Int#
, whose size equals
the MachDeps.h
constant WORD_SIZE_IN_BITS
.
This is normally set based on the config.h
parameter
SIZEOF_HSWORD
, i.e., 32 bits on 32-bit machines, 64
bits on 64-bit machines. However, it can also be explicitly
set to a smaller number, e.g., 31 bits, to allow the
possibility of using tag bits. Currently GHC itself has only
32-bit and 64-bit variants, but 30 or 31-bit code can be
exported as an external core file for use in other back ends.
GHC also implements a primitive unsigned integer type Word#
which always has the same number of bits as Int#
.
In addition, GHC supports families of explicit-sized integers
and words at 8, 16, 32, and 64 bits, with the usual
arithmetic operations, comparisons, and a range of
conversions. The 8-bit and 16-bit sizes are always
represented as Int#
and Word#
, and the
operations implemented in terms of the the primops on these
types, with suitable range restrictions on the results (using
the narrow$n$Int#
and narrow$n$Word#
families
of primops. The 32-bit sizes are represented using Int#
and Word#
when WORD_SIZE_IN_BITS
$geq$ 32; otherwise, these are represented using distinct
primitive types Int32#
and Word32#
. These (when
needed) have a complete set of corresponding operations;
however, nearly all of these are implemented as external C
functions rather than as primops. Exactly the same story
applies to the 64-bit sizes. All of these details are hidden
under the PrelInt
and PrelWord
modules, which use
#if
-defs to invoke the appropriate types and
operators.
Word size also matters for the families of primops for
indexing/reading/writing fixed-size quantities at offsets
from an array base, address, or foreign pointer. Here, a
slightly different approach is taken. The names of these
primops are fixed, but their types vary according to
the value of WORD_SIZE_IN_BITS
. For example, if word
size is at least 32 bits then an operator like
indexInt32Array#
has type ByteArray# -> Int# -> Int#
; otherwise it has type ByteArray# -> Int# -> Int32#
. This approach confines the necessary #if
-defs to this file; no conditional compilation is needed
in the files that expose these primops.
Finally, there are strongly deprecated primops for coercing
between Addr#
, the primitive type of machine
addresses, and Int#
. These are pretty bogus anyway,
but will work on existing 32-bit and 64-bit GHC targets; they
are completely bogus when tag bits are used in Int#
,
so are not available in this case.
Char#
Operations on 31-bit characters.
Int#
Operations on native-size integers (30+ bits).
mulIntMayOflo# :: Int# -> Int# -> Int#Source
Return non-zero if there is any possibility that the upper word of a signed integer multiply might contain useful information. Return zero only if you are completely sure that no overflow can occur. On a 32-bit platform, the recommmended implementation is to do a 32 x 32 -> 64 signed multiply, and subtract result[63:32] from (result[31] >>signed 31). If this is zero, meaning that the upper word is merely a sign extension of the lower one, no overflow can occur.
On a 64-bit platform it is not always possible to acquire the top 64 bits of the result. Therefore, a recommended implementation is to take the absolute value of both operands, and return 0 iff bits[63:31] of them are zero, since that means that their magnitudes fit within 31 bits, so the magnitude of the product must fit into 62 bits.
If in doubt, return non-zero, but do make an effort to create the
correct answer for small args, since otherwise the performance of
(*) :: Integer -> Integer -> Integer
will be poor.
negateInt# :: Int# -> Int#Source
addIntC# :: Int# -> Int# -> (#Int#, Int##)Source
Add with carry. First member of result is (wrapped) sum; second member is 0 iff no overflow occured.
subIntC# :: Int# -> Int# -> (#Int#, Int##)Source
Subtract with carry. First member of result is (wrapped) difference; second member is 0 iff no overflow occured.
int2Float# :: Int# -> Float#Source
int2Double# :: Int# -> Double#Source
word2Float# :: Word# -> Float#Source
word2Double# :: Word# -> Double#Source
uncheckedIShiftL# :: Int# -> Int# -> Int#Source
Shift left. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.
uncheckedIShiftRA# :: Int# -> Int# -> Int#Source
Shift right arithmetic. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.
uncheckedIShiftRL# :: Int# -> Int# -> Int#Source
Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.
Word#
Operations on native-sized unsigned words (30+ bits).
minusWord# :: Word# -> Word# -> Word#Source
timesWord# :: Word# -> Word# -> Word#Source
uncheckedShiftL# :: Word# -> Int# -> Word#Source
Shift left logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.
uncheckedShiftRL# :: Word# -> Int# -> Word#Source
Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.
byteSwap16# :: Word# -> Word#Source
Swap bytes in the lower 16 bits of a word. The higher bytes are undefined.
byteSwap32# :: Word# -> Word#Source
Swap bytes in the lower 32 bits of a word. The higher bytes are undefined.
byteSwap64# :: Word# -> Word#Source
Swap bytes in a 64 bits of a word.
Narrowings
Explicit narrowing of native-sized ints or words.
narrow8Int# :: Int# -> Int#Source
narrow16Int# :: Int# -> Int#Source
narrow32Int# :: Int# -> Int#Source
narrow8Word# :: Word# -> Word#Source
narrow16Word# :: Word# -> Word#Source
narrow32Word# :: Word# -> Word#Source
Double#
Operations on double-precision (64 bit) floating-point numbers.
double2Int# :: Double# -> Int#Source
Truncates a Double#
value to the nearest Int#
.
Results are undefined if the truncation if truncation yields
a value outside the range of Int#
.
double2Float# :: Double# -> Float#Source
expDouble# :: Double# -> Double#Source
logDouble# :: Double# -> Double#Source
sqrtDouble# :: Double# -> Double#Source
sinDouble# :: Double# -> Double#Source
cosDouble# :: Double# -> Double#Source
tanDouble# :: Double# -> Double#Source
asinDouble# :: Double# -> Double#Source
acosDouble# :: Double# -> Double#Source
atanDouble# :: Double# -> Double#Source
sinhDouble# :: Double# -> Double#Source
coshDouble# :: Double# -> Double#Source
tanhDouble# :: Double# -> Double#Source
decodeDouble_2Int# :: Double# -> (#Int#, Word#, Word#, Int##)Source
Convert to integer. First component of the result is -1 or 1, indicating the sign of the mantissa. The next two are the high and low 32 bits of the mantissa respectively, and the last is the exponent.
Float#
Operations on single-precision (32-bit) floating-point numbers.
plusFloat# :: Float# -> Float# -> Float#Source
minusFloat# :: Float# -> Float# -> Float#Source
timesFloat# :: Float# -> Float# -> Float#Source
divideFloat# :: Float# -> Float# -> Float#Source
negateFloat# :: Float# -> Float#Source
float2Int# :: Float# -> Int#Source
Truncates a Float#
value to the nearest Int#
.
Results are undefined if the truncation if truncation yields
a value outside the range of Int#
.
sqrtFloat# :: Float# -> Float#Source
asinFloat# :: Float# -> Float#Source
acosFloat# :: Float# -> Float#Source
atanFloat# :: Float# -> Float#Source
sinhFloat# :: Float# -> Float#Source
coshFloat# :: Float# -> Float#Source
tanhFloat# :: Float# -> Float#Source
powerFloat# :: Float# -> Float# -> Float#Source
float2Double# :: Float# -> Double#Source
decodeFloat_Int# :: Float# -> (#Int#, Int##)Source
Convert to integers.
First Int#
in result is the mantissa; second is the exponent.
Arrays
Operations on Array#
.
data MutableArray# s aSource
newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#)Source
Create a new mutable array with the specified number of elements, in the specified state thread, with each element containing the specified initial value.
sameMutableArray# :: MutableArray# s a -> MutableArray# s a -> Int#Source
readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#)Source
Read from specified index of mutable array. Result is not yet evaluated.
writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# sSource
Write to specified index of mutable array.
sizeofArray# :: Array# a -> Int#Source
Return the number of elements in the array.
sizeofMutableArray# :: MutableArray# s a -> Int#Source
Return the number of elements in the array.
indexArray# :: Array# a -> Int# -> (#a#)Source
Read from specified index of immutable array. Result is packaged into an unboxed singleton; the result itself is not yet evaluated.
unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#)Source
Make a mutable array immutable, without copying.
unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#)Source
Make an immutable array mutable, without copying.
copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the Array# to the specified region in the MutableArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.
copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the first MutableArray# to the specified region in the second MutableArray#. Both arrays must fully contain the specified ranges, but this is not checked.
cloneArray# :: Array# a -> Int# -> Int# -> Array# aSource
Return a newly allocated Array# with the specified subrange of the provided Array#. The provided Array# should contain the full subrange specified by the two Int#s, but this is not checked.
cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)Source
Return a newly allocated Array# with the specified subrange of the provided Array#. The provided MutableArray# should contain the full subrange specified by the two Int#s, but this is not checked.
freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#)Source
Return a newly allocated Array# with the specified subrange of the provided MutableArray#. The provided MutableArray# should contain the full subrange specified by the two Int#s, but this is not checked.
thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)Source
Return a newly allocated Array# with the specified subrange of the provided MutableArray#. The provided Array# should contain the full subrange specified by the two Int#s, but this is not checked.
casArray# :: MutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#)Source
Unsafe, machine-level atomic compare and swap on an element within an Array.
