OpenGL-2.2.1.1: A binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.GL.Texturing.Objects
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Description
This module corresponds to section 3.8.12 (Texture Objects) of the OpenGL 2.1 specs.
Documentation
newtype
TextureObject
Source
Constructors
TextureObject
GLuint
Instances
Eq
TextureObject
ObjectName
TextureObject
Ord
TextureObject
Show
TextureObject
textureBinding
::
TextureTarget
->
StateVar
(
Maybe
TextureObject
)
Source
textureResident
::
TextureTarget
->
GettableStateVar
Bool
Source
areTexturesResident
:: [
TextureObject
] ->
IO
([
TextureObject
], [
TextureObject
])
Source
type
TexturePriority
=
GLclampf
Source
texturePriority
::
TextureTarget
->
StateVar
TexturePriority
Source
prioritizeTextures
:: [(
TextureObject
,
TexturePriority
)] ->
IO
()
Source
Produced by
Haddock
version 0.9