ghc-prim-0.3.1.0: GHC primitives

Maintainerghc-devs@haskell.org
Stabilityinternal
Portabilitynon-portable (GHC extensions)
Safe HaskellSafe-Inferred
LanguageHaskell2010

GHC.Prim

Contents

Description

GHC's primitive types and operations. Use GHC.Exts from the base package instead of importing this module directly.

Synopsis

The word size story.

Haskell98 specifies that signed integers (type Int) must contain at least 30 bits. GHC always implements Int using the primitive type Int#, whose size equals the MachDeps.h constant WORD_SIZE_IN_BITS. This is normally set based on the config.h parameter SIZEOF_HSWORD, i.e., 32 bits on 32-bit machines, 64 bits on 64-bit machines. However, it can also be explicitly set to a smaller number, e.g., 31 bits, to allow the possibility of using tag bits. Currently GHC itself has only 32-bit and 64-bit variants, but 30 or 31-bit code can be exported as an external core file for use in other back ends.

GHC also implements a primitive unsigned integer type Word# which always has the same number of bits as Int#.

In addition, GHC supports families of explicit-sized integers and words at 8, 16, 32, and 64 bits, with the usual arithmetic operations, comparisons, and a range of conversions. The 8-bit and 16-bit sizes are always represented as Int# and Word#, and the operations implemented in terms of the the primops on these types, with suitable range restrictions on the results (using the narrow$n$Int# and narrow$n$Word# families of primops. The 32-bit sizes are represented using Int# and Word# when WORD_SIZE_IN_BITS $geq$ 32; otherwise, these are represented using distinct primitive types Int32# and Word32#. These (when needed) have a complete set of corresponding operations; however, nearly all of these are implemented as external C functions rather than as primops. Exactly the same story applies to the 64-bit sizes. All of these details are hidden under the PrelInt and PrelWord modules, which use #if-defs to invoke the appropriate types and operators.

Word size also matters for the families of primops for indexing/reading/writing fixed-size quantities at offsets from an array base, address, or foreign pointer. Here, a slightly different approach is taken. The names of these primops are fixed, but their types vary according to the value of WORD_SIZE_IN_BITS. For example, if word size is at least 32 bits then an operator like indexInt32Array# has type ByteArray# -> Int# -> Int#; otherwise it has type ByteArray# -> Int# -> Int32#. This approach confines the necessary #if-defs to this file; no conditional compilation is needed in the files that expose these primops.

Finally, there are strongly deprecated primops for coercing between Addr#, the primitive type of machine addresses, and Int#. These are pretty bogus anyway, but will work on existing 32-bit and 64-bit GHC targets; they are completely bogus when tag bits are used in Int#, so are not available in this case.

Char#

Operations on 31-bit characters.

Int#

Operations on native-size integers (30+ bits).

(*#) :: Int# -> Int# -> Int#Source

Low word of signed integer multiply.

mulIntMayOflo# :: Int# -> Int# -> Int#Source

Return non-zero if there is any possibility that the upper word of a signed integer multiply might contain useful information. Return zero only if you are completely sure that no overflow can occur. On a 32-bit platform, the recommmended implementation is to do a 32 x 32 -> 64 signed multiply, and subtract result[63:32] from (result[31] >>signed 31). If this is zero, meaning that the upper word is merely a sign extension of the lower one, no overflow can occur.

On a 64-bit platform it is not always possible to acquire the top 64 bits of the result. Therefore, a recommended implementation is to take the absolute value of both operands, and return 0 iff bits[63:31] of them are zero, since that means that their magnitudes fit within 31 bits, so the magnitude of the product must fit into 62 bits.

If in doubt, return non-zero, but do make an effort to create the correct answer for small args, since otherwise the performance of (*) :: Integer -> Integer -> Integer will be poor.

quotInt# :: Int# -> Int# -> Int#Source

Rounds towards zero.

remInt# :: Int# -> Int# -> Int#Source

Satisfies (quotInt# x y) *# y +# (remInt# x y) == x.

quotRemInt# :: Int# -> Int# -> (#Int#, Int##)Source

Rounds towards zero.

addIntC# :: Int# -> Int# -> (#Int#, Int##)Source

Add with carry. First member of result is (wrapped) sum; second member is 0 iff no overflow occured.

subIntC# :: Int# -> Int# -> (#Int#, Int##)Source

Subtract with carry. First member of result is (wrapped) difference; second member is 0 iff no overflow occured.

uncheckedIShiftL# :: Int# -> Int# -> Int#Source

Shift left. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedIShiftRA# :: Int# -> Int# -> Int#Source

Shift right arithmetic. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedIShiftRL# :: Int# -> Int# -> Int#Source

Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

Word#

Operations on native-sized unsigned words (30+ bits).

uncheckedShiftL# :: Word# -> Int# -> Word#Source

Shift left logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedShiftRL# :: Word# -> Int# -> Word#Source

Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

popCnt8# :: Word# -> Word#Source

Count the number of set bits in the lower 8 bits of a word.

popCnt16# :: Word# -> Word#Source

Count the number of set bits in the lower 16 bits of a word.

popCnt32# :: Word# -> Word#Source

Count the number of set bits in the lower 32 bits of a word.

popCnt64# :: Word# -> Word#Source

Count the number of set bits in a 64-bit word.

popCnt# :: Word# -> Word#Source

Count the number of set bits in a word.

byteSwap16# :: Word# -> Word#Source

Swap bytes in the lower 16 bits of a word. The higher bytes are undefined.

byteSwap32# :: Word# -> Word#Source

Swap bytes in the lower 32 bits of a word. The higher bytes are undefined.

byteSwap64# :: Word# -> Word#Source

Swap bytes in a 64 bits of a word.

byteSwap# :: Word# -> Word#Source

Swap bytes in a word.

Narrowings

Explicit narrowing of native-sized ints or words.

Double#

Operations on double-precision (64 bit) floating-point numbers.

double2Int# :: Double# -> Int#Source

Truncates a Double# value to the nearest Int#. Results are undefined if the truncation if truncation yields a value outside the range of Int#.

(**##) :: Double# -> Double# -> Double#Source

Exponentiation.

decodeDouble_2Int# :: Double# -> (#Int#, Word#, Word#, Int##)Source

Convert to integer. First component of the result is -1 or 1, indicating the sign of the mantissa. The next two are the high and low 32 bits of the mantissa respectively, and the last is the exponent.

Float#

Operations on single-precision (32-bit) floating-point numbers.

float2Int# :: Float# -> Int#Source

Truncates a Float# value to the nearest Int#. Results are undefined if the truncation if truncation yields a value outside the range of Int#.

decodeFloat_Int# :: Float# -> (#Int#, Int##)Source

Convert to integers. First Int# in result is the mantissa; second is the exponent.