Byte Arrays
Operations on ByteArray#
. A ByteArray#
is a just a region of
raw memory in the garbage-collected heap, which is not
scanned for pointers. It carries its own size (in bytes).
There are
three sets of operations for accessing byte array contents:
index for reading from immutable byte arrays, and read/write
for mutable byte arrays. Each set contains operations for a
range of useful primitive data types. Each operation takes
an offset measured in terms of the size of the primitive type
being read or written.
data ByteArray#Source
data MutableByteArray# sSource
newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)Source
Create a new mutable byte array of specified size (in bytes), in the specified state thread.
newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)Source
Create a mutable byte array that the GC guarantees not to move.
newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#)Source
Create a mutable byte array, aligned by the specified amount, that the GC guarantees not to move.
byteArrayContents# :: ByteArray# -> Addr#Source
Intended for use with pinned arrays; otherwise very unsafe!
unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##)Source
Make a mutable byte array immutable, without copying.
sizeofByteArray# :: ByteArray# -> Int#Source
Return the size of the array in bytes.
sizeofMutableByteArray# :: MutableByteArray# s -> Int#Source
Return the size of the array in bytes.
indexCharArray# :: ByteArray# -> Int# -> Char#Source
Read 8-bit character; offset in bytes.
indexWideCharArray# :: ByteArray# -> Int# -> Char#Source
Read 31-bit character; offset in 4-byte words.
indexIntArray# :: ByteArray# -> Int# -> Int#Source
indexWordArray# :: ByteArray# -> Int# -> Word#Source
indexAddrArray# :: ByteArray# -> Int# -> Addr#Source
indexFloatArray# :: ByteArray# -> Int# -> Float#Source
indexDoubleArray# :: ByteArray# -> Int# -> Double#Source
indexStablePtrArray# :: ByteArray# -> Int# -> StablePtr# aSource
indexInt8Array# :: ByteArray# -> Int# -> Int#Source
indexInt16Array# :: ByteArray# -> Int# -> Int#Source
indexInt32Array# :: ByteArray# -> Int# -> Int#Source
indexInt64Array# :: ByteArray# -> Int# -> Int#Source
indexWord8Array# :: ByteArray# -> Int# -> Word#Source
indexWord16Array# :: ByteArray# -> Int# -> Word#Source
indexWord32Array# :: ByteArray# -> Int# -> Word#Source
indexWord64Array# :: ByteArray# -> Int# -> Word#Source
readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)Source
Read 8-bit character; offset in bytes.
readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)Source
Read 31-bit character; offset in 4-byte words.
readIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)Source
readWordArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)Source
readAddrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Addr##)Source
readFloatArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Float##)Source
readDoubleArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Double##)Source
readStablePtrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, StablePtr# a#)Source
readInt8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)Source
readInt16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)Source
readInt32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)Source
readInt64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)Source
readWord8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)Source
readWord16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)Source
readWord32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)Source
readWord64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)Source
writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# sSource
Write 8-bit character; offset in bytes.
writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# sSource
Write 31-bit character; offset in 4-byte words.
writeIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
writeWordArray# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# sSource
writeAddrArray# :: MutableByteArray# s -> Int# -> Addr# -> State# s -> State# sSource
writeFloatArray# :: MutableByteArray# s -> Int# -> Float# -> State# s -> State# sSource
writeDoubleArray# :: MutableByteArray# s -> Int# -> Double# -> State# s -> State# sSource
writeStablePtrArray# :: MutableByteArray# s -> Int# -> StablePtr# a -> State# s -> State# sSource
writeInt8Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
writeInt16Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
writeInt32Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
writeInt64Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
writeWord8Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# sSource
writeWord16Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# sSource
writeWord32Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# sSource
writeWord64Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# sSource
copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the ByteArray# to the specified region in the MutableByteArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.
copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the first MutableByteArray# to the specified region in the second MutableByteArray#. Both arrays must fully contain the specified ranges, but this is not checked.
copyByteArrayToAddr# :: ByteArray# -> Int# -> Addr# -> Int# -> State# s -> State# sSource
Copy a range of the ByteArray# to the memory range starting at the Addr#. The ByteArray# and the memory region at Addr# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the ByteArray# (e.g. if the ByteArray# were pinned), but this is not checked either.
copyMutableByteArrayToAddr# :: MutableByteArray# s -> Int# -> Addr# -> Int# -> State# s -> State# sSource
Copy a range of the MutableByteArray# to the memory range starting at the Addr#. The MutableByteArray# and the memory region at Addr# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray# (e.g. if the MutableByteArray# were pinned), but this is not checked either.
copyAddrToByteArray# :: Addr# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource
Copy a memory range starting at the Addr# to the specified range in the MutableByteArray#. The memory region at Addr# and the ByteArray# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray# (e.g. if the MutableByteArray# were pinned), but this is not checked either.
setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# sSource
Set the range of the MutableByteArray# to the specified character.
casIntArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> (#State# s, Int##)Source
Machine-level atomic compare and swap on a word within a ByteArray.
fetchAddIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)Source
Machine-level word-sized fetch-and-add within a ByteArray.
Arrays of arrays
Operations on ArrayArray#
. An ArrayArray#
contains references to {em unpointed}
arrays, such as ByteArray#s
. Hence, it is not parameterised by the element types,
just like a ByteArray#
, but it needs to be scanned during GC, just like an Array#
.
We represent an ArrayArray#
exactly as a Array#
, but provide element-type-specific
indexing, reading, and writing.
data ArrayArray#Source
data MutableArrayArray# sSource
newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#)Source
Create a new mutable array of arrays with the specified number of elements, in the specified state thread, with each element recursively referring to the newly created array.
unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##)Source
Make a mutable array of arrays immutable, without copying.
sizeofArrayArray# :: ArrayArray# -> Int#Source
Return the number of elements in the array.
sizeofMutableArrayArray# :: MutableArrayArray# s -> Int#Source
Return the number of elements in the array.
readByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ByteArray##)Source
readMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#)Source
readArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ArrayArray##)Source
readMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableArrayArray# s#)Source
writeByteArrayArray# :: MutableArrayArray# s -> Int# -> ByteArray# -> State# s -> State# sSource
writeMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> MutableByteArray# s -> State# s -> State# sSource
writeArrayArrayArray# :: MutableArrayArray# s -> Int# -> ArrayArray# -> State# s -> State# sSource
writeMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> State# s -> State# sSource
copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the ArrayArray# to the specified region in the MutableArrayArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.
copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# sSource
Copy a range of the first MutableArrayArray# to the specified region in the second MutableArrayArray#. Both arrays must fully contain the specified ranges, but this is not checked.
Addr#
minusAddr# :: Addr# -> Addr# -> Int#Source
Result is meaningless if two Addr#
s are so far apart that their
difference doesn't fit in an Int#
.
remAddr# :: Addr# -> Int# -> Int#Source
Return the remainder when the Addr#
arg, treated like an Int#
,
is divided by the Int#
arg.
indexCharOffAddr# :: Addr# -> Int# -> Char#Source
Reads 8-bit character; offset in bytes.
indexWideCharOffAddr# :: Addr# -> Int# -> Char#Source
Reads 31-bit character; offset in 4-byte words.
indexIntOffAddr# :: Addr# -> Int# -> Int#Source
indexWordOffAddr# :: Addr# -> Int# -> Word#Source
indexAddrOffAddr# :: Addr# -> Int# -> Addr#Source
indexFloatOffAddr# :: Addr# -> Int# -> Float#Source
indexDoubleOffAddr# :: Addr# -> Int# -> Double#Source
indexStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# aSource
indexInt8OffAddr# :: Addr# -> Int# -> Int#Source
indexInt16OffAddr# :: Addr# -> Int# -> Int#Source
indexInt32OffAddr# :: Addr# -> Int# -> Int#Source
indexInt64OffAddr# :: Addr# -> Int# -> Int#Source
indexWord8OffAddr# :: Addr# -> Int# -> Word#Source
indexWord16OffAddr# :: Addr# -> Int# -> Word#Source
indexWord32OffAddr# :: Addr# -> Int# -> Word#Source
indexWord64OffAddr# :: Addr# -> Int# -> Word#Source
readCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)Source
Reads 8-bit character; offset in bytes.
readWideCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)Source
Reads 31-bit character; offset in 4-byte words.
readStablePtrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, StablePtr# a#)Source
writeStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a -> State# s -> State# sSource
Mutable variables
Operations on MutVar#s.
newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#)Source
Create MutVar#
with specified initial value in specified state thread.
readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#)Source
Read contents of MutVar#
. Result is not yet evaluated.
writeMutVar# :: MutVar# s a -> a -> State# s -> State# sSource
Write contents of MutVar#
.
sameMutVar# :: MutVar# s a -> MutVar# s a -> Int#Source
atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#)Source
Exceptions
catch# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
maskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
maskUninterruptible# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
unmaskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
STM-accessible Mutable Variables
atomically# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
catchRetry# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
catchSTM# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)Source
check# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, ()#)Source
newTVar# :: a -> State# s -> (#State# s, TVar# s a#)Source
Create a new TVar#
holding a specified initial value.
readTVar# :: TVar# s a -> State# s -> (#State# s, a#)Source
Read contents of TVar#
. Result is not yet evaluated.
readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#)Source
Read contents of TVar#
outside an STM transaction
writeTVar# :: TVar# s a -> a -> State# s -> State# sSource
Write contents of TVar#
.
Synchronized Mutable Variables
Operations on MVar#
s.
A shared mutable variable (not the same as a MutVar#
!).
(Note: in a non-concurrent implementation, (MVar# a)
can be
represented by (MutVar# (Maybe a))
.)
takeMVar# :: MVar# s a -> State# s -> (#State# s, a#)Source
If MVar#
is empty, block until it becomes full.
Then remove and return its contents, and set it empty.
tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)Source
If MVar#
is empty, immediately return with integer 0 and value undefined.
Otherwise, return with integer 1 and contents of MVar#
, and set MVar#
empty.
putMVar# :: MVar# s a -> a -> State# s -> State# sSource
If MVar#
is full, block until it becomes empty.
Then store value arg as its new contents.
tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##)Source
If MVar#
is full, immediately return with integer 0.
Otherwise, store value arg as MVar#
's new contents, and return with integer 1.
readMVar# :: MVar# s a -> State# s -> (#State# s, a#)Source
If MVar#
is empty, block until it becomes full.
Then read its contents without modifying the MVar, without possibility
of intervention from other threads.
tryReadMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)Source
If MVar#
is empty, immediately return with integer 0 and value undefined.
Otherwise, return with integer 1 and contents of MVar#
.
isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##)Source
Return 1 if MVar#
is empty; 0 otherwise.
Delay/wait operations
waitRead# :: Int# -> State# s -> State# sSource
Block until input is available on specified file descriptor.
waitWrite# :: Int# -> State# s -> State# sSource
Block until output is possible on specified file descriptor.
Concurrency primitives
State#
is the primitive, unlifted type of states. It has
one type parameter, thus State# RealWorld
, or State# s
,
where s is a type variable. The only purpose of the type parameter
is to keep different state threads separate. It is represented by
nothing at all.
RealWorld
is deeply magical. It is primitive, but it is not
unlifted (hence ptrArg
). We never manipulate values of type
RealWorld
; it's only used in the type system, to parameterise State#
.
(In a non-concurrent implementation, this can be a singleton
type, whose (unique) value is returned by myThreadId#
. The
other operations can be omitted.)
Weak pointers
addCFinalizerToWeak# :: Addr# -> Addr# -> Int# -> Addr# -> Weak# b -> State# RealWorld -> (#State# RealWorld, Int##)Source
addCFinalizerToWeak# fptr ptr flag eptr w
attaches a C
function pointer fptr
to a weak pointer w
as a finalizer. If
flag
is zero, fptr
will be called with one argument,
ptr
. Otherwise, it will be called with two arguments,
eptr
and ptr
. addCFinalizerToWeak#
returns
1 on success, or 0 if w
is already dead.
finalizeWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, State# RealWorld -> (#State# RealWorld, ()#)#)Source
Stable pointers and names
data StablePtr# aSource
data StableName# aSource
makeStablePtr# :: a -> State# RealWorld -> (#State# RealWorld, StablePtr# a#)Source
deRefStablePtr# :: StablePtr# a -> State# RealWorld -> (#State# RealWorld, a#)Source
eqStablePtr# :: StablePtr# a -> StablePtr# a -> Int#Source
makeStableName# :: a -> State# RealWorld -> (#State# RealWorld, StableName# a#)Source
eqStableName# :: StableName# a -> StableName# b -> Int#Source
stableNameToInt# :: StableName# a -> Int#Source
Unsafe pointer equality
reallyUnsafePtrEquality# :: a -> a -> Int#Source
Parallelism
numSparks# :: State# s -> (#State# s, Int##)Source
Returns the number of sparks in the local spark pool.
Tag to enum stuff
Convert back and forth between values of enumerated types and small integers.
dataToTag# :: a -> Int#Source
tagToEnum# :: Int# -> aSource
Bytecode operations
Support for the bytecode interpreter and linker.
addrToAny# :: Addr# -> (#a#)Source
Convert an Addr#
to a followable Any type.
newBCO# :: ByteArray# -> ByteArray# -> Array# a -> Int# -> ByteArray# -> State# s -> (#State# s, BCO##)Source
unpackClosure# :: a -> (#Addr#, Array# b, ByteArray##)Source
getApStackVal# :: a -> Int# -> (#Int#, b#)Source
Misc
These aren't nearly as wired in as Etc...
getCurrentCCS# :: a -> State# s -> (#State# s, Addr##)Source
Returns the current CostCentreStack
(value is NULL
if
not profiling). Takes a dummy argument which can be used to
avoid the call to getCCCS#
being floated out by the
simplifier, which would result in an uninformative stack
("CAF").
Etc
Miscellaneous built-ins
The type constructor Proxy#
is used to bear witness to some
type variable. It's used when you want to pass around proxy values
for doing things like modelling type applications. A Proxy#
is not only unboxed, it also has a polymorphic kind, and has no
runtime representation, being totally free.
Evaluates its first argument to head normal form, and then returns its second argument as the result.
The type constructor Any
is type to which you can unsafely coerce any
lifted type, and back.
- It is lifted, and hence represented by a pointer
- It does not claim to be a data type, and that's important for the code generator, because the code gen may enter a data value but never enters a function value.
It's also used to instantiate un-constrained type variables after type
checking. For example, length
has type
length :: forall a. [a] -> Int
and the list datacon for the empty list has type
[] :: forall a. [a]
In order to compose these two terms as length []
a type
application is required, but there is no constraint on the
choice. In this situation GHC uses Any
:
length (Any *) ([] (Any *))
Note that Any
is kind polymorphic, and takes a kind k
as its
first argument. The kind of Any
is thus forall k. k -> k
.
The kind AnyK
is the kind level counterpart to Any
. In a
kind polymorphic setting, a similar example to the length of the empty
list can be given at the type level:
type family Length (l :: [k]) :: Nat
type instance Length [] = Zero
When Length
is applied to the empty (promoted) list it will have
the kind Length AnyK []
.
AnyK
is currently not exported and cannot be used directly, but
you might see it in debug output from the compiler.
unsafeCoerce# :: a -> bSource
The function unsafeCoerce#
allows you to side-step the typechecker entirely. That
is, it allows you to coerce any type into any other type. If you use this function,
you had better get it right, otherwise segmentation faults await. It is generally
used when you want to write a program that you know is well-typed, but where Haskell's
type system is not expressive enough to prove that it is well typed.
The following uses of unsafeCoerce#
are supposed to work (i.e. not lead to
spurious compile-time or run-time crashes):
- Casting any lifted type to
Any
- Casting
Any
back to the real type - Casting an unboxed type to another unboxed type of the same size (but not coercions between floating-point and integral types)
- Casting between two types that have the same runtime representation. One case is when
the two types differ only in "phantom" type parameters, for example
Ptr Int
toPtr Float
, or[Int]
to[Float]
when the list is known to be empty. Also, anewtype
of a typeT
has the same representation at runtime asT
.
Other uses of unsafeCoerce#
are undefined. In particular, you should not use
unsafeCoerce#
to cast a T to an algebraic data type D, unless T is also
an algebraic data type. For example, do not cast Int->Int
to Bool
, even if
you later cast that Bool
back to Int->Int
before applying it. The reasons
have to do with GHC's internal representation details (for the congnoscenti, data values
can be entered but function closures cannot). If you want a safe type to cast things
to, use Any
, which is not an algebraic data type.
traceEvent# :: Addr# -> State# s -> State# sSource
Emits an event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.
traceMarker# :: Addr# -> State# s -> State# sSource
Emits a marker event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.
