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{plus,minus,times,divide}Double# :: Double# -> Double# -> Double#
negateDouble# :: Double# -> Double#
float2Int# :: Double# -> Int# -- just a cast, no checking!
int2Double# :: Int# -> Double#
expDouble# :: Double# -> Double#
logDouble# :: Double# -> Double#
sqrtDouble# :: Double# -> Double#
sinDouble# :: Double# -> Double#
cosDouble# :: Double# -> Double#
tanDouble# :: Double# -> Double#
asinDouble# :: Double# -> Double#
acosDouble# :: Double# -> Double#
atanDouble# :: Double# -> Double#
sinhDouble# :: Double# -> Double#
coshDouble# :: Double# -> Double#
tanhDouble# :: Double# -> Double#
powerDouble# :: Double# -> Double# -> Double#
There's an exactly-matching set of unboxed-`Float' ops; replace
`Double#' with `Float#' in the list above. There are two
coercion functions for `Float#'/`Double#':
float2Double# :: Float# -> Double#
double2Float# :: Double# -> Float#
The primitive versions of `encodeDouble'/`decodeDouble':
encodeDouble# :: Int# -> Int# -> ByteArray# -- Integer mantissa
-> Int# -- Int exponent
-> Double#
decodeDouble# :: Double# -> PrelNum.ReturnIntAndGMP
(And the same for `Float#'s.)
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