Arrays

Operations on Array#.

newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#)Source

Create a new mutable array with the specified number of elements, in the specified state thread, with each element containing the specified initial value.

readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#)Source

Read from specified index of mutable array. Result is not yet evaluated.

writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# sSource

Write to specified index of mutable array.

sizeofArray# :: Array# a -> Int#Source

Return the number of elements in the array.

sizeofMutableArray# :: MutableArray# s a -> Int#Source

Return the number of elements in the array.

indexArray# :: Array# a -> Int# -> (#a#)Source

Read from specified index of immutable array. Result is packaged into an unboxed singleton; the result itself is not yet evaluated.

unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#)Source

Make a mutable array immutable, without copying.

unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#)Source

Make an immutable array mutable, without copying.

copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the Array# to the specified region in the MutableArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the first MutableArray# to the specified region in the second MutableArray#. Both arrays must fully contain the specified ranges, but this is not checked.

cloneArray# :: Array# a -> Int# -> Int# -> Array# aSource

Return a newly allocated Array# with the specified subrange of the provided Array#. The provided Array# should contain the full subrange specified by the two Int#s, but this is not checked.

cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)Source

Return a newly allocated Array# with the specified subrange of the provided Array#. The provided MutableArray# should contain the full subrange specified by the two Int#s, but this is not checked.

freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#)Source

Return a newly allocated Array# with the specified subrange of the provided MutableArray#. The provided MutableArray# should contain the full subrange specified by the two Int#s, but this is not checked.

thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)Source

Return a newly allocated Array# with the specified subrange of the provided MutableArray#. The provided Array# should contain the full subrange specified by the two Int#s, but this is not checked.

casArray# :: MutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#)Source

Unsafe, machine-level atomic compare and swap on an element within an Array.

Byte Arrays

Operations on ByteArray#. A ByteArray# is a just a region of raw memory in the garbage-collected heap, which is not scanned for pointers. It carries its own size (in bytes). There are three sets of operations for accessing byte array contents: index for reading from immutable byte arrays, and read/write for mutable byte arrays. Each set contains operations for a range of useful primitive data types. Each operation takes an offset measured in terms of the size of the primitive type being read or written.

newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)Source

Create a new mutable byte array of specified size (in bytes), in the specified state thread.

newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)Source

Create a mutable byte array that the GC guarantees not to move.

newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#)Source

Create a mutable byte array, aligned by the specified amount, that the GC guarantees not to move.

byteArrayContents# :: ByteArray# -> Addr#Source

Intended for use with pinned arrays; otherwise very unsafe!

unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##)Source

Make a mutable byte array immutable, without copying.

sizeofByteArray# :: ByteArray# -> Int#Source

Return the size of the array in bytes.

sizeofMutableByteArray# :: MutableByteArray# s -> Int#Source

Return the size of the array in bytes.

indexCharArray# :: ByteArray# -> Int# -> Char#Source

Read 8-bit character; offset in bytes.

indexWideCharArray# :: ByteArray# -> Int# -> Char#Source

Read 31-bit character; offset in 4-byte words.

readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)Source

Read 8-bit character; offset in bytes.

readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)Source

Read 31-bit character; offset in 4-byte words.

writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# sSource

Write 8-bit character; offset in bytes.

writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# sSource

Write 31-bit character; offset in 4-byte words.

copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the ByteArray# to the specified region in the MutableByteArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the first MutableByteArray# to the specified region in the second MutableByteArray#. Both arrays must fully contain the specified ranges, but this is not checked.

copyByteArrayToAddr# :: ByteArray# -> Int# -> Addr# -> Int# -> State# s -> State# sSource

Copy a range of the ByteArray# to the memory range starting at the Addr#. The ByteArray# and the memory region at Addr# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the ByteArray# (e.g. if the ByteArray# were pinned), but this is not checked either.

copyMutableByteArrayToAddr# :: MutableByteArray# s -> Int# -> Addr# -> Int# -> State# s -> State# sSource

Copy a range of the MutableByteArray# to the memory range starting at the Addr#. The MutableByteArray# and the memory region at Addr# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray# (e.g. if the MutableByteArray# were pinned), but this is not checked either.

copyAddrToByteArray# :: Addr# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# sSource

Copy a memory range starting at the Addr# to the specified range in the MutableByteArray#. The memory region at Addr# and the ByteArray# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray# (e.g. if the MutableByteArray# were pinned), but this is not checked either.

setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# sSource

Set the range of the MutableByteArray# to the specified character.

casIntArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> (#State# s, Int##)Source

Machine-level atomic compare and swap on a word within a ByteArray.

fetchAddIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)Source

Machine-level word-sized fetch-and-add within a ByteArray.

Arrays of arrays

Operations on ArrayArray#. An ArrayArray# contains references to {em unpointed} arrays, such as ByteArray#s. Hence, it is not parameterised by the element types, just like a ByteArray#, but it needs to be scanned during GC, just like an Array#. We represent an ArrayArray# exactly as a Array#, but provide element-type-specific indexing, reading, and writing.

newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#)Source

Create a new mutable array of arrays with the specified number of elements, in the specified state thread, with each element recursively referring to the newly created array.

unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##)Source

Make a mutable array of arrays immutable, without copying.

sizeofArrayArray# :: ArrayArray# -> Int#Source

Return the number of elements in the array.

sizeofMutableArrayArray# :: MutableArrayArray# s -> Int#Source

Return the number of elements in the array.

copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the ArrayArray# to the specified region in the MutableArrayArray#. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# sSource

Copy a range of the first MutableArrayArray# to the specified region in the second MutableArrayArray#. Both arrays must fully contain the specified ranges, but this is not checked.

Addr#

 

data Addr#Source

An arbitrary machine address assumed to point outside the garbage-collected heap.

nullAddr# :: Addr#Source

The null address.

minusAddr# :: Addr# -> Addr# -> Int#Source

Result is meaningless if two Addr#s are so far apart that their difference doesn't fit in an Int#.

remAddr# :: Addr# -> Int# -> Int#Source

Return the remainder when the Addr# arg, treated like an Int#, is divided by the Int# arg.

addr2Int# :: Addr# -> Int#Source

Coerce directly from address to int. Strongly deprecated.

int2Addr# :: Int# -> Addr#Source

Coerce directly from int to address. Strongly deprecated.

indexCharOffAddr# :: Addr# -> Int# -> Char#Source

Reads 8-bit character; offset in bytes.

indexWideCharOffAddr# :: Addr# -> Int# -> Char#Source

Reads 31-bit character; offset in 4-byte words.

readCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)Source

Reads 8-bit character; offset in bytes.

readWideCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)Source

Reads 31-bit character; offset in 4-byte words.