Safe coercions
coerce :: Coercible a b => a -> bSource
The function coerce
allows you to safely convert between values of
types that have the same representation with no run-time overhead. In the
simplest case you can use it instead of a newtype constructor, to go from
the newtype's concrete type to the abstract type. But it also works in
more complicated settings, e.g. converting a list of newtypes to a list of
concrete types.
This two-parameter class has instances for types a
and b
if
the compiler can infer that they have the same representation. This class
does not have regular instances; instead they are created on-the-fly during
type-checking. Trying to manually declare an instance of Coercible
is an error.
Nevertheless one can pretend that the following three kinds of instances exist. First, as a trivial base-case:
instance a a
Furthermore, for every type constructor there is
an instance that allows to coerce under the type constructor. For
example, let D
be a prototypical type constructor (data
or newtype
) with three type arguments, which have roles Nominal,
Representational resp. Phantom. Then there is an instance of the form
instance Coercible b b' => Coercible (D a b c) (D a b' c')
Note that the nominal type arguments are equal, the representational type
arguments can differ, but need to have a Coercible
instance
themself, and the phantom type arguments can be changed arbitrarily.
In SafeHaskell code, this instance is only usable if the constructors of
every type constructor used in the definition of D
(including
those of D
itself) are in scope.
The third kind of instance exists for every newtype NT = MkNT T
and
comes in two variants, namely
instance Coercible a T => Coercible a NT
instance Coercible T b => Coercible NT b
This instance is only usable if the constructor MkNT
is in scope.
If, as a library author of a type constructor like Set a
, you
want to prevent a user of your module to write
coerce :: Set T -> Set NT
,
you need to set the role of Set
's type parameter to Nominal.
SIMD Vectors
Operations on SIMD vectors.
data Word16X16#Source
data Word16X32#Source
data Word32X16#Source
broadcastInt8X16# :: Int# -> Int8X16#Source
Broadcast a scalar to all elements of a vector.
broadcastInt16X8# :: Int# -> Int16X8#Source
Broadcast a scalar to all elements of a vector.
broadcastInt32X4# :: Int# -> Int32X4#Source
Broadcast a scalar to all elements of a vector.
broadcastInt64X2# :: Int# -> Int64X2#Source
Broadcast a scalar to all elements of a vector.
broadcastInt8X32# :: Int# -> Int8X32#Source
Broadcast a scalar to all elements of a vector.
broadcastInt16X16# :: Int# -> Int16X16#Source
Broadcast a scalar to all elements of a vector.
broadcastInt32X8# :: Int# -> Int32X8#Source
Broadcast a scalar to all elements of a vector.
broadcastInt64X4# :: Int# -> Int64X4#Source
Broadcast a scalar to all elements of a vector.
broadcastInt8X64# :: Int# -> Int8X64#Source
Broadcast a scalar to all elements of a vector.
broadcastInt16X32# :: Int# -> Int16X32#Source
Broadcast a scalar to all elements of a vector.
broadcastInt32X16# :: Int# -> Int32X16#Source
Broadcast a scalar to all elements of a vector.
broadcastInt64X8# :: Int# -> Int64X8#Source
Broadcast a scalar to all elements of a vector.
broadcastWord8X16# :: Word# -> Word8X16#Source
Broadcast a scalar to all elements of a vector.
broadcastWord16X8# :: Word# -> Word16X8#Source
Broadcast a scalar to all elements of a vector.
broadcastWord32X4# :: Word# -> Word32X4#Source
Broadcast a scalar to all elements of a vector.
broadcastWord64X2# :: Word# -> Word64X2#Source
Broadcast a scalar to all elements of a vector.
broadcastWord8X32# :: Word# -> Word8X32#Source
Broadcast a scalar to all elements of a vector.
broadcastWord16X16# :: Word# -> Word16X16#Source
Broadcast a scalar to all elements of a vector.
broadcastWord32X8# :: Word# -> Word32X8#Source
Broadcast a scalar to all elements of a vector.
broadcastWord64X4# :: Word# -> Word64X4#Source
Broadcast a scalar to all elements of a vector.
broadcastWord8X64# :: Word# -> Word8X64#Source
Broadcast a scalar to all elements of a vector.
broadcastWord16X32# :: Word# -> Word16X32#Source
Broadcast a scalar to all elements of a vector.
broadcastWord32X16# :: Word# -> Word32X16#Source
Broadcast a scalar to all elements of a vector.
broadcastWord64X8# :: Word# -> Word64X8#Source
Broadcast a scalar to all elements of a vector.
broadcastFloatX4# :: Float# -> FloatX4#Source
Broadcast a scalar to all elements of a vector.
broadcastDoubleX2# :: Double# -> DoubleX2#Source
Broadcast a scalar to all elements of a vector.
broadcastFloatX8# :: Float# -> FloatX8#Source
Broadcast a scalar to all elements of a vector.
broadcastDoubleX4# :: Double# -> DoubleX4#Source
Broadcast a scalar to all elements of a vector.
broadcastFloatX16# :: Float# -> FloatX16#Source
Broadcast a scalar to all elements of a vector.
broadcastDoubleX8# :: Double# -> DoubleX8#Source
Broadcast a scalar to all elements of a vector.
packInt8X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X16#Source
Pack the elements of an unboxed tuple into a vector.
packInt16X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X8#Source
Pack the elements of an unboxed tuple into a vector.
packInt32X4# :: (#Int#, Int#, Int#, Int##) -> Int32X4#Source
Pack the elements of an unboxed tuple into a vector.
packInt64X2# :: (#Int#, Int##) -> Int64X2#Source
Pack the elements of an unboxed tuple into a vector.
packInt8X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X32#Source
Pack the elements of an unboxed tuple into a vector.
packInt16X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X16#Source
Pack the elements of an unboxed tuple into a vector.
packInt32X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X8#Source
Pack the elements of an unboxed tuple into a vector.
packInt64X4# :: (#Int#, Int#, Int#, Int##) -> Int64X4#Source
Pack the elements of an unboxed tuple into a vector.
packInt8X64# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X64#Source
Pack the elements of an unboxed tuple into a vector.
packInt16X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X32#Source
Pack the elements of an unboxed tuple into a vector.
packInt32X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X16#Source
Pack the elements of an unboxed tuple into a vector.
packInt64X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int64X8#Source
Pack the elements of an unboxed tuple into a vector.
packWord8X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X16#Source
Pack the elements of an unboxed tuple into a vector.
packWord16X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X8#Source
Pack the elements of an unboxed tuple into a vector.
packWord32X4# :: (#Word#, Word#, Word#, Word##) -> Word32X4#Source
Pack the elements of an unboxed tuple into a vector.
packWord64X2# :: (#Word#, Word##) -> Word64X2#Source
Pack the elements of an unboxed tuple into a vector.
packWord8X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X32#Source
Pack the elements of an unboxed tuple into a vector.
packWord16X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X16#Source
Pack the elements of an unboxed tuple into a vector.
packWord32X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X8#Source
Pack the elements of an unboxed tuple into a vector.
packWord64X4# :: (#Word#, Word#, Word#, Word##) -> Word64X4#Source
Pack the elements of an unboxed tuple into a vector.
packWord8X64# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X64#Source
Pack the elements of an unboxed tuple into a vector.
packWord16X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X32#Source
Pack the elements of an unboxed tuple into a vector.
packWord32X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X16#Source
Pack the elements of an unboxed tuple into a vector.
packWord64X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word64X8#Source
Pack the elements of an unboxed tuple into a vector.
packFloatX4# :: (#Float#, Float#, Float#, Float##) -> FloatX4#Source
Pack the elements of an unboxed tuple into a vector.
packDoubleX2# :: (#Double#, Double##) -> DoubleX2#Source
Pack the elements of an unboxed tuple into a vector.
packFloatX8# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX8#Source
Pack the elements of an unboxed tuple into a vector.
packDoubleX4# :: (#Double#, Double#, Double#, Double##) -> DoubleX4#Source
Pack the elements of an unboxed tuple into a vector.
packFloatX16# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX16#Source
Pack the elements of an unboxed tuple into a vector.
packDoubleX8# :: (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) -> DoubleX8#Source
Pack the elements of an unboxed tuple into a vector.