Mutable variables

Operations on MutVar#s.

data MutVar# s aSource

A MutVar# behaves like a single-element mutable array.

newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#)Source

Create MutVar# with specified initial value in specified state thread.

readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#)Source

Read contents of MutVar#. Result is not yet evaluated.

writeMutVar# :: MutVar# s a -> a -> State# s -> State# sSource

Write contents of MutVar#.

atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#)Source

casMutVar# :: MutVar# s a -> a -> a -> State# s -> (#State# s, Int#, a#)Source

Exceptions

 

raise# :: a -> bSource

STM-accessible Mutable Variables

 

data TVar# s aSource

newTVar# :: a -> State# s -> (#State# s, TVar# s a#)Source

Create a new TVar# holding a specified initial value.

readTVar# :: TVar# s a -> State# s -> (#State# s, a#)Source

Read contents of TVar#. Result is not yet evaluated.

readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#)Source

Read contents of TVar# outside an STM transaction

writeTVar# :: TVar# s a -> a -> State# s -> State# sSource

Write contents of TVar#.

sameTVar# :: TVar# s a -> TVar# s a -> Int#Source

Synchronized Mutable Variables

Operations on MVar#s.

data MVar# s aSource

A shared mutable variable (not the same as a MutVar#!). (Note: in a non-concurrent implementation, (MVar# a) can be represented by (MutVar# (Maybe a)).)

newMVar# :: State# s -> (#State# s, MVar# s a#)Source

Create new MVar#; initially empty.

takeMVar# :: MVar# s a -> State# s -> (#State# s, a#)Source

If MVar# is empty, block until it becomes full. Then remove and return its contents, and set it empty.

tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)Source

If MVar# is empty, immediately return with integer 0 and value undefined. Otherwise, return with integer 1 and contents of MVar#, and set MVar# empty.

putMVar# :: MVar# s a -> a -> State# s -> State# sSource

If MVar# is full, block until it becomes empty. Then store value arg as its new contents.

tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##)Source

If MVar# is full, immediately return with integer 0. Otherwise, store value arg as MVar#'s new contents, and return with integer 1.

readMVar# :: MVar# s a -> State# s -> (#State# s, a#)Source

If MVar# is empty, block until it becomes full. Then read its contents without modifying the MVar, without possibility of intervention from other threads.

tryReadMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)Source

If MVar# is empty, immediately return with integer 0 and value undefined. Otherwise, return with integer 1 and contents of MVar#.

sameMVar# :: MVar# s a -> MVar# s a -> Int#Source

isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##)Source

Return 1 if MVar# is empty; 0 otherwise.

Delay/wait operations

 

delay# :: Int# -> State# s -> State# sSource

Sleep specified number of microseconds.

waitRead# :: Int# -> State# s -> State# sSource

Block until input is available on specified file descriptor.

waitWrite# :: Int# -> State# s -> State# sSource

Block until output is possible on specified file descriptor.

Concurrency primitives

 

data State# sSource

State# is the primitive, unlifted type of states. It has one type parameter, thus State# RealWorld, or State# s, where s is a type variable. The only purpose of the type parameter is to keep different state threads separate. It is represented by nothing at all.

data RealWorldSource

RealWorld is deeply magical. It is primitive, but it is not unlifted (hence ptrArg). We never manipulate values of type RealWorld; it's only used in the type system, to parameterise State#.

data ThreadId#Source

(In a non-concurrent implementation, this can be a singleton type, whose (unique) value is returned by myThreadId#. The other operations can be omitted.)

Weak pointers

 

mkWeak# :: o -> b -> c -> State# RealWorld -> (#State# RealWorld, Weak# b#)Source

addCFinalizerToWeak# :: Addr# -> Addr# -> Int# -> Addr# -> Weak# b -> State# RealWorld -> (#State# RealWorld, Int##)Source

addCFinalizerToWeak# fptr ptr flag eptr w attaches a C function pointer fptr to a weak pointer w as a finalizer. If flag is zero, fptr will be called with one argument, ptr. Otherwise, it will be called with two arguments, eptr and ptr. addCFinalizerToWeak# returns 1 on success, or 0 if w is already dead.

Stable pointers and names

 

Unsafe pointer equality

 

Parallelism

 

spark# :: a -> State# s -> (#State# s, a#)Source

seq# :: a -> State# s -> (#State# s, a#)Source

getSpark# :: State# s -> (#State# s, Int#, a#)Source

numSparks# :: State# s -> (#State# s, Int##)Source

Returns the number of sparks in the local spark pool.

parGlobal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#Source

parLocal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#Source

parAt# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#Source

parAtAbs# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#Source

parAtRel# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#Source

parAtForNow# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#Source

Tag to enum stuff

Convert back and forth between values of enumerated types and small integers.

Bytecode operations

Support for the bytecode interpreter and linker.

data BCO#Source

Primitive bytecode type.

addrToAny# :: Addr# -> (#a#)Source

Convert an Addr# to a followable Any type.

mkApUpd0# :: BCO# -> (#a#)Source

getApStackVal# :: a -> Int# -> (#Int#, b#)Source

Misc

These aren't nearly as wired in as Etc...

getCCSOf# :: a -> State# s -> (#State# s, Addr##)Source

getCurrentCCS# :: a -> State# s -> (#State# s, Addr##)Source

Returns the current CostCentreStack (value is NULL if not profiling). Takes a dummy argument which can be used to avoid the call to getCCCS# being floated out by the simplifier, which would result in an uninformative stack ("CAF").

Etc

Miscellaneous built-ins

data Proxy# aSource

The type constructor Proxy# is used to bear witness to some type variable. It's used when you want to pass around proxy values for doing things like modelling type applications. A Proxy# is not only unboxed, it also has a polymorphic kind, and has no runtime representation, being totally free.

proxy# :: Proxy# aSource

Witness for an unboxed Proxy# value, which has no runtime representation.

seq :: a -> b -> bSource

Evaluates its first argument to head normal form, and then returns its second argument as the result.

data Any kSource

The type constructor Any is type to which you can unsafely coerce any lifted type, and back.

  • It is lifted, and hence represented by a pointer
  • It does not claim to be a data type, and that's important for the code generator, because the code gen may enter a data value but never enters a function value.

It's also used to instantiate un-constrained type variables after type checking. For example, length has type

length :: forall a. [a] -> Int

and the list datacon for the empty list has type

[] :: forall a. [a]

In order to compose these two terms as length [] a type application is required, but there is no constraint on the choice. In this situation GHC uses Any:

length (Any *) ([] (Any *))

Note that Any is kind polymorphic, and takes a kind k as its first argument. The kind of Any is thus forall k. k -> k.

data AnyKSource

The kind AnyK is the kind level counterpart to Any. In a kind polymorphic setting, a similar example to the length of the empty list can be given at the type level:

type family Length (l :: [k]) :: Nat type instance Length [] = Zero

When Length is applied to the empty (promoted) list it will have the kind Length AnyK [].

AnyK is currently not exported and cannot be used directly, but you might see it in debug output from the compiler.

unsafeCoerce# :: a -> bSource

The function unsafeCoerce# allows you to side-step the typechecker entirely. That is, it allows you to coerce any type into any other type. If you use this function, you had better get it right, otherwise segmentation faults await. It is generally used when you want to write a program that you know is well-typed, but where Haskell's type system is not expressive enough to prove that it is well typed.

The following uses of unsafeCoerce# are supposed to work (i.e. not lead to spurious compile-time or run-time crashes):

  • Casting any lifted type to Any
  • Casting Any back to the real type
  • Casting an unboxed type to another unboxed type of the same size (but not coercions between floating-point and integral types)
  • Casting between two types that have the same runtime representation. One case is when the two types differ only in "phantom" type parameters, for example Ptr Int to Ptr Float, or [Int] to [Float] when the list is known to be empty. Also, a newtype of a type T has the same representation at runtime as T.

Other uses of unsafeCoerce# are undefined. In particular, you should not use unsafeCoerce# to cast a T to an algebraic data type D, unless T is also an algebraic data type. For example, do not cast Int->Int to Bool, even if you later cast that Bool back to Int->Int before applying it. The reasons have to do with GHC's internal representation details (for the congnoscenti, data values can be entered but function closures cannot). If you want a safe type to cast things to, use Any, which is not an algebraic data type.

traceEvent# :: Addr# -> State# s -> State# sSource

Emits an event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.

traceMarker# :: Addr# -> State# s -> State# sSource

Emits a marker event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.

Safe coercions

 

coerce :: Coercible a b => a -> bSource

The function coerce allows you to safely convert between values of types that have the same representation with no run-time overhead. In the simplest case you can use it instead of a newtype constructor, to go from the newtype's concrete type to the abstract type. But it also works in more complicated settings, e.g. converting a list of newtypes to a list of concrete types.

class Coercible a bSource

This two-parameter class has instances for types a and b if the compiler can infer that they have the same representation. This class does not have regular instances; instead they are created on-the-fly during type-checking. Trying to manually declare an instance of Coercible is an error.

Nevertheless one can pretend that the following three kinds of instances exist. First, as a trivial base-case:

instance a a

Furthermore, for every type constructor there is an instance that allows to coerce under the type constructor. For example, let D be a prototypical type constructor (data or newtype) with three type arguments, which have roles Nominal, Representational resp. Phantom. Then there is an instance of the form

instance Coercible b b' => Coercible (D a b c) (D a b' c')

Note that the nominal type arguments are equal, the representational type arguments can differ, but need to have a Coercible instance themself, and the phantom type arguments can be changed arbitrarily.

In SafeHaskell code, this instance is only usable if the constructors of every type constructor used in the definition of D (including those of D itself) are in scope.

The third kind of instance exists for every newtype NT = MkNT T and comes in two variants, namely

instance Coercible a T => Coercible a NT
instance Coercible T b => Coercible NT b

This instance is only usable if the constructor MkNT is in scope.

If, as a library author of a type constructor like Set a, you want to prevent a user of your module to write coerce :: Set T -> Set NT, you need to set the role of Set's type parameter to Nominal.

SIMD Vectors

Operations on SIMD vectors.

broadcastInt8X16# :: Int# -> Int8X16#Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X8# :: Int# -> Int16X8#Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X4# :: Int# -> Int32X4#Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X2# :: Int# -> Int64X2#Source

Broadcast a scalar to all elements of a vector.

broadcastInt8X32# :: Int# -> Int8X32#Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X16# :: Int# -> Int16X16#Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X8# :: Int# -> Int32X8#Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X4# :: Int# -> Int64X4#Source

Broadcast a scalar to all elements of a vector.

broadcastInt8X64# :: Int# -> Int8X64#Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X32# :: Int# -> Int16X32#Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X16# :: Int# -> Int32X16#Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X8# :: Int# -> Int64X8#Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X16# :: Word# -> Word8X16#Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X8# :: Word# -> Word16X8#Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X4# :: Word# -> Word32X4#Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X2# :: Word# -> Word64X2#Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X32# :: Word# -> Word8X32#Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X16# :: Word# -> Word16X16#Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X8# :: Word# -> Word32X8#Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X4# :: Word# -> Word64X4#Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X64# :: Word# -> Word8X64#Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X32# :: Word# -> Word16X32#Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X16# :: Word# -> Word32X16#Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X8# :: Word# -> Word64X8#Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX4# :: Float# -> FloatX4#Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX2# :: Double# -> DoubleX2#Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX8# :: Float# -> FloatX8#Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX4# :: Double# -> DoubleX4#Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX16# :: Float# -> FloatX16#Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX8# :: Double# -> DoubleX8#Source

Broadcast a scalar to all elements of a vector.

packInt8X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X16#Source

Pack the elements of an unboxed tuple into a vector.

packInt16X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X8#Source

Pack the elements of an unboxed tuple into a vector.

packInt32X4# :: (#Int#, Int#, Int#, Int##) -> Int32X4#Source

Pack the elements of an unboxed tuple into a vector.

packInt64X2# :: (#Int#, Int##) -> Int64X2#Source

Pack the elements of an unboxed tuple into a vector.

packInt8X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X32#Source

Pack the elements of an unboxed tuple into a vector.

packInt16X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X16#Source

Pack the elements of an unboxed tuple into a vector.

packInt32X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X8#Source

Pack the elements of an unboxed tuple into a vector.

packInt64X4# :: (#Int#, Int#, Int#, Int##) -> Int64X4#Source

Pack the elements of an unboxed tuple into a vector.

packInt8X64# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X64#Source

Pack the elements of an unboxed tuple into a vector.

packInt16X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X32#Source

Pack the elements of an unboxed tuple into a vector.

packInt32X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X16#Source

Pack the elements of an unboxed tuple into a vector.

packInt64X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int64X8#Source

Pack the elements of an unboxed tuple into a vector.

packWord8X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X16#Source

Pack the elements of an unboxed tuple into a vector.

packWord16X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X8#Source

Pack the elements of an unboxed tuple into a vector.

packWord32X4# :: (#Word#, Word#, Word#, Word##) -> Word32X4#Source

Pack the elements of an unboxed tuple into a vector.

packWord64X2# :: (#Word#, Word##) -> Word64X2#Source

Pack the elements of an unboxed tuple into a vector.

packWord8X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X32#Source

Pack the elements of an unboxed tuple into a vector.

packWord16X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X16#Source

Pack the elements of an unboxed tuple into a vector.

packWord32X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X8#Source

Pack the elements of an unboxed tuple into a vector.

packWord64X4# :: (#Word#, Word#, Word#, Word##) -> Word64X4#Source

Pack the elements of an unboxed tuple into a vector.

packWord16X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X32#Source

Pack the elements of an unboxed tuple into a vector.

packWord32X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X16#Source

Pack the elements of an unboxed tuple into a vector.

packWord64X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word64X8#Source

Pack the elements of an unboxed tuple into a vector.

packFloatX4# :: (#Float#, Float#, Float#, Float##) -> FloatX4#Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX2# :: (#Double#, Double##) -> DoubleX2#Source

Pack the elements of an unboxed tuple into a vector.

packFloatX8# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX8#Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX4# :: (#Double#, Double#, Double#, Double##) -> DoubleX4#Source

Pack the elements of an unboxed tuple into a vector.

packFloatX16# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX16#Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX8# :: (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) -> DoubleX8#Source

Pack the elements of an unboxed tuple into a vector.

unpackInt8X16# :: Int8X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X8# :: Int16X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X4# :: Int32X4# -> (#Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X2# :: Int64X2# -> (#Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt8X32# :: Int8X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X16# :: Int16X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X8# :: Int32X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X4# :: Int64X4# -> (#Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt8X64# :: Int8X64# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X32# :: Int16X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X16# :: Int32X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X8# :: Int64X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord8X16# :: Word8X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X8# :: Word16X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X4# :: Word32X4# -> (#Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X2# :: Word64X2# -> (#Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord8X32# :: Word8X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X16# :: Word16X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X8# :: Word32X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X4# :: Word64X4# -> (#Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X32# :: Word16X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X16# :: Word32X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X8# :: Word64X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX4# :: FloatX4# -> (#Float#, Float#, Float#, Float##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX2# :: DoubleX2# -> (#Double#, Double##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX8# :: FloatX8# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX4# :: DoubleX4# -> (#Double#, Double#, Double#, Double##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX16# :: FloatX16# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX8# :: DoubleX8# -> (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##)Source