unpackInt8X16# :: Int8X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt16X8# :: Int16X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt32X4# :: Int32X4# -> (#Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt64X2# :: Int64X2# -> (#Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt8X32# :: Int8X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt16X16# :: Int16X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt32X8# :: Int32X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt64X4# :: Int64X4# -> (#Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt8X64# :: Int8X64# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt16X32# :: Int16X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt32X16# :: Int32X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackInt64X8# :: Int64X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord8X16# :: Word8X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord16X8# :: Word16X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord32X4# :: Word32X4# -> (#Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord64X2# :: Word64X2# -> (#Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord8X32# :: Word8X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord16X16# :: Word16X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord32X8# :: Word32X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord64X4# :: Word64X4# -> (#Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord8X64# :: Word8X64# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord16X32# :: Word16X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord32X16# :: Word32X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackWord64X8# :: Word64X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackFloatX4# :: FloatX4# -> (#Float#, Float#, Float#, Float##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackDoubleX2# :: DoubleX2# -> (#Double#, Double##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackFloatX8# :: FloatX8# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackDoubleX4# :: DoubleX4# -> (#Double#, Double#, Double#, Double##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackFloatX16# :: FloatX16# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)Source
Unpack the elements of a vector into an unboxed tuple. #
unpackDoubleX8# :: DoubleX8# -> (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##)Source
Unpack the elements of a vector into an unboxed tuple. #
insertInt8X16# :: Int8X16# -> Int# -> Int# -> Int8X16#Source
Insert a scalar at the given position in a vector.
insertInt16X8# :: Int16X8# -> Int# -> Int# -> Int16X8#Source
Insert a scalar at the given position in a vector.
insertInt32X4# :: Int32X4# -> Int# -> Int# -> Int32X4#Source
Insert a scalar at the given position in a vector.
insertInt64X2# :: Int64X2# -> Int# -> Int# -> Int64X2#Source
Insert a scalar at the given position in a vector.
insertInt8X32# :: Int8X32# -> Int# -> Int# -> Int8X32#Source
Insert a scalar at the given position in a vector.
insertInt16X16# :: Int16X16# -> Int# -> Int# -> Int16X16#Source
Insert a scalar at the given position in a vector.
insertInt32X8# :: Int32X8# -> Int# -> Int# -> Int32X8#Source
Insert a scalar at the given position in a vector.
insertInt64X4# :: Int64X4# -> Int# -> Int# -> Int64X4#Source
Insert a scalar at the given position in a vector.
insertInt8X64# :: Int8X64# -> Int# -> Int# -> Int8X64#Source
Insert a scalar at the given position in a vector.
insertInt16X32# :: Int16X32# -> Int# -> Int# -> Int16X32#Source
Insert a scalar at the given position in a vector.
insertInt32X16# :: Int32X16# -> Int# -> Int# -> Int32X16#Source
Insert a scalar at the given position in a vector.
insertInt64X8# :: Int64X8# -> Int# -> Int# -> Int64X8#Source
Insert a scalar at the given position in a vector.
insertWord8X16# :: Word8X16# -> Word# -> Int# -> Word8X16#Source
Insert a scalar at the given position in a vector.
insertWord16X8# :: Word16X8# -> Word# -> Int# -> Word16X8#Source
Insert a scalar at the given position in a vector.
insertWord32X4# :: Word32X4# -> Word# -> Int# -> Word32X4#Source
Insert a scalar at the given position in a vector.
insertWord64X2# :: Word64X2# -> Word# -> Int# -> Word64X2#Source
Insert a scalar at the given position in a vector.
insertWord8X32# :: Word8X32# -> Word# -> Int# -> Word8X32#Source
Insert a scalar at the given position in a vector.
insertWord16X16# :: Word16X16# -> Word# -> Int# -> Word16X16#Source
Insert a scalar at the given position in a vector.
insertWord32X8# :: Word32X8# -> Word# -> Int# -> Word32X8#Source
Insert a scalar at the given position in a vector.
insertWord64X4# :: Word64X4# -> Word# -> Int# -> Word64X4#Source
Insert a scalar at the given position in a vector.
insertWord8X64# :: Word8X64# -> Word# -> Int# -> Word8X64#Source
Insert a scalar at the given position in a vector.
insertWord16X32# :: Word16X32# -> Word# -> Int# -> Word16X32#Source
Insert a scalar at the given position in a vector.
insertWord32X16# :: Word32X16# -> Word# -> Int# -> Word32X16#Source
Insert a scalar at the given position in a vector.
insertWord64X8# :: Word64X8# -> Word# -> Int# -> Word64X8#Source
Insert a scalar at the given position in a vector.
insertFloatX4# :: FloatX4# -> Float# -> Int# -> FloatX4#Source
Insert a scalar at the given position in a vector.
insertDoubleX2# :: DoubleX2# -> Double# -> Int# -> DoubleX2#Source
Insert a scalar at the given position in a vector.
insertFloatX8# :: FloatX8# -> Float# -> Int# -> FloatX8#Source
Insert a scalar at the given position in a vector.
insertDoubleX4# :: DoubleX4# -> Double# -> Int# -> DoubleX4#Source
Insert a scalar at the given position in a vector.
insertFloatX16# :: FloatX16# -> Float# -> Int# -> FloatX16#Source
Insert a scalar at the given position in a vector.
insertDoubleX8# :: DoubleX8# -> Double# -> Int# -> DoubleX8#Source
Insert a scalar at the given position in a vector.
plusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source
Add two vectors element-wise.
plusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source
Add two vectors element-wise.
plusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source
Add two vectors element-wise.
plusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source
Add two vectors element-wise.
plusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source
Add two vectors element-wise.
plusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source
Add two vectors element-wise.
plusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source
Add two vectors element-wise.
plusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source
Add two vectors element-wise.
plusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source
Add two vectors element-wise.
plusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source
Add two vectors element-wise.
plusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source
Add two vectors element-wise.
plusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source
Add two vectors element-wise.
plusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source
Add two vectors element-wise.
plusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source
Add two vectors element-wise.
plusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source
Add two vectors element-wise.
plusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source
Add two vectors element-wise.
plusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source
Add two vectors element-wise.
plusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source
Add two vectors element-wise.
plusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source
Add two vectors element-wise.
plusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source
Add two vectors element-wise.
plusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source
Add two vectors element-wise.
plusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source
Add two vectors element-wise.
plusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source
Add two vectors element-wise.
plusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source
Add two vectors element-wise.
plusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source
Add two vectors element-wise.
plusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source
Add two vectors element-wise.
plusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source
Add two vectors element-wise.
plusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source
Add two vectors element-wise.
plusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source
Add two vectors element-wise.
plusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source
Add two vectors element-wise.
minusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source
Subtract two vectors element-wise.
minusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source
Subtract two vectors element-wise.
minusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source
Subtract two vectors element-wise.
minusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source
Subtract two vectors element-wise.
minusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source
Subtract two vectors element-wise.
minusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source
Subtract two vectors element-wise.
minusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source
Subtract two vectors element-wise.
minusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source
Subtract two vectors element-wise.
minusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source
Subtract two vectors element-wise.
minusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source
Subtract two vectors element-wise.
minusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source
Subtract two vectors element-wise.
minusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source
Subtract two vectors element-wise.
minusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source
Subtract two vectors element-wise.
minusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source
Subtract two vectors element-wise.
minusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source
Subtract two vectors element-wise.
minusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source
Subtract two vectors element-wise.
minusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source
Subtract two vectors element-wise.
minusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source
Subtract two vectors element-wise.
minusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source
Subtract two vectors element-wise.
minusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source
Subtract two vectors element-wise.
minusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source
Subtract two vectors element-wise.
minusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source
Subtract two vectors element-wise.
minusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source
Subtract two vectors element-wise.
minusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source
Subtract two vectors element-wise.
minusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source
Subtract two vectors element-wise.
minusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source
Subtract two vectors element-wise.
minusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source
Subtract two vectors element-wise.
minusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source
Subtract two vectors element-wise.
minusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source
Subtract two vectors element-wise.
minusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source
Subtract two vectors element-wise.
timesInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source
Multiply two vectors element-wise.
timesInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source
Multiply two vectors element-wise.
timesInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source
Multiply two vectors element-wise.
timesInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source
Multiply two vectors element-wise.
timesInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source
Multiply two vectors element-wise.
timesInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source
Multiply two vectors element-wise.
timesInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source
Multiply two vectors element-wise.
timesInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source
Multiply two vectors element-wise.
timesInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source
Multiply two vectors element-wise.
timesInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source
Multiply two vectors element-wise.
timesInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source
Multiply two vectors element-wise.
timesInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source
Multiply two vectors element-wise.
timesWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source
Multiply two vectors element-wise.
timesWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source
Multiply two vectors element-wise.
timesWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source
Multiply two vectors element-wise.
timesWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source
Multiply two vectors element-wise.
timesWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source
Multiply two vectors element-wise.
timesWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source
Multiply two vectors element-wise.
timesWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source
Multiply two vectors element-wise.
timesWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source
Multiply two vectors element-wise.
timesWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source
Multiply two vectors element-wise.
timesWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source
Multiply two vectors element-wise.
timesWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source
Multiply two vectors element-wise.
timesWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source
Multiply two vectors element-wise.
timesFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source
Multiply two vectors element-wise.
timesDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source
Multiply two vectors element-wise.
timesFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source
Multiply two vectors element-wise.
timesDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source
Multiply two vectors element-wise.
timesFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source
Multiply two vectors element-wise.
timesDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source
Multiply two vectors element-wise.
divideFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source
Divide two vectors element-wise.
divideDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source
Divide two vectors element-wise.
divideFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source
Divide two vectors element-wise.
divideDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source
Divide two vectors element-wise.
divideFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source
Divide two vectors element-wise.
divideDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source
Divide two vectors element-wise.
quotInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source
Rounds towards zero element-wise.
quotInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source
Rounds towards zero element-wise.
quotInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source
Rounds towards zero element-wise.
quotInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source
Rounds towards zero element-wise.
quotInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source
Rounds towards zero element-wise.
quotInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source
Rounds towards zero element-wise.
quotInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source
Rounds towards zero element-wise.
quotInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source
Rounds towards zero element-wise.
quotInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source
Rounds towards zero element-wise.
quotInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source
Rounds towards zero element-wise.
quotInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source
Rounds towards zero element-wise.
quotInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source
Rounds towards zero element-wise.
quotWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source
Rounds towards zero element-wise.
quotWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source
Rounds towards zero element-wise.
quotWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source
Rounds towards zero element-wise.
quotWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source
Rounds towards zero element-wise.
quotWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source
Rounds towards zero element-wise.
quotWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source
Rounds towards zero element-wise.
quotWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source
Rounds towards zero element-wise.
quotWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source
Rounds towards zero element-wise.
quotWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source
Rounds towards zero element-wise.
quotWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source
Rounds towards zero element-wise.
quotWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source
Rounds towards zero element-wise.
quotWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source
Rounds towards zero element-wise.
remInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
remWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source
Satisfies (quot# x y) times# y plus# (rem# x y) == x
.
negateInt8X16# :: Int8X16# -> Int8X16#Source
Negate element-wise.
negateInt16X8# :: Int16X8# -> Int16X8#Source
Negate element-wise.
negateInt32X4# :: Int32X4# -> Int32X4#Source
Negate element-wise.
negateInt64X2# :: Int64X2# -> Int64X2#Source
Negate element-wise.
negateInt8X32# :: Int8X32# -> Int8X32#Source
Negate element-wise.
negateInt16X16# :: Int16X16# -> Int16X16#Source
Negate element-wise.
negateInt32X8# :: Int32X8# -> Int32X8#Source
Negate element-wise.
negateInt64X4# :: Int64X4# -> Int64X4#Source
Negate element-wise.
negateInt8X64# :: Int8X64# -> Int8X64#Source
Negate element-wise.
negateInt16X32# :: Int16X32# -> Int16X32#Source
Negate element-wise.
negateInt32X16# :: Int32X16# -> Int32X16#Source
Negate element-wise.
negateInt64X8# :: Int64X8# -> Int64X8#Source
Negate element-wise.
negateFloatX4# :: FloatX4# -> FloatX4#Source
Negate element-wise.
negateDoubleX2# :: DoubleX2# -> DoubleX2#Source
Negate element-wise.
negateFloatX8# :: FloatX8# -> FloatX8#Source
Negate element-wise.
negateDoubleX4# :: DoubleX4# -> DoubleX4#Source
Negate element-wise.
negateFloatX16# :: FloatX16# -> FloatX16#Source
Negate element-wise.
negateDoubleX8# :: DoubleX8# -> DoubleX8#Source
Negate element-wise.
indexInt8X16Array# :: ByteArray# -> Int# -> Int8X16#Source
Read a vector from specified index of immutable array.
indexInt16X8Array# :: ByteArray# -> Int# -> Int16X8#Source
Read a vector from specified index of immutable array.
indexInt32X4Array# :: ByteArray# -> Int# -> Int32X4#Source
Read a vector from specified index of immutable array.
indexInt64X2Array# :: ByteArray# -> Int# -> Int64X2#Source
Read a vector from specified index of immutable array.
indexInt8X32Array# :: ByteArray# -> Int# -> Int8X32#Source
Read a vector from specified index of immutable array.
indexInt16X16Array# :: ByteArray# -> Int# -> Int16X16#Source
Read a vector from specified index of immutable array.
indexInt32X8Array# :: ByteArray# -> Int# -> Int32X8#Source
Read a vector from specified index of immutable array.
indexInt64X4Array# :: ByteArray# -> Int# -> Int64X4#Source
Read a vector from specified index of immutable array.
indexInt8X64Array# :: ByteArray# -> Int# -> Int8X64#Source
Read a vector from specified index of immutable array.
indexInt16X32Array# :: ByteArray# -> Int# -> Int16X32#Source
Read a vector from specified index of immutable array.
indexInt32X16Array# :: ByteArray# -> Int# -> Int32X16#Source
Read a vector from specified index of immutable array.
indexInt64X8Array# :: ByteArray# -> Int# -> Int64X8#Source
Read a vector from specified index of immutable array.
indexWord8X16Array# :: ByteArray# -> Int# -> Word8X16#Source
Read a vector from specified index of immutable array.
indexWord16X8Array# :: ByteArray# -> Int# -> Word16X8#Source
Read a vector from specified index of immutable array.
indexWord32X4Array# :: ByteArray# -> Int# -> Word32X4#Source
Read a vector from specified index of immutable array.
indexWord64X2Array# :: ByteArray# -> Int# -> Word64X2#Source
Read a vector from specified index of immutable array.
indexWord8X32Array# :: ByteArray# -> Int# -> Word8X32#Source
Read a vector from specified index of immutable array.
indexWord16X16Array# :: ByteArray# -> Int# -> Word16X16#Source
Read a vector from specified index of immutable array.
indexWord32X8Array# :: ByteArray# -> Int# -> Word32X8#Source
Read a vector from specified index of immutable array.
indexWord64X4Array# :: ByteArray# -> Int# -> Word64X4#Source
Read a vector from specified index of immutable array.
indexWord8X64Array# :: ByteArray# -> Int# -> Word8X64#Source
Read a vector from specified index of immutable array.
indexWord16X32Array# :: ByteArray# -> Int# -> Word16X32#Source
Read a vector from specified index of immutable array.
indexWord32X16Array# :: ByteArray# -> Int# -> Word32X16#Source
Read a vector from specified index of immutable array.
indexWord64X8Array# :: ByteArray# -> Int# -> Word64X8#Source
Read a vector from specified index of immutable array.
indexFloatX4Array# :: ByteArray# -> Int# -> FloatX4#Source
Read a vector from specified index of immutable array.
indexDoubleX2Array# :: ByteArray# -> Int# -> DoubleX2#Source
Read a vector from specified index of immutable array.
indexFloatX8Array# :: ByteArray# -> Int# -> FloatX8#Source
Read a vector from specified index of immutable array.
indexDoubleX4Array# :: ByteArray# -> Int# -> DoubleX4#Source
Read a vector from specified index of immutable array.
indexFloatX16Array# :: ByteArray# -> Int# -> FloatX16#Source
Read a vector from specified index of immutable array.
indexDoubleX8Array# :: ByteArray# -> Int# -> DoubleX8#Source
Read a vector from specified index of immutable array.
readInt8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)Source
Read a vector from specified index of mutable array.
readInt16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)Source
Read a vector from specified index of mutable array.
readInt32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)Source
Read a vector from specified index of mutable array.
readInt64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)Source
Read a vector from specified index of mutable array.
readInt8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)Source
Read a vector from specified index of mutable array.
readInt16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)Source
Read a vector from specified index of mutable array.
readInt32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)Source
Read a vector from specified index of mutable array.
readInt64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)Source
Read a vector from specified index of mutable array.
readInt8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)Source
Read a vector from specified index of mutable array.
readInt16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)Source
Read a vector from specified index of mutable array.
readInt32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)Source
Read a vector from specified index of mutable array.
readInt64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)Source
Read a vector from specified index of mutable array.
readWord8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)Source
Read a vector from specified index of mutable array.
readWord16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)Source
Read a vector from specified index of mutable array.
readWord32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)Source
Read a vector from specified index of mutable array.
readWord64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)Source
Read a vector from specified index of mutable array.