Unpack the elements of a vector into an unboxed tuple. #

insertInt8X16# :: Int8X16# -> Int# -> Int# -> Int8X16#Source

Insert a scalar at the given position in a vector.

insertInt16X8# :: Int16X8# -> Int# -> Int# -> Int16X8#Source

Insert a scalar at the given position in a vector.

insertInt32X4# :: Int32X4# -> Int# -> Int# -> Int32X4#Source

Insert a scalar at the given position in a vector.

insertInt64X2# :: Int64X2# -> Int# -> Int# -> Int64X2#Source

Insert a scalar at the given position in a vector.

insertInt8X32# :: Int8X32# -> Int# -> Int# -> Int8X32#Source

Insert a scalar at the given position in a vector.

insertInt16X16# :: Int16X16# -> Int# -> Int# -> Int16X16#Source

Insert a scalar at the given position in a vector.

insertInt32X8# :: Int32X8# -> Int# -> Int# -> Int32X8#Source

Insert a scalar at the given position in a vector.

insertInt64X4# :: Int64X4# -> Int# -> Int# -> Int64X4#Source

Insert a scalar at the given position in a vector.

insertInt8X64# :: Int8X64# -> Int# -> Int# -> Int8X64#Source

Insert a scalar at the given position in a vector.

insertInt16X32# :: Int16X32# -> Int# -> Int# -> Int16X32#Source

Insert a scalar at the given position in a vector.

insertInt32X16# :: Int32X16# -> Int# -> Int# -> Int32X16#Source

Insert a scalar at the given position in a vector.

insertInt64X8# :: Int64X8# -> Int# -> Int# -> Int64X8#Source

Insert a scalar at the given position in a vector.

insertWord8X16# :: Word8X16# -> Word# -> Int# -> Word8X16#Source

Insert a scalar at the given position in a vector.

insertWord16X8# :: Word16X8# -> Word# -> Int# -> Word16X8#Source

Insert a scalar at the given position in a vector.

insertWord32X4# :: Word32X4# -> Word# -> Int# -> Word32X4#Source

Insert a scalar at the given position in a vector.

insertWord64X2# :: Word64X2# -> Word# -> Int# -> Word64X2#Source

Insert a scalar at the given position in a vector.

insertWord8X32# :: Word8X32# -> Word# -> Int# -> Word8X32#Source

Insert a scalar at the given position in a vector.

insertWord16X16# :: Word16X16# -> Word# -> Int# -> Word16X16#Source

Insert a scalar at the given position in a vector.

insertWord32X8# :: Word32X8# -> Word# -> Int# -> Word32X8#Source

Insert a scalar at the given position in a vector.

insertWord64X4# :: Word64X4# -> Word# -> Int# -> Word64X4#Source

Insert a scalar at the given position in a vector.

insertWord8X64# :: Word8X64# -> Word# -> Int# -> Word8X64#Source

Insert a scalar at the given position in a vector.

insertWord16X32# :: Word16X32# -> Word# -> Int# -> Word16X32#Source

Insert a scalar at the given position in a vector.

insertWord32X16# :: Word32X16# -> Word# -> Int# -> Word32X16#Source

Insert a scalar at the given position in a vector.

insertWord64X8# :: Word64X8# -> Word# -> Int# -> Word64X8#Source

Insert a scalar at the given position in a vector.

insertFloatX4# :: FloatX4# -> Float# -> Int# -> FloatX4#Source

Insert a scalar at the given position in a vector.

insertDoubleX2# :: DoubleX2# -> Double# -> Int# -> DoubleX2#Source

Insert a scalar at the given position in a vector.

insertFloatX8# :: FloatX8# -> Float# -> Int# -> FloatX8#Source

Insert a scalar at the given position in a vector.

insertDoubleX4# :: DoubleX4# -> Double# -> Int# -> DoubleX4#Source

Insert a scalar at the given position in a vector.

insertFloatX16# :: FloatX16# -> Float# -> Int# -> FloatX16#Source

Insert a scalar at the given position in a vector.

insertDoubleX8# :: DoubleX8# -> Double# -> Int# -> DoubleX8#Source

Insert a scalar at the given position in a vector.

plusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source

Add two vectors element-wise.

plusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source

Add two vectors element-wise.

plusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source

Add two vectors element-wise.

plusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source

Add two vectors element-wise.

plusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source

Add two vectors element-wise.

plusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source

Add two vectors element-wise.

plusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source

Add two vectors element-wise.

plusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source

Add two vectors element-wise.

plusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source

Add two vectors element-wise.

plusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source

Add two vectors element-wise.

plusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source

Add two vectors element-wise.

plusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source

Add two vectors element-wise.

plusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source

Add two vectors element-wise.

plusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source

Add two vectors element-wise.

plusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source

Add two vectors element-wise.

plusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source

Add two vectors element-wise.

plusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source

Add two vectors element-wise.

plusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source

Add two vectors element-wise.

plusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source

Add two vectors element-wise.

plusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source

Add two vectors element-wise.

plusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source

Add two vectors element-wise.

plusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source

Add two vectors element-wise.

plusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source

Add two vectors element-wise.

plusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source

Add two vectors element-wise.

plusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source

Add two vectors element-wise.

plusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source

Add two vectors element-wise.

plusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source

Add two vectors element-wise.

plusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source

Add two vectors element-wise.

plusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source

Add two vectors element-wise.

plusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source

Add two vectors element-wise.

minusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source

Subtract two vectors element-wise.

minusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source

Subtract two vectors element-wise.

minusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source

Subtract two vectors element-wise.

minusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source

Subtract two vectors element-wise.

minusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source

Subtract two vectors element-wise.

minusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source

Subtract two vectors element-wise.

minusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source

Subtract two vectors element-wise.

minusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source

Subtract two vectors element-wise.

minusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source

Subtract two vectors element-wise.

minusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source

Subtract two vectors element-wise.

minusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source

Subtract two vectors element-wise.

minusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source

Subtract two vectors element-wise.

minusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source

Subtract two vectors element-wise.

minusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source

Subtract two vectors element-wise.

minusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source

Subtract two vectors element-wise.

minusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source

Subtract two vectors element-wise.

minusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source

Subtract two vectors element-wise.

minusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source

Subtract two vectors element-wise.

minusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source

Subtract two vectors element-wise.

minusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source

Subtract two vectors element-wise.

minusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source

Subtract two vectors element-wise.

minusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source

Subtract two vectors element-wise.

minusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source

Subtract two vectors element-wise.

minusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source

Subtract two vectors element-wise.

minusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source

Subtract two vectors element-wise.

minusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source

Subtract two vectors element-wise.

minusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source

Subtract two vectors element-wise.

minusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source

Subtract two vectors element-wise.

minusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source

Subtract two vectors element-wise.

minusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source

Subtract two vectors element-wise.

timesInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source

Multiply two vectors element-wise.

timesInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source

Multiply two vectors element-wise.

timesInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source

Multiply two vectors element-wise.

timesInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source

Multiply two vectors element-wise.

timesInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source

Multiply two vectors element-wise.

timesInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source

Multiply two vectors element-wise.

timesInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source

Multiply two vectors element-wise.

timesInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source

Multiply two vectors element-wise.

timesInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source

Multiply two vectors element-wise.

timesInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source

Multiply two vectors element-wise.

timesInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source

Multiply two vectors element-wise.

timesInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source

Multiply two vectors element-wise.

timesWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source

Multiply two vectors element-wise.

timesWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source

Multiply two vectors element-wise.

timesWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source

Multiply two vectors element-wise.

timesWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source

Multiply two vectors element-wise.

timesWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source

Multiply two vectors element-wise.

timesWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source

Multiply two vectors element-wise.

timesWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source

Multiply two vectors element-wise.

timesWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source

Multiply two vectors element-wise.

timesWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source

Multiply two vectors element-wise.

timesWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source

Multiply two vectors element-wise.

timesWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source

Multiply two vectors element-wise.

timesWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source

Multiply two vectors element-wise.

timesFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source

Multiply two vectors element-wise.

timesDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source

Multiply two vectors element-wise.

timesFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source

Multiply two vectors element-wise.

timesDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source

Multiply two vectors element-wise.

timesFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source

Multiply two vectors element-wise.

timesDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source

Multiply two vectors element-wise.

divideFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#Source

Divide two vectors element-wise.

divideDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#Source

Divide two vectors element-wise.

divideFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#Source

Divide two vectors element-wise.

divideDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#Source

Divide two vectors element-wise.

divideFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#Source

Divide two vectors element-wise.

divideDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#Source

Divide two vectors element-wise.

quotInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source

Rounds towards zero element-wise.

quotInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source

Rounds towards zero element-wise.

quotInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source

Rounds towards zero element-wise.

quotInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source

Rounds towards zero element-wise.

quotInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source

Rounds towards zero element-wise.

quotInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source

Rounds towards zero element-wise.

quotInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source

Rounds towards zero element-wise.

quotInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source

Rounds towards zero element-wise.

quotInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source

Rounds towards zero element-wise.

quotInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source

Rounds towards zero element-wise.

quotInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source

Rounds towards zero element-wise.

quotInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source

Rounds towards zero element-wise.

quotWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source

Rounds towards zero element-wise.

quotWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source

Rounds towards zero element-wise.

quotWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source

Rounds towards zero element-wise.

quotWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source

Rounds towards zero element-wise.

quotWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source

Rounds towards zero element-wise.

quotWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source

Rounds towards zero element-wise.

quotWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source

Rounds towards zero element-wise.

quotWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source

Rounds towards zero element-wise.

quotWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source

Rounds towards zero element-wise.

quotWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source

Rounds towards zero element-wise.

quotWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source

Rounds towards zero element-wise.

quotWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source

Rounds towards zero element-wise.

remInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

remWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#Source

Satisfies (quot# x y) times# y plus# (rem# x y) == x.

negateInt8X16# :: Int8X16# -> Int8X16#Source

Negate element-wise.

negateInt16X8# :: Int16X8# -> Int16X8#Source

Negate element-wise.

negateInt32X4# :: Int32X4# -> Int32X4#Source

Negate element-wise.

negateInt64X2# :: Int64X2# -> Int64X2#Source

Negate element-wise.

negateInt8X32# :: Int8X32# -> Int8X32#Source

Negate element-wise.

negateInt16X16# :: Int16X16# -> Int16X16#Source

Negate element-wise.

negateInt32X8# :: Int32X8# -> Int32X8#Source

Negate element-wise.

negateInt64X4# :: Int64X4# -> Int64X4#Source

Negate element-wise.

negateInt8X64# :: Int8X64# -> Int8X64#Source

Negate element-wise.

negateInt16X32# :: Int16X32# -> Int16X32#Source

Negate element-wise.

negateInt32X16# :: Int32X16# -> Int32X16#Source

Negate element-wise.

negateInt64X8# :: Int64X8# -> Int64X8#Source

Negate element-wise.

negateFloatX4# :: FloatX4# -> FloatX4#Source

Negate element-wise.

negateDoubleX2# :: DoubleX2# -> DoubleX2#Source

Negate element-wise.

negateFloatX8# :: FloatX8# -> FloatX8#Source

Negate element-wise.

negateDoubleX4# :: DoubleX4# -> DoubleX4#Source

Negate element-wise.

negateFloatX16# :: FloatX16# -> FloatX16#Source

Negate element-wise.

negateDoubleX8# :: DoubleX8# -> DoubleX8#Source

Negate element-wise.

indexInt8X16Array# :: ByteArray# -> Int# -> Int8X16#Source

Read a vector from specified index of immutable array.

indexInt16X8Array# :: ByteArray# -> Int# -> Int16X8#Source

Read a vector from specified index of immutable array.

indexInt32X4Array# :: ByteArray# -> Int# -> Int32X4#Source

Read a vector from specified index of immutable array.

indexInt64X2Array# :: ByteArray# -> Int# -> Int64X2#Source

Read a vector from specified index of immutable array.

indexInt8X32Array# :: ByteArray# -> Int# -> Int8X32#Source

Read a vector from specified index of immutable array.

indexInt16X16Array# :: ByteArray# -> Int# -> Int16X16#Source

Read a vector from specified index of immutable array.

indexInt32X8Array# :: ByteArray# -> Int# -> Int32X8#Source

Read a vector from specified index of immutable array.

indexInt64X4Array# :: ByteArray# -> Int# -> Int64X4#Source

Read a vector from specified index of immutable array.

indexInt8X64Array# :: ByteArray# -> Int# -> Int8X64#Source

Read a vector from specified index of immutable array.

indexInt16X32Array# :: ByteArray# -> Int# -> Int16X32#Source

Read a vector from specified index of immutable array.

indexInt32X16Array# :: ByteArray# -> Int# -> Int32X16#Source

Read a vector from specified index of immutable array.

indexInt64X8Array# :: ByteArray# -> Int# -> Int64X8#Source

Read a vector from specified index of immutable array.

indexWord8X16Array# :: ByteArray# -> Int# -> Word8X16#Source

Read a vector from specified index of immutable array.

indexWord16X8Array# :: ByteArray# -> Int# -> Word16X8#Source

Read a vector from specified index of immutable array.

indexWord32X4Array# :: ByteArray# -> Int# -> Word32X4#Source

Read a vector from specified index of immutable array.

indexWord64X2Array# :: ByteArray# -> Int# -> Word64X2#Source

Read a vector from specified index of immutable array.

indexWord8X32Array# :: ByteArray# -> Int# -> Word8X32#Source

Read a vector from specified index of immutable array.

indexWord16X16Array# :: ByteArray# -> Int# -> Word16X16#Source

Read a vector from specified index of immutable array.

indexWord32X8Array# :: ByteArray# -> Int# -> Word32X8#Source

Read a vector from specified index of immutable array.

indexWord64X4Array# :: ByteArray# -> Int# -> Word64X4#Source

Read a vector from specified index of immutable array.

indexWord8X64Array# :: ByteArray# -> Int# -> Word8X64#Source

Read a vector from specified index of immutable array.

indexWord16X32Array# :: ByteArray# -> Int# -> Word16X32#Source

Read a vector from specified index of immutable array.

indexWord32X16Array# :: ByteArray# -> Int# -> Word32X16#Source

Read a vector from specified index of immutable array.

indexWord64X8Array# :: ByteArray# -> Int# -> Word64X8#Source

Read a vector from specified index of immutable array.

indexFloatX4Array# :: ByteArray# -> Int# -> FloatX4#Source

Read a vector from specified index of immutable array.

indexDoubleX2Array# :: ByteArray# -> Int# -> DoubleX2#Source

Read a vector from specified index of immutable array.

indexFloatX8Array# :: ByteArray# -> Int# -> FloatX8#Source

Read a vector from specified index of immutable array.

indexDoubleX4Array# :: ByteArray# -> Int# -> DoubleX4#Source

Read a vector from specified index of immutable array.

indexFloatX16Array# :: ByteArray# -> Int# -> FloatX16#Source

Read a vector from specified index of immutable array.

indexDoubleX8Array# :: ByteArray# -> Int# -> DoubleX8#Source

Read a vector from specified index of immutable array.

readInt8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)Source

Read a vector from specified index of mutable array.

readInt16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)Source

Read a vector from specified index of mutable array.

readInt32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)Source

Read a vector from specified index of mutable array.

readInt64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)Source

Read a vector from specified index of mutable array.

readInt8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)Source

Read a vector from specified index of mutable array.

readInt16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)Source

Read a vector from specified index of mutable array.

readInt32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)Source

Read a vector from specified index of mutable array.

readInt64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)Source

Read a vector from specified index of mutable array.

readInt8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)Source

Read a vector from specified index of mutable array.

readInt16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)Source

Read a vector from specified index of mutable array.

readInt32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)Source

Read a vector from specified index of mutable array.

readInt64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)Source

Read a vector from specified index of mutable array.

readWord8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)Source

Read a vector from specified index of mutable array.

readWord16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)Source

Read a vector from specified index of mutable array.

readWord32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)Source

Read a vector from specified index of mutable array.

readWord64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)Source

Read a vector from specified index of mutable array.

readWord8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)Source

Read a vector from specified index of mutable array.

readWord16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)Source

Read a vector from specified index of mutable array.

readWord32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)Source

Read a vector from specified index of mutable array.

readWord64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)Source

Read a vector from specified index of mutable array.

readWord8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)Source

Read a vector from specified index of mutable array.

readWord16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)Source

Read a vector from specified index of mutable array.

readWord32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)Source

Read a vector from specified index of mutable array.

readWord64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)Source

Read a vector from specified index of mutable array.

readFloatX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)Source

Read a vector from specified index of mutable array.

readDoubleX2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)Source

Read a vector from specified index of mutable array.

readFloatX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)Source

Read a vector from specified index of mutable array.

readDoubleX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)Source

Read a vector from specified index of mutable array.

readFloatX16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)Source

Read a vector from specified index of mutable array.

readDoubleX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)Source

Read a vector from specified index of mutable array.

writeInt8X16Array# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt16X8Array# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt32X4Array# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt64X2Array# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt8X32Array# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt16X16Array# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt32X8Array# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt64X4Array# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt8X64Array# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt16X32Array# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt32X16Array# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeInt64X8Array# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord8X16Array# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord16X8Array# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord32X4Array# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord64X2Array# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord8X32Array# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord16X16Array# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord32X8Array# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord64X4Array# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord8X64Array# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord16X32Array# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord32X16Array# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeWord64X8Array# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeFloatX4Array# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeDoubleX2Array# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeFloatX8Array# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeDoubleX4Array# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeFloatX16Array# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

writeDoubleX8Array# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# sSource

Write a vector to specified index of mutable array.

indexInt8X16OffAddr# :: Addr# -> Int# -> Int8X16#Source

Reads vector; offset in bytes.

indexInt16X8OffAddr# :: Addr# -> Int# -> Int16X8#Source

Reads vector; offset in bytes.

indexInt32X4OffAddr# :: Addr# -> Int# -> Int32X4#Source

Reads vector; offset in bytes.

indexInt64X2OffAddr# :: Addr# -> Int# -> Int64X2#Source

Reads vector; offset in bytes.

indexInt8X32OffAddr# :: Addr# -> Int# -> Int8X32#Source

Reads vector; offset in bytes.

indexInt16X16OffAddr# :: Addr# -> Int# -> Int16X16#Source

Reads vector; offset in bytes.

indexInt32X8OffAddr# :: Addr# -> Int# -> Int32X8#Source

Reads vector; offset in bytes.

indexInt64X4OffAddr# :: Addr# -> Int# -> Int64X4#Source

Reads vector; offset in bytes.

indexInt8X64OffAddr# :: Addr# -> Int# -> Int8X64#Source

Reads vector; offset in bytes.

indexInt16X32OffAddr# :: Addr# -> Int# -> Int16X32#Source

Reads vector; offset in bytes.

indexInt32X16OffAddr# :: Addr# -> Int# -> Int32X16#Source

Reads vector; offset in bytes.

indexInt64X8OffAddr# :: Addr# -> Int# -> Int64X8#Source

Reads vector; offset in bytes.

indexWord8X16OffAddr# :: Addr# -> Int# -> Word8X16#Source

Reads vector; offset in bytes.

indexWord16X8OffAddr# :: Addr# -> Int# -> Word16X8#Source

Reads vector; offset in bytes.

indexWord32X4OffAddr# :: Addr# -> Int# -> Word32X4#Source

Reads vector; offset in bytes.

indexWord64X2OffAddr# :: Addr# -> Int# -> Word64X2#Source

Reads vector; offset in bytes.

indexWord8X32OffAddr# :: Addr# -> Int# -> Word8X32#Source

Reads vector; offset in bytes.

indexWord16X16OffAddr# :: Addr# -> Int# -> Word16X16#Source

Reads vector; offset in bytes.

indexWord32X8OffAddr# :: Addr# -> Int# -> Word32X8#Source

Reads vector; offset in bytes.

indexWord64X4OffAddr# :: Addr# -> Int# -> Word64X4#Source

Reads vector; offset in bytes.

indexWord8X64OffAddr# :: Addr# -> Int# -> Word8X64#Source

Reads vector; offset in bytes.

indexWord16X32OffAddr# :: Addr# -> Int# -> Word16X32#Source

Reads vector; offset in bytes.

indexWord32X16OffAddr# :: Addr# -> Int# -> Word32X16#Source

Reads vector; offset in bytes.