readWord8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)Source
Read a vector from specified index of mutable array.
readWord16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)Source
Read a vector from specified index of mutable array.
readWord32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)Source
Read a vector from specified index of mutable array.
readWord64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)Source
Read a vector from specified index of mutable array.
readWord8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)Source
Read a vector from specified index of mutable array.
readWord16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)Source
Read a vector from specified index of mutable array.
readWord32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)Source
Read a vector from specified index of mutable array.
readWord64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)Source
Read a vector from specified index of mutable array.
readFloatX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)Source
Read a vector from specified index of mutable array.
readDoubleX2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)Source
Read a vector from specified index of mutable array.
readFloatX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)Source
Read a vector from specified index of mutable array.
readDoubleX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)Source
Read a vector from specified index of mutable array.
readFloatX16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)Source
Read a vector from specified index of mutable array.
readDoubleX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)Source
Read a vector from specified index of mutable array.
writeInt8X16Array# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt16X8Array# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt32X4Array# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt64X2Array# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt8X32Array# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt16X16Array# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt32X8Array# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt64X4Array# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt8X64Array# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt16X32Array# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt32X16Array# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeInt64X8Array# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord8X16Array# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord16X8Array# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord32X4Array# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord64X2Array# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord8X32Array# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord16X16Array# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord32X8Array# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord64X4Array# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord8X64Array# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord16X32Array# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord32X16Array# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeWord64X8Array# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeFloatX4Array# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeDoubleX2Array# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeFloatX8Array# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeDoubleX4Array# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeFloatX16Array# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
writeDoubleX8Array# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# sSource
Write a vector to specified index of mutable array.
indexInt8X16OffAddr# :: Addr# -> Int# -> Int8X16#Source
Reads vector; offset in bytes.
indexInt16X8OffAddr# :: Addr# -> Int# -> Int16X8#Source
Reads vector; offset in bytes.
indexInt32X4OffAddr# :: Addr# -> Int# -> Int32X4#Source
Reads vector; offset in bytes.
indexInt64X2OffAddr# :: Addr# -> Int# -> Int64X2#Source
Reads vector; offset in bytes.
indexInt8X32OffAddr# :: Addr# -> Int# -> Int8X32#Source
Reads vector; offset in bytes.
indexInt16X16OffAddr# :: Addr# -> Int# -> Int16X16#Source
Reads vector; offset in bytes.
indexInt32X8OffAddr# :: Addr# -> Int# -> Int32X8#Source
Reads vector; offset in bytes.
indexInt64X4OffAddr# :: Addr# -> Int# -> Int64X4#Source
Reads vector; offset in bytes.
indexInt8X64OffAddr# :: Addr# -> Int# -> Int8X64#Source
Reads vector; offset in bytes.
indexInt16X32OffAddr# :: Addr# -> Int# -> Int16X32#Source
Reads vector; offset in bytes.
indexInt32X16OffAddr# :: Addr# -> Int# -> Int32X16#Source
Reads vector; offset in bytes.
indexInt64X8OffAddr# :: Addr# -> Int# -> Int64X8#Source
Reads vector; offset in bytes.
indexWord8X16OffAddr# :: Addr# -> Int# -> Word8X16#Source
Reads vector; offset in bytes.
indexWord16X8OffAddr# :: Addr# -> Int# -> Word16X8#Source
Reads vector; offset in bytes.
indexWord32X4OffAddr# :: Addr# -> Int# -> Word32X4#Source
Reads vector; offset in bytes.
indexWord64X2OffAddr# :: Addr# -> Int# -> Word64X2#Source
Reads vector; offset in bytes.
indexWord8X32OffAddr# :: Addr# -> Int# -> Word8X32#Source
Reads vector; offset in bytes.
indexWord16X16OffAddr# :: Addr# -> Int# -> Word16X16#Source
Reads vector; offset in bytes.
indexWord32X8OffAddr# :: Addr# -> Int# -> Word32X8#Source
Reads vector; offset in bytes.
indexWord64X4OffAddr# :: Addr# -> Int# -> Word64X4#Source
Reads vector; offset in bytes.
indexWord8X64OffAddr# :: Addr# -> Int# -> Word8X64#Source
Reads vector; offset in bytes.
indexWord16X32OffAddr# :: Addr# -> Int# -> Word16X32#Source
Reads vector; offset in bytes.
indexWord32X16OffAddr# :: Addr# -> Int# -> Word32X16#Source
Reads vector; offset in bytes.
indexWord64X8OffAddr# :: Addr# -> Int# -> Word64X8#Source
Reads vector; offset in bytes.
indexFloatX4OffAddr# :: Addr# -> Int# -> FloatX4#Source
Reads vector; offset in bytes.
indexDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2#Source
Reads vector; offset in bytes.
indexFloatX8OffAddr# :: Addr# -> Int# -> FloatX8#Source
Reads vector; offset in bytes.
indexDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4#Source
Reads vector; offset in bytes.
indexFloatX16OffAddr# :: Addr# -> Int# -> FloatX16#Source
Reads vector; offset in bytes.
indexDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8#Source
Reads vector; offset in bytes.
readInt8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)Source
Reads vector; offset in bytes.
readInt16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)Source
Reads vector; offset in bytes.
readInt32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)Source
Reads vector; offset in bytes.
readInt64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)Source
Reads vector; offset in bytes.
readInt8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)Source
Reads vector; offset in bytes.
readInt16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)Source
Reads vector; offset in bytes.
readInt32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)Source
Reads vector; offset in bytes.
readInt64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)Source
Reads vector; offset in bytes.
readInt8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)Source
Reads vector; offset in bytes.
readInt16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)Source
Reads vector; offset in bytes.
readInt32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)Source
Reads vector; offset in bytes.
readInt64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)Source
Reads vector; offset in bytes.
readWord8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)Source
Reads vector; offset in bytes.
readWord16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)Source
Reads vector; offset in bytes.
readWord32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)Source
Reads vector; offset in bytes.
readWord64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)Source
Reads vector; offset in bytes.
readWord8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)Source
Reads vector; offset in bytes.
readWord16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)Source
Reads vector; offset in bytes.
readWord32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)Source
Reads vector; offset in bytes.
readWord64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)Source
Reads vector; offset in bytes.
readWord8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)Source
Reads vector; offset in bytes.
readWord16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)Source
Reads vector; offset in bytes.
readWord32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)Source
Reads vector; offset in bytes.
readWord64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)Source
Reads vector; offset in bytes.
readFloatX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)Source
Reads vector; offset in bytes.
readDoubleX2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)Source
Reads vector; offset in bytes.
readFloatX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)Source
Reads vector; offset in bytes.
readDoubleX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)Source
Reads vector; offset in bytes.
readFloatX16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)Source
Reads vector; offset in bytes.
readDoubleX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)Source
Reads vector; offset in bytes.
writeInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# sSource
Write vector; offset in bytes.
writeFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# -> State# s -> State# sSource
Write vector; offset in bytes.
writeDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# sSource
Write vector; offset in bytes.
writeFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# -> State# s -> State# sSource
Write vector; offset in bytes.
writeDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# sSource
Write vector; offset in bytes.
indexInt8ArrayAsInt8X16# :: ByteArray# -> Int# -> Int8X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt16ArrayAsInt16X8# :: ByteArray# -> Int# -> Int16X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt32ArrayAsInt32X4# :: ByteArray# -> Int# -> Int32X4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt64ArrayAsInt64X2# :: ByteArray# -> Int# -> Int64X2#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt8ArrayAsInt8X32# :: ByteArray# -> Int# -> Int8X32#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt16ArrayAsInt16X16# :: ByteArray# -> Int# -> Int16X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt32ArrayAsInt32X8# :: ByteArray# -> Int# -> Int32X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt64ArrayAsInt64X4# :: ByteArray# -> Int# -> Int64X4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt8ArrayAsInt8X64# :: ByteArray# -> Int# -> Int8X64#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt16ArrayAsInt16X32# :: ByteArray# -> Int# -> Int16X32#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt32ArrayAsInt32X16# :: ByteArray# -> Int# -> Int32X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexInt64ArrayAsInt64X8# :: ByteArray# -> Int# -> Int64X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord8ArrayAsWord8X16# :: ByteArray# -> Int# -> Word8X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord16ArrayAsWord16X8# :: ByteArray# -> Int# -> Word16X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord32ArrayAsWord32X4# :: ByteArray# -> Int# -> Word32X4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord64ArrayAsWord64X2# :: ByteArray# -> Int# -> Word64X2#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord8ArrayAsWord8X32# :: ByteArray# -> Int# -> Word8X32#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord16ArrayAsWord16X16# :: ByteArray# -> Int# -> Word16X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord32ArrayAsWord32X8# :: ByteArray# -> Int# -> Word32X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord64ArrayAsWord64X4# :: ByteArray# -> Int# -> Word64X4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord8ArrayAsWord8X64# :: ByteArray# -> Int# -> Word8X64#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord16ArrayAsWord16X32# :: ByteArray# -> Int# -> Word16X32#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord32ArrayAsWord32X16# :: ByteArray# -> Int# -> Word32X16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexWord64ArrayAsWord64X8# :: ByteArray# -> Int# -> Word64X8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexFloatArrayAsFloatX4# :: ByteArray# -> Int# -> FloatX4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexDoubleArrayAsDoubleX2# :: ByteArray# -> Int# -> DoubleX2#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexFloatArrayAsFloatX8# :: ByteArray# -> Int# -> FloatX8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexDoubleArrayAsDoubleX4# :: ByteArray# -> Int# -> DoubleX4#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexFloatArrayAsFloatX16# :: ByteArray# -> Int# -> FloatX16#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
indexDoubleArrayAsDoubleX8# :: ByteArray# -> Int# -> DoubleX8#Source
Read a vector from specified index of immutable array of scalars; offset is in scalar elements.
readInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
readDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)Source
Read a vector from specified index of mutable array of scalars; offset is in scalar elements.
writeInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
writeDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# sSource
Write a vector to specified index of mutable array of scalars; offset is in scalar elements.
indexInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16#Source
Reads vector; offset in scalar elements.
indexInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8#Source
Reads vector; offset in scalar elements.
indexInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4#Source
Reads vector; offset in scalar elements.
indexInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2#Source
Reads vector; offset in scalar elements.
indexInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32#Source
Reads vector; offset in scalar elements.
indexInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16#Source
Reads vector; offset in scalar elements.
indexInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8#Source
Reads vector; offset in scalar elements.
indexInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4#Source
Reads vector; offset in scalar elements.
indexInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64#Source
Reads vector; offset in scalar elements.
indexInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32#Source
Reads vector; offset in scalar elements.
indexInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16#Source
Reads vector; offset in scalar elements.
indexInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8#Source
Reads vector; offset in scalar elements.
indexWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16#Source
Reads vector; offset in scalar elements.
indexWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8#Source
Reads vector; offset in scalar elements.
indexWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4#Source
Reads vector; offset in scalar elements.
indexWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2#Source
Reads vector; offset in scalar elements.
indexWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32#Source
Reads vector; offset in scalar elements.
indexWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16#Source
Reads vector; offset in scalar elements.
indexWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8#Source
Reads vector; offset in scalar elements.
indexWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4#Source
Reads vector; offset in scalar elements.
indexWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64#Source
Reads vector; offset in scalar elements.
indexWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32#Source
Reads vector; offset in scalar elements.
indexWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16#Source
Reads vector; offset in scalar elements.
indexWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8#Source
Reads vector; offset in scalar elements.
indexFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4#Source
Reads vector; offset in scalar elements.
indexDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2#Source
Reads vector; offset in scalar elements.
indexFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8#Source
Reads vector; offset in scalar elements.
indexDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4#Source
Reads vector; offset in scalar elements.
indexFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16#Source
Reads vector; offset in scalar elements.
indexDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8#Source
Reads vector; offset in scalar elements.
readInt8OffAddrAsInt8X16# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)Source
Reads vector; offset in scalar elements.
readInt16OffAddrAsInt16X8# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)Source
Reads vector; offset in scalar elements.
readInt32OffAddrAsInt32X4# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)Source
Reads vector; offset in scalar elements.
readInt64OffAddrAsInt64X2# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)Source
Reads vector; offset in scalar elements.
readInt8OffAddrAsInt8X32# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)Source
Reads vector; offset in scalar elements.
readInt16OffAddrAsInt16X16# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)Source
Reads vector; offset in scalar elements.
readInt32OffAddrAsInt32X8# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)Source
Reads vector; offset in scalar elements.
readInt64OffAddrAsInt64X4# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)Source
Reads vector; offset in scalar elements.
readInt8OffAddrAsInt8X64# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)Source
Reads vector; offset in scalar elements.
readInt16OffAddrAsInt16X32# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)Source
Reads vector; offset in scalar elements.
readInt32OffAddrAsInt32X16# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)Source
Reads vector; offset in scalar elements.
readInt64OffAddrAsInt64X8# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)Source
Reads vector; offset in scalar elements.
readWord8OffAddrAsWord8X16# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)Source
Reads vector; offset in scalar elements.
readWord16OffAddrAsWord16X8# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)Source
Reads vector; offset in scalar elements.
readWord32OffAddrAsWord32X4# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)Source
Reads vector; offset in scalar elements.
readWord64OffAddrAsWord64X2# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)Source
Reads vector; offset in scalar elements.
readWord8OffAddrAsWord8X32# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)Source
Reads vector; offset in scalar elements.
readWord16OffAddrAsWord16X16# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)Source
Reads vector; offset in scalar elements.
readWord32OffAddrAsWord32X8# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)Source
Reads vector; offset in scalar elements.
readWord64OffAddrAsWord64X4# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)Source
Reads vector; offset in scalar elements.
readWord8OffAddrAsWord8X64# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)Source
Reads vector; offset in scalar elements.
readWord16OffAddrAsWord16X32# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)Source
Reads vector; offset in scalar elements.
readWord32OffAddrAsWord32X16# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)Source
Reads vector; offset in scalar elements.
readWord64OffAddrAsWord64X8# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)Source
Reads vector; offset in scalar elements.
readFloatOffAddrAsFloatX4# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)Source
Reads vector; offset in scalar elements.
readDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)Source
Reads vector; offset in scalar elements.
readFloatOffAddrAsFloatX8# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)Source
Reads vector; offset in scalar elements.
readDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)Source
Reads vector; offset in scalar elements.
readFloatOffAddrAsFloatX16# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)Source
Reads vector; offset in scalar elements.
readDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)Source
Reads vector; offset in scalar elements.
writeInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# -> State# s -> State# sSource
Write vector; offset in scalar elements.
writeDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# sSource
Write vector; offset in scalar elements.
Prefetch
Prefetch operations: Note how every prefetch operation has a name with the pattern prefetch*N#, where N is either 0,1,2, or 3.
This suffix number, N, is the "locality level" of the prefetch, following the convention in GCC and other compilers. Higher locality numbers correspond to the memory being loaded in more levels of the cpu cache, and being retained after initial use. The naming convention follows the naming convention of the prefetch intrinsic found in the GCC and Clang C compilers.
On the LLVM backend, prefetch*N# uses the LLVM prefetch intrinsic with locality level N. The code generated by LLVM is target architecture dependent, but should agree with the GHC NCG on x86 systems.
On the Sparc and PPC native backends, prefetch*N is a No-Op.
On the x86 NCG, N=0 will generate prefetchNTA, N=1 generates prefetcht2, N=2 generates prefetcht1, and N=3 generates prefetcht0.
For streaming workloads, the prefetch*0 operations are recommended. For workloads which do many reads or writes to a memory location in a short period of time, prefetch*3 operations are recommended.
For further reading about prefetch and associated systems performance optimization, the instruction set and optimization manuals by Intel and other CPU vendors are excellent starting place.
The "Intel 64 and IA-32 Architectures Optimization Reference Manual" is especially a helpful read, even if your software is meant for other CPU architectures or vendor hardware. The manual can be found at http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html .
The prefetchMutableByteArray
family of operations has the order of operations
determined by passing around the State#
token.
For the prefetchByteArray
and prefetchAddr
families of operations, consider the following example:
let a1 = prefetchByteArray2# a n in ...a1...
In the above fragement, a
is the input variable for the prefetch
and a1 == a
will be true. To ensure that the prefetch is not treated as deadcode,
the body of the let should only use a1
and NOT a
. The same principle
applies for uses of prefetch in a loop.
prefetchMutableByteArray3# :: MutableByteArray# s -> Int# -> State# s -> State# sSource
prefetchAddr3# :: Addr# -> Int# -> Addr#Source
prefetchMutableByteArray2# :: MutableByteArray# s -> Int# -> State# s -> State# sSource
prefetchAddr2# :: Addr# -> Int# -> Addr#Source
prefetchMutableByteArray1# :: MutableByteArray# s -> Int# -> State# s -> State# sSource
prefetchAddr1# :: Addr# -> Int# -> Addr#Source
prefetchMutableByteArray0# :: MutableByteArray# s -> Int# -> State# s -> State# sSource
prefetchAddr0# :: Addr# -> Int# -> Addr#Source