indexWord64X8OffAddr# :: Addr# -> Int# -> Word64X8#Source

Reads vector; offset in bytes.

indexFloatX4OffAddr# :: Addr# -> Int# -> FloatX4#Source

Reads vector; offset in bytes.

indexDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2#Source

Reads vector; offset in bytes.

indexFloatX8OffAddr# :: Addr# -> Int# -> FloatX8#Source

Reads vector; offset in bytes.

indexDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4#Source

Reads vector; offset in bytes.

indexFloatX16OffAddr# :: Addr# -> Int# -> FloatX16#Source

Reads vector; offset in bytes.

indexDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8#Source

Reads vector; offset in bytes.

readInt8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)Source

Reads vector; offset in bytes.

readInt16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)Source

Reads vector; offset in bytes.

readInt32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)Source

Reads vector; offset in bytes.

readInt64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)Source

Reads vector; offset in bytes.

readInt8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)Source

Reads vector; offset in bytes.

readInt16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)Source

Reads vector; offset in bytes.

readInt32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)Source

Reads vector; offset in bytes.

readInt64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)Source

Reads vector; offset in bytes.

readInt8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)Source

Reads vector; offset in bytes.

readInt16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)Source

Reads vector; offset in bytes.

readInt32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)Source

Reads vector; offset in bytes.

readInt64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)Source

Reads vector; offset in bytes.

readWord8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)Source

Reads vector; offset in bytes.

readWord16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)Source

Reads vector; offset in bytes.

readWord32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)Source

Reads vector; offset in bytes.

readWord64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)Source

Reads vector; offset in bytes.

readWord8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)Source

Reads vector; offset in bytes.

readWord16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)Source

Reads vector; offset in bytes.

readWord32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)Source

Reads vector; offset in bytes.

readWord64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)Source

Reads vector; offset in bytes.

readWord8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)Source

Reads vector; offset in bytes.

readWord16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)Source

Reads vector; offset in bytes.

readWord32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)Source

Reads vector; offset in bytes.

readWord64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)Source

Reads vector; offset in bytes.

readFloatX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)Source

Reads vector; offset in bytes.

readDoubleX2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)Source

Reads vector; offset in bytes.

readFloatX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)Source

Reads vector; offset in bytes.

readDoubleX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)Source

Reads vector; offset in bytes.

readFloatX16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)Source

Reads vector; offset in bytes.

readDoubleX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)Source

Reads vector; offset in bytes.

writeInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# sSource

Write vector; offset in bytes.

writeFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# -> State# s -> State# sSource

Write vector; offset in bytes.

writeDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# sSource

Write vector; offset in bytes.

writeFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# -> State# s -> State# sSource

Write vector; offset in bytes.

writeDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# sSource

Write vector; offset in bytes.

indexInt8ArrayAsInt8X16# :: ByteArray# -> Int# -> Int8X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X8# :: ByteArray# -> Int# -> Int16X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X4# :: ByteArray# -> Int# -> Int32X4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X2# :: ByteArray# -> Int# -> Int64X2#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt8ArrayAsInt8X32# :: ByteArray# -> Int# -> Int8X32#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X16# :: ByteArray# -> Int# -> Int16X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X8# :: ByteArray# -> Int# -> Int32X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X4# :: ByteArray# -> Int# -> Int64X4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt8ArrayAsInt8X64# :: ByteArray# -> Int# -> Int8X64#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X32# :: ByteArray# -> Int# -> Int16X32#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X16# :: ByteArray# -> Int# -> Int32X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X8# :: ByteArray# -> Int# -> Int64X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X16# :: ByteArray# -> Int# -> Word8X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X8# :: ByteArray# -> Int# -> Word16X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X4# :: ByteArray# -> Int# -> Word32X4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X2# :: ByteArray# -> Int# -> Word64X2#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X32# :: ByteArray# -> Int# -> Word8X32#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X16# :: ByteArray# -> Int# -> Word16X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X8# :: ByteArray# -> Int# -> Word32X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X4# :: ByteArray# -> Int# -> Word64X4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X64# :: ByteArray# -> Int# -> Word8X64#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X32# :: ByteArray# -> Int# -> Word16X32#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X16# :: ByteArray# -> Int# -> Word32X16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X8# :: ByteArray# -> Int# -> Word64X8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX4# :: ByteArray# -> Int# -> FloatX4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX2# :: ByteArray# -> Int# -> DoubleX2#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX8# :: ByteArray# -> Int# -> FloatX8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX4# :: ByteArray# -> Int# -> DoubleX4#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX16# :: ByteArray# -> Int# -> FloatX16#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX8# :: ByteArray# -> Int# -> DoubleX8#Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# sSource

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

indexInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16#Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8#Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4#Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2#Source

Reads vector; offset in scalar elements.

indexInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32#Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16#Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8#Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4#Source

Reads vector; offset in scalar elements.

indexInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64#Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32#Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16#Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8#Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16#Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8#Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4#Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2#Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32#Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16#Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8#Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4#Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64#Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32#Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16#Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8#Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4#Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2#Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8#Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4#Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16#Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8#Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X16# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X8# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X4# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X2# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X32# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X16# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X8# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X4# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X64# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X32# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X16# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X8# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X16# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X8# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X4# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X2# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X32# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X16# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X8# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X4# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X64# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X32# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X16# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X8# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX4# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX8# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX16# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)Source

Reads vector; offset in scalar elements.

writeInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# -> State# s -> State# sSource

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# sSource

Write vector; offset in scalar elements.

Prefetch

Prefetch operations: Note how every prefetch operation has a name with the pattern prefetch*N#, where N is either 0,1,2, or 3.

This suffix number, N, is the "locality level" of the prefetch, following the convention in GCC and other compilers. Higher locality numbers correspond to the memory being loaded in more levels of the cpu cache, and being retained after initial use. The naming convention follows the naming convention of the prefetch intrinsic found in the GCC and Clang C compilers.

On the LLVM backend, prefetch*N# uses the LLVM prefetch intrinsic with locality level N. The code generated by LLVM is target architecture dependent, but should agree with the GHC NCG on x86 systems.

On the Sparc and PPC native backends, prefetch*N is a No-Op.

On the x86 NCG, N=0 will generate prefetchNTA, N=1 generates prefetcht2, N=2 generates prefetcht1, and N=3 generates prefetcht0.

For streaming workloads, the prefetch*0 operations are recommended. For workloads which do many reads or writes to a memory location in a short period of time, prefetch*3 operations are recommended.

For further reading about prefetch and associated systems performance optimization, the instruction set and optimization manuals by Intel and other CPU vendors are excellent starting place.

The "Intel 64 and IA-32 Architectures Optimization Reference Manual" is especially a helpful read, even if your software is meant for other CPU architectures or vendor hardware. The manual can be found at http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html .

The prefetchMutableByteArray family of operations has the order of operations determined by passing around the State# token.

For the prefetchByteArray and prefetchAddr families of operations, consider the following example:

let a1 = prefetchByteArray2# a n in ...a1...

In the above fragement, a is the input variable for the prefetch and a1 == a will be true. To ensure that the prefetch is not treated as deadcode, the body of the let should only use a1 and NOT a. The same principle applies for uses of prefetch in a loop.